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-Epic
but when i attack them they dont run away/fight back so u can kill them and they do nothing about it q^q
I remember reading how it was supposed to react to you speaking to them,giving them orders to heal you/attack,naming them,etc.
But at least its not dead.
Annoyingly buggy sometimes.
But not so dead.....I think.
Probably be too much work though.
Still subbing though, this is a fantastic find. I didn't even know I wanted this until I saw it.
1. Maybe lose the faces?
2. Get rid of the black lines on the top and bottom when in fairy form
3. Make the fairy picture in the bottom left an actual health bar, or at least smaller?
4. The movement is a little janky when changing direction
- Just respawn until you get your desired fairy? Color & size are random.
- No. Sounds make them feel more alive. (Crying just occurs when a fairy in range dies.)
- Yes (if invincible)
- Yes
- Yes
-Have the fairies follow us?
-Change the color and size of the fairies?
-Disable certain fairy sounds like crying and hits?
-Disable blood splatters?
-Make fairies invincible?
-Disable the chat box text while still allowing the fairies to talk to each other?
Next update will further improve the floating of grabbed objects and add weaponry usage.
- Improvements to magic pick up.
- Fixed unreliable ApplyForceCenter (Now uses PhysObj mass)
- Added slower (walk key), faster (run key) floating.
- Blood splatter decals won't occur on collision anymore to prevent index buffer crash.
- Individual players can now type "fairy_npc_chat 0" into console to mute the fairy conversations.
- The server can now set "fairy_npc_chat 0" to mute fairy conversation for everyone.
- Small improvements to magic pick up.
The next update:
- Improvements to the grab object magic.
- Floating & usable weaponry (By using grab magic on weapons.)
- Movement update (current float speed will be the running speed when pressing the run key. Normal speed will be slower.)