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-Will defiantely consider it. I might lower the base stats somewhat, but they're high because the stats of Dr.Wright/Light are gonna be really really low. My grand vision is to have two character mods that are codependant on eachother to function (hence why the final version of M3G-A will not be able to craft) to really push the "together" aspect of "Don't starve together".
Giving him boss powers is a great idea though and I'll absolutely look into implimenting that eventually. Thanks for the sugestion.
-Dully noted. I'll consider implimenting it once I start working on it again.
Yes, totally. That has been a planned feature for a while now. I'll probably implement that after the custom voice pack I'm working on.
ele tem nivelamento pode ajudar
@Crash - It was primarilly for balancing reasons. However, now I'm leaning more towards the sanity loss upon attacking an enemy.
@Randowcann - That's actually how the code is srructured. The word "absorb" is simply there to sond fancy. But in actuality, thecode iswritten so that he gains 0.01 damage mul. (currenly 10, for testing reasons) upon defeating something. It's not quite working, however.
@peteyfladice - I'll consider those when I'm done with M3GA and Wright. Though out of the three, Protoman is more likely.
é mais facil do que absorver o atack
https://steamhost.cn/steamcommunity_com/sharedfiles/?id=679850152&searchtext=
@randowcann - Thanks for letting me know. I'll get right to fixing that.