Dungeon Defenders

Dungeon Defenders

Arcane Tavern
82 Comments
NixTheSpaceFox 8 Jul, 2022 @ 10:53am 
how do i get to it?
Sir Spoony 25 Jul, 2019 @ 10:30am 
Bugs out....freezes game upon completion... :gearthumbsdown:

There are many other bugs and problems as well... Not worth playing :gearthumbsdown:
Runesai 25 Dec, 2016 @ 2:56am 
Alright map except for one major glitch. one of the spawns is right over a crystal. Which means the mobs are spawning above then landing right infront of one crystal.
Sheikh bin Dhiyab Al Nahyan 23 May, 2015 @ 4:31am 
how do you access the map?
LeyShade 26 Jan, 2014 @ 3:50am 
Totally broken map. Floors ca be fallen through, enemies walk through blockers, mana can damage you. Worst map I've played. DO NOT WASTE YOUR TIME!
pepperoni tony 1 Jan, 2014 @ 1:33pm 
it sucks
people just spawn on the crystal the whole game
snapper.woods 31 Aug, 2013 @ 1:24am 
alsome
Eldritch Entity 14 Oct, 2012 @ 5:42pm 
Heavy: You did well!
Saltberry 12 Oct, 2012 @ 7:42pm 
Speaking of cock: ZING! Stripper poles ZING! You f***ing guy! ;) ... I Seriously love that idea! No f***ing lie! ...A bit of a mature reference for this game, but not anywhere as bad as this official DD art that is practically rule 34!

http://images.phxxgaming.com/images/131419373214_131419372165_huntress_sweatywallpaper_logo-2.jpg <<< Fo' serious hommie!
Saltberry 12 Oct, 2012 @ 7:41pm 
On another completely unrelated gameplay note because standard maps bore me...

Perhaps you could have sections of the map that you cannot summon towers on to limit the places where players can defend. NoTowerAllowance Volumes are the sh** for this and the purple no summoning circle could help add to an additional level of immersion when players see the default message "A dark magic prevents you from summoning on this location." I think the combination of those two things would be so thematically appropriate that it would rock my cock right off!
Saltberry 12 Oct, 2012 @ 7:41pm 
Err let me elaborate. You made a choice to not give decorative meshes like the floating Wizards collision. You have collision where it is most important for gameplay, which is truly all you need, but I tend to prefer having everything in the level that you couldn't walk through in real life having collision because it adds a further level a realism. For instance, the floating wizards. However, doing so would add a hefty amount of time to your development cycle and you would need to reconsider every bit of decoration for a certain gameplay purpose. Perhaps the floating wizards *which I inexplicably keep going back to* form a ladder up to a monster spawn point and players can climb up them to get an advantage.
BabyBoy  [author] 9 Oct, 2012 @ 4:54am 
Hm, I wasn't aware of mobs spawning ON crystals before. Wyvern pathing definitely needs to be fixed, and I could've sworn I added collision to everything... Thanks for the feedback!
Saltberry 1 Oct, 2012 @ 9:06pm 
Also, there was a delitefully derpy looking moment where I noticed mobs kept spawning on one of the three cyrstals and I had to make sure it was taken care of for the majority of the game. I don't know if this was inentional, but it made me actually react and want to stay because of the pseudo challenge it created. A Wyvern got stuck and the game crashed before I could win, but it's a pretty good map overall despite my hating the fact that the majority of meshes you used didn't have collision.
Saltberry 30 Sep, 2012 @ 2:33pm 
You f***ing guy! Stripper poles! XD Also, not bad.
ViviPixels 19 Aug, 2012 @ 2:49pm 
kk getting it
BabyBoy  [author] 19 Aug, 2012 @ 12:52pm 
@Offensive Bias: it's a map!
Tobey 18 Aug, 2012 @ 6:50pm 
Awesome
ViviPixels 18 Aug, 2012 @ 5:46pm 
is it a map? or is it a tavern skin? either would be fine.
Austin 17 Aug, 2012 @ 8:42am 
Looks legit
TwistedDude 16 Aug, 2012 @ 8:46pm 
bad, causes my game to freeze when crystal gets destroyed
BabyBoy  [author] 16 Aug, 2012 @ 10:21am 
@mr. nuke: build towers and then press G?
Murfy 16 Aug, 2012 @ 9:26am 
idk wat to do on this map
BabyBoy  [author] 15 Aug, 2012 @ 11:27am 
@jcan23 That would be fantastic, I should look for a coder to help me out with that.
The Steal-your-meme-inator 14 Aug, 2012 @ 9:53am 
i think the boss should be a druken mage cuase its gonna look great for an arcane tavern
JESUS CHRIST 3 12 Aug, 2012 @ 2:56pm 
Great only it needs a boss .. :D
. 11 Aug, 2012 @ 2:07am 
Look İn Good... (:
「Makiir」 10 Aug, 2012 @ 10:42pm 
Great
________ 10 Aug, 2012 @ 9:00am 
I mean the staircases and their railways tend to catch missiles/projectiles being fired. So in a lot of areas your towers can be clipping into the edges of meshes/geometry, and not hitting their targets.
currently not Mininator 10 Aug, 2012 @ 8:06am 
Form me it was pretty good exept some problems with the last spawning Tnt-Mininons and some normal Minions whitch got stuck at one corner :) and you couldnt get back to tavern and you have to exit to the Tavern
BabyBoy  [author] 9 Aug, 2012 @ 10:02am 
What?
VAFAAEN 8 Aug, 2012 @ 6:38pm 
iss chil in sweden
BabyBoy  [author] 7 Aug, 2012 @ 3:27pm 
@shisho2k Could you be a little more specific? Are you talking about when the camera flies overhead when in build mode?
________ 7 Aug, 2012 @ 1:28pm 
A nice looking map so far. The layout though seems to obstruct a lot of towers.
BabyBoy  [author] 6 Aug, 2012 @ 9:42pm 
New update's up! Lighting has been tweaked, and evidence of the drunken bar fight is more apparent!
HARUJIN GURARAS 3 Aug, 2012 @ 8:06pm 
Agreed. Fantastic job!
iAN 2 Aug, 2012 @ 7:02pm 
OMG, i love the idea of the crystals and stripper poles, also the drunken mages starting mayhem in this well built map, keep it up :D
Nailyk 1 Aug, 2012 @ 1:44pm 
drunken magicians WHY DID YOU LET THEM DRINK ALCOHOL YOU KNOW IT GOES WRONG.......(groams)we have to take the beer LETS GO
Dio 31 Jul, 2012 @ 4:54pm 
Im clicking on the subscribe button but nothings happening :/ Any help on this issue would be appreciated :)
FriendlyFireFetishist 30 Jul, 2012 @ 3:34pm 
After I lost on this map the game just sat there, had to alt+tab and close the game manually.
VelRan 30 Jul, 2012 @ 4:37am 
:D :D
Rufio 30 Jul, 2012 @ 2:40am 
Good idea.. Looks good! Keep it up!
Zeke 29 Jul, 2012 @ 1:19pm 
Some objects I could pass through, there were hanging barrels and a strange stick swinging. Map should be darker, as some people suggested already. Seems if its two mages there would be some damage around the Tavern, things are blackened and charred. Waves should also be larger depending on difficulty, also the time alotted for the build phase seems somewhat short considering how far apart chests are. Minimaps also somewhat of a problem, had abit of trouble navigating, some places weren't solid and ended passing through. Overall, I really like the map, needs more Ogre, Sharken, and Djinn though.
Kuzkula 28 Jul, 2012 @ 10:27am 
This looks pretty cool. Can't wait to give it a run.
󠀡󠀡 27 Jul, 2012 @ 5:10pm 
i think the idea of a pub for wizards is pretty amazing
Cr4zy 27 Jul, 2012 @ 2:01pm 
Hey, I have no idea if you saw the feedback I wrote on the contest maps. If you didn't it might have something for you. http://forums.trendyent.com/showthread.php?68817-Cr4zy-s-unofficial-reviews.&p=557020&viewfull=1#post557020 Review was on the submitted entry.
SaberRusty 27 Jul, 2012 @ 10:07am 
Ive noticed that the summoner can't move Overlord View past a certain point on the map, and if you go into the unviewable area it will snap you back to the centre of the map. It wasnt that big a hinderance, as i could place my minions the normal way, but i thought id mention it because this was a fun map to play on.
Bob 27 Jul, 2012 @ 9:50am 
I love it already can't wait till it's fully bug removed for even more fun :D
diddy kong man 26 Jul, 2012 @ 10:54pm 
This looks great! Once some bugs are removed and it looks less cluttered I might give it a go :)
Intentionally_Losing 26 Jul, 2012 @ 7:20pm 
i love the map but it is to easy, looks great though
•cC• K25 26 Jul, 2012 @ 4:19pm 
amazing idea, the walkthrough/commentary was interesting because it explained what i didnt understand, and over all this is the best idea i have ever seen in a LONG time! Great job, i hope i can download it, but not today or tomorrow, i need to wait until no one in my family is on their computers. :( but either way, nice map!