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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2129065433
I didnt see it was 20 17 and not 18 !!!!
FYI, It makes my game crash...
I just posted because I saw that it was updated few days ago, but , except if i missed it, it didn't tell what was the update. That is why I asked.
If I understand you, it seems it is now WOTC compatible
Look up at the top right, check the date this was last updated.
Are you planning to update your mods? A lot of folks depend on them ;)
This mod is probably not WotC compatible then.
What happens is every time you send the squad out a mission, the game crashes while generating the map. What made the problem further obscure is after a crash, if you disable the mod, start the game, load, continue on squad select, map loads normally, so alt+f4. Reactivating this mod, then it game loads normally where it crashed before. For no logical reason. Happend 3 out of 3 missions for me so far. Works fine for Gatecrasher. Other can confirm thie report? Mod Launcher shows no conflict, but could be a compination of mods.
Is it possible to make tab order absolute? Right now, the game tends to 'skip back' to the soldier closest to the selected unit when you click on tab. This is especially annoying when you just want to tab through all active units irrespective of their positions.
That's from the Paragon Class Rebalance Mod.
seen in the picture?
Anyone can already control the selection order (indirectly) by following a very simple deploy-formation cycle as shown by the linked "image" below which i've manually inserted in my LAByrinth mod as a tooltip.
http://s24.postimg.org/o3w8bommt/LABy_Optim_SKR.png
Essentially.. your squad loadout phase determines which soldiers occupy slots in a specific order.
PS; Robo's mod still has various other advantages though! Selection order matters & certainly can be monitored by other Mods such as this; https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=630391471
Have you guys considered teaming up together for one mod? Would blow my mind to see what you guys could come up with.
Either way, thank you for another fantastic QoL mod. Great one!
Side note, didn't think I'd find beagle here... Whatever, I'll take what chances I can get;
Ayy beaglerush, when's your modded X2 playthrough going up? I was there for the preview stream and it looked like the best volume of fire simulator I've ever seen.