The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

Water
25 Comments
abcdefghijklmnopqrstuvwxyz 26 Jul, 2022 @ 1:11am 
repentance by any chance?
COMPANION❤CUBE 20 Aug, 2021 @ 2:03am 
It's so simple, repentance?
Steel, my beloved 29 Jun, 2021 @ 8:37pm 
Rep port?
Femboy Elay ⁧⁧ :3 31 Jul, 2020 @ 6:57am 
completely broken, i have unlimited health like a god mode
KirbyLover2006 24 Sep, 2018 @ 7:58pm 
Nice! But can you make a custom item idea i came up with? You dont have to though.
ITEM: Ripped flesh ITEM POOL: Devil room, 1-3 hearts
Each time you take damage, you shoot out a barrage of tears with 0.25x your damage, barrage similar to monstros lung.
But if hit more, the damage and barrage of tears are multiplied.
For example, if hit two times, instead of 0.25x damage and a barrage of bullets, you fire 0.50x damage and two barrages of bullets.
Largest hit amount before stopped multiplying is 5.
Thank you!
Get A Feeling So Complicated 26 Mar, 2018 @ 12:29am 
Here's the fixed code if you'd like to update your mod:


main.lua:

local watermod = RegisterMod("Water", 1);
local water = Isaac.GetItemIdByName("Water");

function watermod:ChangeStats(player, cacheFlag)
if player:HasCollectible(water) then
if cacheFlag == CacheFlag.CACHE_FIREDELAY then
if math.floor(player.MaxFireDelay*0.8) < 5 and p.MaxFireDelay > 5 then
player.MaxFireDelay = 5;
else
player.MaxFireDelay = math.floor(player.MaxFireDelay*0.8);
end
end
end

watermod:AddCallback(ModCallbacks.MC_EVALUATE_CACHE, watermod.ChangeStats);

items.xml:

<items gfxroot="gfx/items/" version="1">
<passive cache="firedelay" hearts="24" description="Tears up + you feel refreshed" gfx="Collectibles_Water.png" name="Water" />
</items>
Get A Feeling So Complicated 26 Mar, 2018 @ 12:12am 
I fixed the stat re-evaluation and immortality bugs. To summarize the functional changes I made:

- The cache flag is now "firedelay" instead of "damage", as it should be since it affects tear delay. This fixes the bug where tear delay was constantly being recalculated.
- SetFullHearts() was removed from lua.main and hearts="24" was added to items.xml. This fixes the bug where red hearts were constantly being replenished (MC_EVALUATE_CACHE methods update every time stats, including hearts, need to be re-evaluated).
Kefke 10 Nov, 2017 @ 2:27pm 
This item seems to be bugging out. Love it just for a simple item, but when I grab it, my tear rate is constantly recalculating, and as long as I have red health, I'm immortal. Basically, it seems to be re-applying its effects over and over instead of just once on pickup.
John Sticky Fingers 28 Oct, 2017 @ 9:23am 
I'm having an issue where whenever I enter/exit a room my tear rate will decrease untill I hit the cap.
Piber 22 Aug, 2017 @ 4:08am 
I dont seem to take contact damage anymore when I have this. My hearts also seem to refill when I enter a different room.
Benro 2 Jul, 2017 @ 7:20am 
When I pick up this item I can't take red heart damage. If you fix this it is good but otherwise I will uninstall
Stewartsaurus 13 May, 2017 @ 4:42pm 
why would you restart because you are immortal? that's pretty much a free win.
CoryyJ 1 May, 2017 @ 2:49pm 
Half the time i pick up this item it makes my red hearts invulnerable. Otherwise great item im just sick of restarting runs i become unkillable on.
... 26 Apr, 2017 @ 4:10pm 
Why is this in so many item pools? At the very least, it should not be in the bomb bum item pool at all since that's only bomb-related items.

That aside, great item. Neat and useful.
Kronalord 1 Mar, 2017 @ 11:21am 
@tek I think thats the idea its supposed to be simpe and similar
Visualize 27 Feb, 2017 @ 1:22pm 
Bug report: I picked up Water and now I can't take damage from IV Bag or Blood banks.
Big Sneeze 16 Feb, 2017 @ 12:50am 
I feel like this is too similar to other simple tear rate items. I'd replace the heart refill with another, unique effect. Nothing over the top. Just something to stand out from the average stat-ups.
~$$~ BlackCatTheGreat 25 Jan, 2017 @ 11:44pm 
@Papa im 94% sure that "Dehydrated" Means if your tear fire rate is slower. Like if you have 15 tear it will Increase your tear fire rate more then it would if you had 10 tear fire rate.
El Deivid 22 Jan, 2017 @ 8:58am 
what si beeing dehydrated?
NZsaltz 20 Jan, 2017 @ 1:53pm 
cool!
Salvage  [author] 17 Jan, 2017 @ 11:01am 
<3
Ryou 17 Jan, 2017 @ 7:22am 
Great item, as someone who values simple items and tries to make not completely over the top stuff, I very much appreciate other who do the same!
Totes Not T3mmie 17 Jan, 2017 @ 6:36am 
I like this a lot
Salvage  [author] 13 Jan, 2017 @ 1:10pm 
Thank you!
Poland Peters 13 Jan, 2017 @ 12:56pm 
Very nice mod !