Stellaris

Stellaris

Dark Arthropoid Shipsets
19 Comments
Crusader Vanguard  [author] 3 Nov, 2017 @ 1:53pm 
@EVERYONE - I'm overhauling and revamping my Dark Species Collection. There are currently 84 different cultures in my Collection (12 colors * 7 cultures) and that's unsustainable, especially with Patch 1.9 being basically a complete overhaul of the time. I've got to cut the fat off these mods before that patch comes out.

Therefore, I've found a way (finally) to adapt my Dark Species Collection to Paradox's crappy-but-all-I-got recolor system, which means each of these mods will be cut down from 12 cultures to one, which will change colors with the Flag. The one remaining Cityset will be dark and white, the survey beam will be white, and the engine exhaust/blinky lights will be vanilla values.

While this will mean less coloring, it will also give a good opportunity to really update the coding and make sure everything functions properly, and this will be MUCH easier for me to maintain. I'm going to do the update on all 7 mods then release them all at once. Thanks for your patience.
Crusader Vanguard  [author] 26 Sep, 2017 @ 1:15pm 
@EVERYONE - Mod updated for Patch 1.8. Please let me know if I missed anything.
Crusader Vanguard  [author] 15 Aug, 2017 @ 6:45pm 
@EVERYONE - Mod updated to support the habitat diffuse introduced with Utopia. I apologize for the delay in it's support. I have also updated the mod to support CITYSETS for all cultures, so you can have a shipset and cityset to use for your cultures. Furthermore I updated the mod to support "Useful Stations 2.0 - Citadel Included" to further the Dark Species Collection's built-in support. Finally, I fixed numerous errors so hopefully my mod will cause you less trouble.
Crusader Vanguard  [author] 7 Jun, 2017 @ 3:11pm 
@EVERYONE - Mod updated to support Ship Classes Extended - by Princess Stabbity & TheGrandN (Nessa)
Crusader Vanguard  [author] 7 Apr, 2017 @ 7:36am 
@EVERYONE - Mod updated to Banks (1.5) - please read the "Latest Update" section in the description for an important note on the ship coloring mechanic.
Mush 2 Feb, 2017 @ 7:15am 
Suppose its the checksum at work, and if its ship models i'm going to assume its so you can't mod in OP models with more component slots and still get achievements; worth a shot though since this particular series of mods doesnt do that.
Crusader Vanguard  [author] 2 Feb, 2017 @ 6:53am 
@Shovenpucker - I was pretty sure of that already. It should be Ironman compatible though, considering that basically just locks the console. The achievements (even for basic graphical mods) are extremely picky, so it's very hard to find a mod that is achievment compatible, even if it does something very small, very basic.
Mush 2 Feb, 2017 @ 4:50am 
Aight, took me a while to find the thing, but i finished the Enigmatic Fortress quest; the mods not achievement compatible, unfortunately
Mush 26 Jan, 2017 @ 11:49am 
i'll give it a go
Crusader Vanguard  [author] 26 Jan, 2017 @ 11:44am 
@Shovenpucker - I think it's Ironman compatible (that just removes the console right?), but it's probably not achievement compatible. A while ago someone was going to test that for me, but I never heard back.
Mush 26 Jan, 2017 @ 11:41am 
i assume this isnt ironman compatible?
Crusader Vanguard  [author] 18 Jan, 2017 @ 3:27pm 
@Lord Hand - I've updated the mod with an adjust scale for the Point Defense turrets. They should practically match the rest now.
Crusader Vanguard  [author] 18 Jan, 2017 @ 1:19pm 
@Lord Hand - I can upscale the turrets for these shipsets so they are visibile again, and I'll see about adding that fix to NSC as well.

I wonder if Chrondrite fixed that in his Downscaled Ships mod or if he even realized and made them "invisibly" small? LOL. I'll have to check the downscaled ships version as well.
Lord Hand 18 Jan, 2017 @ 1:05pm 
Small bug; the point defense turrets are scaled down to an almost invisible size. Not sure how that could have.... oh wait, no that's a problem with the base game's Arthropoid shipset. Never mind.
Tinysaurus 14 Jan, 2017 @ 1:34pm 
thank you for all your hard work!
Knight 'Pink from the Outset' 12 Jan, 2017 @ 8:32pm 
Nice work
mzilli 12 Jan, 2017 @ 7:38pm 
I think this is my favorite set yet. Keep `em coming!
Minor Inconvenience 12 Jan, 2017 @ 5:24pm 
Thank you.
Crusader Vanguard  [author] 12 Jan, 2017 @ 4:06pm 
@Everyone - Dark Mammalian Shipsets will be next, followed by last but not least Dark Reptilian Shipsets. It must be done this way because the Dark Reptilian Shipsets is easier to make if I do Dark Mammalian Shipsets first, due to how Reptilian Ships have a small dependancy on Mammalian Ship files.

However, I hope to have both of them out within the next 2-3 days.