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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2599504692
@Fishkeeper01
I tested and did not experience this issue.
@SpaceWeasel
I tested and did not experience this bug, but that is very funny hahaha.
Can you make or recommend mod for making camels and yaks shearable?
That's not milk.
Added new image with milk spreadsheet. I also want to thank Tynan for providing in-game developer tools that generate very useful spreadsheets for things like animals.
thrumbo eggs bigger than your torso
make the mother of all omelettes
Updated for 1.4, I also rewrote the code for versions 1.1 to 1.4 to use the new and improved PatchOperationConditionals instead of sequences. So the mod supports Rimworld versions 1.0 to 1.4+
Unusual bug, I couldn't reproduce it. Goats are vanilla animals, this mod doesn't effect them and I would guess Vanilla Expanded Animals doesn't effect them either. Depending on how many mods you're running, my only uneducated guess is other mods having unusual interactions with each other.
The milk fullness is at 100%, cannot right click it to milk via handler.
Just tested it and it works with 1.4 + Biotech and all other dlcs. Try placing this mod at the bottom of your load order, another mod might be overwriting it.
I can confirm it does not work with 1.4 anymore. Tynan seems to have put his hands on our udders. Uuuh.
Do yer tamed female animals still have a milk progress % when ya click on 'em? This mod's code is very simple and should work forever unless Tynan decided to put his hands on your animal's udders and change how the milk code is read or written.
IMHO, the rule of thumb when it comes to mods and balance is if the advantages new features/whatever give the player are proportionate to the cost/effort/disadvantages. An example of this is adding nuclear power to the game and having to face the risk of meltdowns/other random events or disposing of nuclear waste. That said, balance is partly a matter of personal preference, like players who want a more challenging game at any cost.
Didn't mean to write an essay here but there you go...
@Thundercraft bit late for a reply but whatever - I can't say for sure how well balanced milk-able thrumbos would be as I don't bother with them, but unless their horns/hides in combination with efficient farming methods are already overly profitable (as with drugs/organs), having them provide milk wouldn't be too bad. Guess it'd encourage ambitious ranchers to bother breeding them instead of mowing them down for horns/hides. [1/2]
There needs to me more incentive to milk more than one kind of animal. Otherwise, what's the point? Also, I'd think that different types of milk would have a different cost/value when bought/sold as well as a different nutrition value. In real life, the milk from different animals not only tastes different, but the calorific value and fat content can differ considerably.
I am adding this right MEOW!
Exactly my point. Ever since Royalty, I think Tynan & crew have enforced some (undocumented) base game design/"balance" choices that are questionable at best.
Thank you very much for the mod, and adding some sanity and more importantly fun back to the game for me.
My pawns don't need milk of horses :p