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¿Cuál prefieren ustedes?
Which do you prefer?
or every color must be on the right spot?
Unfortunately the troll spawn still doesn't work. I think this is because the spawn point is on a tile, that you can't normally walk on.
Warg spawn doesn't work either, you can't put sharku on the tile, because the flag is on it.
Also not sure, if I like the changes to the elves, they have so little space now, with the restrictions in rivendell and mirkwood.
Would be great if you could fix the spawns, it should take only a minute.
Yeah your right, it is dependent on skill, but balance never hurts anyways haha. Like I said I like the idea, that you can get more special lotr based units, so it feels more like lotr and that your scenario also encourages it to get them, because you can surpass your pop limit with them. I only think you should consider deleting one spawn for the dwarves, otherwise they have such a huge advantage, also because their spawn units are so strong. (maybe go for the genoese crossbowman, because their the least thematic fitting in my opinion)
In my opinion they could also lose 1 or 2 castles or fortresses and maybe a siege workshop, because they're just so strong atm and you can hold their bases so well.
So in short: nerf the good side (especially dwarvs) and improve the evil side.
But really it's such a great map and you certainly put a lot of effort in it, so I'm really grateful, thank you. :)
And thanks for reading if you did haha
Hey I really like this map, it's the best lotr map in my opinion! So congrats. :)
But I think a few corrections could be made: I don't know if it works in mulitplayer, I only tested it in singleplayer so far, but the troll spawn for mordor and the warg spawn for isengart don't work.
Furthermore the evil side is still to weak compared to the good forces, maybe you can make harad or rhun stronger.
The spawns with the special units that you get when you keep units in towers is a really good idea, but I think it's necessary, that every faction gets such a spawn, because with it you can expand your pop limit and have a huge advantage. Especially with dwarvs, because they have 3 spawns they can have like 20 or 30 units more all the time, when you have stockpiled a lot of ressources, so I think they should lose a spawn, maybe the one with the genoese crossbowman.