Age of Empires II (2013)

Age of Empires II (2013)

Lord of the Rings - War of the Ring
104 Comments
Asden06 27 Jun, 2023 @ 5:09am 
If somebody knows if this map is in the DE I'd appreciate you tell me the name so I can get it :wololo:
Asden06 27 Jun, 2023 @ 4:59am 
Una pregunta, el mapa está ya en el DE? Porque de ser así no lo encuentro
AXX_TH _ HYBRD 6 Feb, 2022 @ 8:14am 
AOEIIDE por favor!!!
MichaelRaq  [author] 4 Feb, 2022 @ 10:06pm 
Gracias por el apoyo!
Oti Campeón del Mundo 4 Feb, 2022 @ 6:32pm 
Este mapa con la geografia casi calcada a los mapas de los libros de LOTR, los heroes y eventos que le metiste te salio PERFECTO Brooo!!! pasalo al AOE 2 DE por favor!!! el aoe 4 es horrible...
MichaelRaq  [author] 4 Feb, 2022 @ 9:25am 
Estoy pensando en hacer un nuevo mapa de LOTR para Age of Empires II DE o Age of Empires IV.

¿Cuál prefieren ustedes? :wololo:
MichaelRaq  [author] 4 Feb, 2022 @ 9:24am 
Hi guys, i want make a new LOTR's map for Age of Empires II DE or Age of Empires IV.


Which do you prefer? :wololo:
Oti Campeón del Mundo 5 Oct, 2021 @ 8:18am 
Este es el mejor mapa del señor de los anillos!! ya lo pasaron al aoe 2 DE?? si no lo hicieron, pasenlo porfa!! gran trabajo!!
MichaelRaq  [author] 30 Nov, 2019 @ 3:37am 
Si. Cuando tenga tiempo lo paso a la DE
AXX_TH _ HYBRD 29 Nov, 2019 @ 7:11pm 
¿pasarán este mapa a la DE? tengo entendido que se pueden portear los mapas.
Gandalf The Grey 1 Sep, 2019 @ 1:14pm 
p1: Gondor (teutons) P2:Mordos(Celts) P3:Elves (japanese) P4:Rhun (ethiopeans)P5: Rohan (Magyars) P6 Isengard (Incas) p7:Dwarves (Vikings) P8:Harad(indians)
pao_zac 19 Feb, 2019 @ 9:19am 
Este mapa me ha encantado,esta muy bien diseñado,cuidado al detalle,y es muy divertido en mutijugador.:lunar2019piginablanket:
MichaelRaq  [author] 16 Jan, 2019 @ 8:36pm 
@NikoRC Se desbloquea la comunidad cuando el Jugador 1 pasa a la Edad de los Castillos
NikoRc 6 Jan, 2019 @ 2:40pm 
Hay piedras que bloquean la salida de la Comunidad del Anillo, por que?
AXX_TH _ HYBRD 24 Sep, 2018 @ 7:42pm 
también lo de los corsarios de umbar funciona bien
AXX_TH _ HYBRD 24 Sep, 2018 @ 7:30pm 
Excelente!!!! ya funciona lo de los wargs, pero no lo de los trolls; tampoco vi que hiciera nada el Balrog. Igual muchas gracias por seguir actualizando :)
pao_zac 24 Sep, 2018 @ 6:07pm 
ok
MichaelRaq  [author] 23 Sep, 2018 @ 1:30pm 
Updated 1.68
AXX_TH _ HYBRD 27 Jul, 2018 @ 2:44pm 
pretenden seguir acualizando?
pao_zac 20 Jun, 2018 @ 5:53pm 
No me funciono lo de los wargos¿Qué hago?
MichaelRaq  [author] 8 Jun, 2018 @ 4:17pm 
@AXX_TH_HYBRD Si, lo sé. Muchas gracias
AXX_TH _ HYBRD 8 Jun, 2018 @ 6:46am 
de ahí en más, excelente trabajo :) disfruto mucho este mapa
AXX_TH _ HYBRD 8 Jun, 2018 @ 6:46am 
no funciona ni lo de los wargs ni lo de los trolls :(
Da_Buddha 29 Jan, 2018 @ 12:49pm 
Is there a walkthrough available for this? Not sure about some quests like the army of the dead
SLC 17 Jan, 2018 @ 7:51am 
@TheHole its fixed
TheHole 17 Jan, 2018 @ 6:15am 
Is color issue solved(example Rohan pl7 that dosent have horses)?
or every color must be on the right spot?
Ser Arthur Dayne 9 Dec, 2017 @ 4:58pm 
Nice to see, that you keep updating it. :)
Unfortunately the troll spawn still doesn't work. I think this is because the spawn point is on a tile, that you can't normally walk on.
Warg spawn doesn't work either, you can't put sharku on the tile, because the flag is on it.
Also not sure, if I like the changes to the elves, they have so little space now, with the restrictions in rivendell and mirkwood.
Would be great if you could fix the spawns, it should take only a minute.
TheGrimReaper 9 Dec, 2017 @ 1:40pm 
troll spawn still dosent work
MichaelRaq  [author] 7 Dec, 2017 @ 11:38am 
Description Updated
MichaelRaq  [author] 7 Dec, 2017 @ 1:59am 
@TheGrimReaper fixed in 1.66
MichaelRaq  [author] 7 Dec, 2017 @ 1:57am 
@mashy Its working
NotOgreYet 6 Dec, 2017 @ 4:17pm 
Brilliant Scenario! Really loved it! Having issues trying to trigger the army of the dead. Is this trigger working?
MichaelRaq  [author] 5 Dec, 2017 @ 2:14pm 
Updated 1.66
yannickking5 1 Dec, 2017 @ 4:30am 
when is the new version of this coming
iamadams 30 Nov, 2017 @ 7:45pm 
What is the victory condition for good? We killed everyone, but one player sat in the water with ships and we couldn't reach him.
TheGrimReaper 7 Nov, 2017 @ 6:05pm 
I tried to get the trolls to spawn but when i did it just took my resources and sent all my troops to go to isenmouth
Ser Arthur Dayne 7 Oct, 2017 @ 6:40am 
Nice to hear that there is a new version ready, maybe you could also add that all buildings in isengard use the teuton architecture, instead of just a few. :) Would love too see the hobbit map also!
MichaelRaq  [author] 6 Oct, 2017 @ 4:41pm 
@Jack / @SerArthurDayne if you want see the hobbit map, add me on steam.
MichaelRaq  [author] 6 Oct, 2017 @ 4:40pm 
@Jack The Necromancer is Sauron, and Sauron was in mordor during the War of the Ring. We have an unfinished Hobbit Map too, where Galadriel must fight with the Necromancer in Dol Guldur.
Jack 6 Oct, 2017 @ 6:42am 
hi, it is the best lotr map. it woulb be really cool if green could somehow get galadriel and celeborn and if they could actually fight, especially galadriel. maybe a trigger like: "bring galadriel to dol goldur to destroy the necromancer, etc..." would be awesome!! anyway, it's an amazing map and thank you for the effort and every improvement ;)
MichaelRaq  [author] 5 Oct, 2017 @ 5:11pm 
@SerArthurDayne You right, the warg spawn doesnt work. It's fixed in the new version but we havent upload it yet :warmage:
Ser Arthur Dayne 5 Oct, 2017 @ 10:12am 
Hey sorry to bother you again, but I played the map today as isengard and the warg spawn didnt work. I checked the scenario in the editor and I guess this is because you placed the tile sharku has to go to directly under the flag, so he can't reach it. I think the problem with the mordor spawn is that you placed the point, where the trolls should spawn on a tile, normally units can't be placed on, I tried to place a unit there, but it didn't work.
Ser Arthur Dayne 3 Oct, 2017 @ 10:33am 
Hey thanks for the response, would be great if you could keep updating it! :)
Yeah your right, it is dependent on skill, but balance never hurts anyways haha. Like I said I like the idea, that you can get more special lotr based units, so it feels more like lotr and that your scenario also encourages it to get them, because you can surpass your pop limit with them. I only think you should consider deleting one spawn for the dwarves, otherwise they have such a huge advantage, also because their spawn units are so strong. (maybe go for the genoese crossbowman, because their the least thematic fitting in my opinion)
Vasile the Everlasting Prince 2 Oct, 2017 @ 7:40pm 
ya descargue el mapa como lo juego

SLC 1 Oct, 2017 @ 9:58am 
The spawns work correctly. I actually have an updated version with Rhun and Harad beefed up a bit, resources/kill & raze. Map is pretty unupdated, last time i edited it was several months ago. The point of spawns is having more units to fight, this map is extremely skill dependant, not map balance dependant. If you have a strong Gondor and a weak Mordor its obvious how the map will vary. Thanks for the constructive criticism, I may consider editing and updating it soon.
Ser Arthur Dayne 1 Oct, 2017 @ 8:26am 
Part 2:

In my opinion they could also lose 1 or 2 castles or fortresses and maybe a siege workshop, because they're just so strong atm and you can hold their bases so well.
So in short: nerf the good side (especially dwarvs) and improve the evil side.
But really it's such a great map and you certainly put a lot of effort in it, so I'm really grateful, thank you. :)
And thanks for reading if you did haha
Ser Arthur Dayne 1 Oct, 2017 @ 8:26am 
Part 1:

Hey I really like this map, it's the best lotr map in my opinion! So congrats. :)
But I think a few corrections could be made: I don't know if it works in mulitplayer, I only tested it in singleplayer so far, but the troll spawn for mordor and the warg spawn for isengart don't work.
Furthermore the evil side is still to weak compared to the good forces, maybe you can make harad or rhun stronger.
The spawns with the special units that you get when you keep units in towers is a really good idea, but I think it's necessary, that every faction gets such a spawn, because with it you can expand your pop limit and have a huge advantage. Especially with dwarvs, because they have 3 spawns they can have like 20 or 30 units more all the time, when you have stockpiled a lot of ressources, so I think they should lose a spawn, maybe the one with the genoese crossbowman.
SLC 28 Sep, 2017 @ 1:50pm 
Yes, you can change colours. Just make sure p7 is p7 and p8 is p8. Rest you should be able to swap without any problem.
Ser Arthur Dayne 28 Sep, 2017 @ 11:48am 
@mastermind0368 Yes you can change colors I tried it!
Mastermind 6 Sep, 2017 @ 3:50am 
can we change colors now?