RimWorld

RimWorld

Just a Little Dirt
37 Comments
submeg 6 Feb, 2022 @ 1:30am 
Hey Dragon Fist, any thoughts on an update to this one? I can go into the xml and change the version, but I'd like to check it's not going to cause issues with other mods due to the newest version of RW. Thanks.
Dragon Fist Ent  [author] 31 Jul, 2021 @ 1:12pm 
and @Jessicakes it might work for 1.3 already, just might throw a version warning
Dragon Fist Ent  [author] 31 Jul, 2021 @ 1:11pm 
Sorry for the delay in an update, there will be one life has just been a bit hectic the last few weeks
and i do apologize for the wait.
Jessicakes 27 Jul, 2021 @ 3:27am 
Anyone know if this works with 1.3?
PingüinoPunk 29 Dec, 2020 @ 1:48pm 
Alright thank you for replying, i'll add it to my save
Dragon Fist Ent  [author] 27 Dec, 2020 @ 6:48pm 
should work fine as is, you should only get just a version warning i think.
PingüinoPunk 27 Dec, 2020 @ 5:47pm 
Update for 1.2? Or does it work fine as it is now?
The Guy in Your Closet 17 Oct, 2020 @ 2:15pm 
You should add a clean freak trait where they get the old mood change, and maybe clean better. However this would be toggleable in mod settings
jacobellinger 14 Jul, 2020 @ 10:29pm 
https://gist.github.com/9e6d63b62eb55909181faf55ad1e7314 error log. mod seems to work fine but there is a bug log that pops up when you load the game up on start screen
BORK OVERDRIVE 27 May, 2020 @ 11:00am 
nvm I just read your Realistic Rooms comment, that seems to be my problem since I use that mod
BORK OVERDRIVE 27 May, 2020 @ 10:59am 
I got that same error that Gliese581 and Sion had:
XML error: <terrainSourced>true</terrainSourced> doesn't correspond to any field in type
Sion 18 Mar, 2020 @ 3:41pm 
I had to cut the comment, it was too long to be posted all in one go.
Sion 18 Mar, 2020 @ 3:40pm 
I got this error when starting after activating this mod:
(have double checked by only disable this mod & the error dissapeared)
(I have a 22 other mods active too, but I think this mod have some value field wrong)

Stack trace:

XML error: <terrainSourced>true</terrainSourced> doesn't correspond to any field in type FilthProperties. Context: <filth><disappearsInDays>14~15</disappearsInDays><rainWashes>true</rainWashes><cleaningWorkToReduceThickness>35</cleaningWorkToReduceThickness><terrainSourced>true</terrainSourced><canFilthAttach>true</canFilthAttach></filth>
Verse.Log:Error(String, Boolean)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
Verse.DirectXmlToObject:ObjectFromXmlReflection(XmlNode, Boolean)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
Verse.DirectXmlToObject:ObjectFromXmlReflection(XmlNode, Boolean)
....
Sion 18 Mar, 2020 @ 3:38pm 
...
Verse.DirectXmlLoader:DefFromNode(XmlNode, LoadableXmlAsset)
Verse.LoadedModManager:ParseAndProcessXML(XmlDocument, Dictionary`2)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Gliese581 10 Mar, 2020 @ 8:32am 
I get an error log when I enable this mod in the modlist: https://gyazo.com/3e6b3cb610d4273ed7fb28d70dd8ef5f
Dragon Fist Ent  [author] 9 Mar, 2020 @ 1:17pm 
done, should now work with 1.1. if you encounter any issues let me know
Gliese581 8 Mar, 2020 @ 5:00am 
Would love to see an update for 1.1. I don't want to change room size requirements in the game, I was using this mod to make floors worth building as without this mod it's just not worth the beauty penalty and the work required to clean up to get floors, not to mention floors also add value to your colony increasing difficulty of enemy raids.
Dragon Fist Ent  [author] 4 Oct, 2019 @ 1:33pm 
you dont need this mod, its features are already in realistic rooms so you only need this mod if you want to got without the room size changes.
Truth 4 Oct, 2019 @ 9:22am 
Should this be loaded after Realistic rooms?
SlimCognito 15 Mar, 2019 @ 4:19pm 
Blood and Guts Version isnt 1.0
Dragon Fist Ent  [author] 10 Mar, 2019 @ 12:50pm 
hmm if i don't forget i'll try to update that too, been a busy weekend
SlimCognito 9 Mar, 2019 @ 9:40pm 
Wow 3 months still no blood and guts version update?
_♣Caligula♣_ 30 Nov, 2018 @ 3:51am 
Great :)
Could you also update the blood and guts version?
gamer nerd 26 Nov, 2018 @ 5:08pm 
It's ok. Yay, update! :D XP
Dragon Fist Ent  [author] 26 Nov, 2018 @ 1:22pm 
So sorry about that i think i was having a busy weekend than and just completely forgot, should be update now though
wiscoke 26 Nov, 2018 @ 6:15am 
still no 1.0 version? please ;)?
gamer nerd 30 Sep, 2018 @ 2:12pm 
ok, sure! just say when u have, so i know. :D thanks! :D
Dragon Fist Ent  [author] 28 Sep, 2018 @ 4:23pm 
I can, though might be sunday or monday before i can.
gamer nerd 28 Sep, 2018 @ 2:42pm 
i REALLY hope you're gonna update this, as this is a VERY nice mod to have, and is almost an INTEGRAL part of my game!
oberlinryan 24 Feb, 2018 @ 10:15pm 
Any possible timeframe for a B18 update?
Dragon Fist Ent  [author] 21 Nov, 2017 @ 9:49pm 
yes this and the others mods will get an update, though i'll probably be doing the 2 realistic rooms mods first sometime this weekend.
Alabaster 18 Nov, 2017 @ 8:16am 
Will this be updated to Beta 18?
Esports Ready 5 May, 2017 @ 1:37pm 
i like it (approved)
Dragon Fist Ent  [author] 14 Jan, 2017 @ 7:49am 
Glad you like it. Also AJO will work for the most part, I do turn off the auto log each time i enter the game and other than the glass windows everything seems to be working fine on it.
alkalinecube 14 Jan, 2017 @ 5:20am 
Definitely using this one, but did you actually get Additional Joy Objects to work for 16? I've been sadly coveting that for months!
Dragon Fist Ent  [author] 13 Jan, 2017 @ 2:08pm 
Brick, i think its from Additional Joy Objects mod, but i could be wrong. I was rushing to get an example image and used one of my modded worlds instead of a new one. for anyone else curious
most of the objects are AJO, the doors are the fusuma plus mod, the round object in the middle/ lights beside the outside sidewalk are from the Glass+Lights mod. I'll probably get a new image later when i have the time to set up a good example area in a game.
Frug 13 Jan, 2017 @ 1:01pm 
What's that floor m8