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and i do apologize for the wait.
XML error: <terrainSourced>true</terrainSourced> doesn't correspond to any field in type
(have double checked by only disable this mod & the error dissapeared)
(I have a 22 other mods active too, but I think this mod have some value field wrong)
Stack trace:
XML error: <terrainSourced>true</terrainSourced> doesn't correspond to any field in type FilthProperties. Context: <filth><disappearsInDays>14~15</disappearsInDays><rainWashes>true</rainWashes><cleaningWorkToReduceThickness>35</cleaningWorkToReduceThickness><terrainSourced>true</terrainSourced><canFilthAttach>true</canFilthAttach></filth>
Verse.Log:Error(String, Boolean)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
Verse.DirectXmlToObject:ObjectFromXmlReflection(XmlNode, Boolean)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
Verse.DirectXmlToObject:ObjectFromXmlReflection(XmlNode, Boolean)
....
Verse.DirectXmlLoader:DefFromNode(XmlNode, LoadableXmlAsset)
Verse.LoadedModManager:ParseAndProcessXML(XmlDocument, Dictionary`2)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Could you also update the blood and guts version?
most of the objects are AJO, the doors are the fusuma plus mod, the round object in the middle/ lights beside the outside sidewalk are from the Glass+Lights mod. I'll probably get a new image later when i have the time to set up a good example area in a game.