Insurgency

Insurgency

Khe Sanh (Born to Kill)
39 Comments
Shitty Indie-Folk-Rock Album 16 Nov, 2018 @ 6:08pm 
Hey i cant get the bots to appear could someone help me ( same goes with the other BtoK maps)
Sonyc2104 21 Jul, 2018 @ 11:31pm 
In Solo not appear :/
The Kommissar  [author] 21 Jul, 2018 @ 1:22am 
should do
Sonyc2104 20 Jul, 2018 @ 10:51pm 
Work with bots?
Daimyo 4 Feb, 2017 @ 5:39pm 
Great work, very fun!
Feedback:
-Some bots seem to get stuck in trenches possibly due to the navmesh needing manual editing
-The lighting is very atmospheric/fitting for theme, a noon/mid-day version would be awesome.
-Are all plants prop_foliage? The bots seem to see through tanks and trees. Block LOS brushes could help.
-The bot spawns from G to H seem to be broken as the bots are spawning in G when we are assaulting H.
-The finale H counter-attack spawn is a little far. This is because the finale spawns are the spawns from E. While I understand this is difficult to make work, maybe something to consider.
-Because point G is so difficult to capture, we have people advancing on it before they capture H. Thus destroying it immediately after capturing H. Not sure how you could avoid this unless you create it as another capture point
-Nav mesh may need more manual editing in general

After final release, would you be open to allow modifications to it, while giving you full credit?
[RMC]CPT VIK 4 Feb, 2017 @ 11:17am 
it is a stock server we only run checkpoint maps thats all we removed al the firfight and skirmish shite lol
Mamba 3 Feb, 2017 @ 10:40am 
@[RMC]Mjr VIK : We play Checkpoint only. I've run this map and the night version on our stock and a custom theater mod'd server (The Armory 2.0). No issues. You might try it on a stock server to see if that's the issue.
[RMC]CPT VIK 29 Jan, 2017 @ 4:47am 
rgr that
never thught of the theatre setingswill check it out
The Kommissar  [author] 28 Jan, 2017 @ 1:01pm 
hmm I'm really not sure how I can help you - I've played it on checkpoint in both normal insurgency, a custom theatre, and the vietnam mod theatre, so it shouldn't be the theatre that prevents it from running - I am updating the map tomorrow, so that may fix the issue, but until then I'm not sure I can help you
[RMC]CPT VIK 28 Jan, 2017 @ 12:45pm 
cant get it to work in checkpoint mode any ideas please? ive tried putitng a renamed checkpoint map txt withthe same number of check points but it dint work , we run a checkpoit only server
IAmNotMatthew 26 Jan, 2017 @ 11:45am 
Gotta love the Ai spawning behind the players and the Ai shooting RPGs when you spawn so you have no chance surviving... great map I can say.
Švejk Josef 25 Jan, 2017 @ 2:01pm 
Excellent map, good work.:steamhappy:
The Kommissar  [author] 25 Jan, 2017 @ 2:30am 
New update - improvements to A and C sites
The Kommissar  [author] 24 Jan, 2017 @ 8:47am 
Yes - you know what - I tried to join right at the end as well, this was about 8 hrs ago, but by the time I connected we were on the airport map ;( sad times
Mamba 24 Jan, 2017 @ 7:24am 
Ah...interesting. I've not noticed dropped RPGs...usually RPKs. Apparently it's been broken for awhile, as noted in this discussion:
https://steamhost.cn/steamcommunity_com/app/222880/discussions/3/143388250765083938/
We finished the map (finally) last night...fewer of us playing so fewer bots spawning. I still didn't notice any bot location spawn issues other than the hangar area as mentioned. We tried the map on our Armory v2.0 mod'd server and that helped. The more firepower the better on this map. lol
The Kommissar  [author] 23 Jan, 2017 @ 11:56pm 
I did experience that when testing - but for me it was only very occassional and it was only the bots with the RPGs - so I think that you're right in saying that its the mode itself
Mamba 23 Jan, 2017 @ 4:55pm 
Yep..."die'n ain't much of a liv'n boy"..but in this case it's fun.
BTW, we've been play'n Checkpoint but we tried Conquer and many of the bots were invisible neon-blue ERRORs graphics-wise. I've seen that on other Conquer maps...is that mode broken in the game itself?
The Kommissar  [author] 23 Jan, 2017 @ 6:53am 
Try try and die again ;P
Mamba 23 Jan, 2017 @ 6:52am 
@Daimyo: Bot spawns are pretty close on the hangar area but didn't notice them being "right on top". Mostly the bots were guarding the upcoming objective, as would be expected. I'll try to watch for that next time around. "Difficult" is good...with bots on normal we almost beat it last time... almost .
Daimyo 22 Jan, 2017 @ 12:32pm 
@The Kommissar Thanks for adding a coop mode of this map for insurgency! My community really enjoys it but they said the bots tend to spawn right on top of objectives, making it difficult to beat.. Just letting you know. Thanks!
Mamba 20 Jan, 2017 @ 6:05pm 
Tx Kommissar...excellent map! We played it for a solid hour, didn't finish it. lol
Amazing how smooth it runs for the size and detail, thumbs way up!
The Kommissar  [author] 20 Jan, 2017 @ 2:48pm 
Updated Checkpoint to add one more point - Cachepoint E
The Kommissar  [author] 20 Jan, 2017 @ 12:20am 
CHECKPOINT IS HERE!!!
All the other gamemodes should be fixed as well ;)
Mamba 18 Jan, 2017 @ 11:01am 
>..checkpoint will be coming!
Great..tx!
The Kommissar  [author] 18 Jan, 2017 @ 8:46am 
Yes I'm working on it - some people are seeing some very odd bugs at the moment so I'm inroning that out first - but checkpoint will be coming!
Mamba 18 Jan, 2017 @ 8:21am 
Will Checkpoint mode be added? Your Change Notes don't list that as a working mode.
The Kommissar  [author] 17 Jan, 2017 @ 2:06pm 
@Ø no more Bots should be fixed now!
comet 17 Jan, 2017 @ 2:26am 
Thank u
;D
The Kommissar  [author] 17 Jan, 2017 @ 12:16am 
hmm looks like it got rid of the navmesh the last time I updated it for some reason - I'll update it again with the proper navmesh
comet 16 Jan, 2017 @ 11:04pm 
why i cant add bots?
Dogman <<AD>> 16 Jan, 2017 @ 3:24am 
Maybe COOP soon???
Hugh_Jazzsoul 16 Jan, 2017 @ 2:12am 
@The Kommissar wow thanks dude
Voice 15 Jan, 2017 @ 10:16am 
lol idek
The Kommissar  [author] 15 Jan, 2017 @ 9:15am 
lol its not even based off the cod level
Voice 15 Jan, 2017 @ 9:10am 
@Reb My ass, where the fuck you been for 30 years
The Kommissar  [author] 15 Jan, 2017 @ 3:28am 
@Bob punch into your console "mp_theater_override nam; map khe_sanh push" ofc you can play the map in other gamemodes such as occupy, skirmish or firefight - in which case you just have to replace "push" with another gamemode e.g "skirmish" - so in all "mp_theater_override nam; map khe_sanh skirmish". The load time will be a tad longer than usual, but it won't take years to load.
Hugh_Jazzsoul 15 Jan, 2017 @ 12:12am 
how do i play this map with born to kill
Hotcheeto09 14 Jan, 2017 @ 11:03pm 
Woods you look like shit
Voice 13 Jan, 2017 @ 6:22pm 
RICE BOYS POWER