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- How fast our hunger drains and food perish rate (the slow hunger drain takes away a lot of the challenge and food can last very long)
- How fast things grow (i.e. grass. If it follows the day, or if it behaves as though it were normal and the days weren't longer, or if it takes them even LONGER to grow)
- When certain things spawn or happen (bosses, lureplants or meat bulbs, beefalo mating, etc;)
- ALSO, I've noticed that mobs in general act a little slower. For example, a Tall Bird will get up later than it would in a normal game, and Gobblers will jump out of bushes longer after you step away. Maybe you should fix that.
Thanks for reading.
TL;DR Add configurations concerning how long it takes for things to happen (examples: how long it takes grass to grow and how fast people lose hunger)