Stellaris

Stellaris

Dark Mammalian Shipsets
40 Comments
MartianLeo 18 Jan @ 2:40pm 
titans look werid
jddbull 10 Jun, 2024 @ 8:12pm 
they're black!!!
ChipopHQ 30 Apr, 2018 @ 4:00am 
please update this mod
asimbox 22 Feb, 2018 @ 10:07am 
It's time to act!)
asimbox 5 Nov, 2017 @ 3:25am 
Yes, I realized that not tomorrow))) I'm glad that the work is on!))))
Crusader Vanguard  [author] 4 Nov, 2017 @ 1:30pm 
@asimbox - Don't hold your breath, this will still take me a week or two. It's done when it's done. LOL
asimbox 4 Nov, 2017 @ 12:39pm 
Hello! Excellent!
Crusader Vanguard  [author] 3 Nov, 2017 @ 1:54pm 
@EVERYONE - I'm overhauling and revamping my Dark Species Collection. There are currently 84 different cultures in my Collection (12 colors * 7 cultures) and that's unsustainable, especially with Patch 1.9 being basically a complete overhaul of the time. I've got to cut the fat off these mods before that patch comes out.

Therefore, I've found a way (finally) to adapt my Dark Species Collection to Paradox's crappy-but-all-I-got recolor system, which means each of these mods will be cut down from 12 cultures to one, which will change colors with the Flag. The one remaining Cityset will be dark and white, the survey beam will be white, and the engine exhaust/blinky lights will be vanilla values.

While this will mean less coloring, it will also give a good opportunity to really update the coding and make sure everything functions properly, and this will be MUCH easier for me to maintain. I'm going to do the update on all 7 mods then release them all at once. Thanks for your patience.
asimbox 13 Oct, 2017 @ 7:45am 
OK. Let's wait!)))
Crusader Vanguard  [author] 13 Oct, 2017 @ 6:49am 
@asimbox - I'm afraid it's not right now. Between trying to finish off NSC and updating a few other projects I've put this one on the back burner. I'll put it on the list and just see what I can do, but it might be a while longer. Sorry.
asimbox 13 Oct, 2017 @ 3:03am 
Hello! How is the work on white light progressing?)
Crusader Vanguard  [author] 29 Sep, 2017 @ 4:48pm 
@Fire Fart - I'll get to it when I have some free time. After updating NSC V7, Reality has rather taken over.
straw_branch 29 Sep, 2017 @ 3:15pm 
I totally support the white lights version already requested. Please T.T
Arnovitz 27 Sep, 2017 @ 2:31pm 
Thanks, looking forward to it.
Crusader Vanguard  [author] 27 Sep, 2017 @ 2:30pm 
@Arnovitz - Sure. Perhaps a little later.
Arnovitz 27 Sep, 2017 @ 2:08pm 
Any chance you could make a version with plain white lights/windows?
Crusader Vanguard  [author] 26 Sep, 2017 @ 1:17pm 
@EVERYONE - Mod updated for Patch 1.8. Please let me know if I missed anything.
asimbox 16 Aug, 2017 @ 9:56am 
Wow! It is excellent! Thank!
Crusader Vanguard  [author] 15 Aug, 2017 @ 6:45pm 
@EVERYONE - Mod updated to support the habitat diffuse introduced with Utopia. I apologize for the delay in it's support. I have also updated the mod to support CITYSETS for all cultures, so you can have a shipset and cityset to use for your cultures. Furthermore I updated the mod to support "Useful Stations 2.0 - Citadel Included" to further the Dark Species Collection's built-in support. Finally, I fixed numerous errors so hopefully my mod will cause you less trouble.
Crusader Vanguard  [author] 4 Aug, 2017 @ 2:47pm 
@asimbox - This depends... on if it functions more like a ship class patch mod or not. Right now, I'm maintaining support for NSC, ISB, RS, and SCX, and that's it. I have all but dropped my Downscaled Ship patches because they are hell to maintain and update any given time I need to. This is due to the fact I have to maintain 84 cultures instead of 7.

When Paradox added the ability to change the ship lights based on your flag color, they went with a really dumb way to do it: they decided to take the existing color for each culture and add a change to that to determine the new color. This means, that all (or 95%) of my cultures here are not compatible with it. If they had desaturated the diffuses and applied a simple color, I could make my stuff compatible and this would be 12 times easier. But no... so far I have had no luck making my shipsets comaptible with the recoloring system. It always comes out a really weird, ugly color. :(
asimbox 4 Aug, 2017 @ 1:40pm 
Hello! Please make the compatibility of your mod with Useful Stations - Version 2.0 Citadel Included. Thanks!
Marc 24 May, 2017 @ 10:10pm 
@ Crusader Vanguard yes it works again a big thangs for your work!
Crusader Vanguard  [author] 24 May, 2017 @ 12:51pm 
@Marc - Apologizes for the late reply. Did you get this fixed when I updated the RS Patch for Dark Mammalian Shipsets to 1.6?
Marc 12 May, 2017 @ 9:54am 
Hallo i can´t bild the the nsc heavy dreadnought anymore if i play with the darkship sets of you
Crusader Vanguard  [author] 21 Apr, 2017 @ 10:58am 
@Veiden - If you had NSC active earlier, you might have run into that glitch NSC had. It's been fixed, but you have to start a new game. Aside from that, I don't know why my mod would cause that glitch.
Veiden 21 Apr, 2017 @ 5:02am 
When trying to build a observation station, it looks like this and does not appear after the end. http://i.imgur.com/9pUNuLa.jpg
TiggiSpam 13 Apr, 2017 @ 1:31pm 
@Crusader Vanguard Fantastic, thank you for quick fix!
Crusader Vanguard  [author] 13 Apr, 2017 @ 1:09pm 
@Leon - Mod updated with the fix, and also the fix for the Habitats, so you shouldn't see that glitch anymore if you get the latest files. Please let me know if you see such things in any of my other Dark Species mods.
Crusader Vanguard  [author] 13 Apr, 2017 @ 12:57pm 
@Leon - I found the issue. Paradox changed the name of certain texture files, and one of them is the Mammalian battleship normal texture, so all my references are now "wrong". I have to adjust them, shouldn't take long.
TiggiSpam 13 Apr, 2017 @ 12:05pm 
@Crusader Vanguard I only checked Rose, Magenta, Green and Cyan but it was present on all four of those sets.
Crusader Vanguard  [author] 13 Apr, 2017 @ 9:35am 
@Leon - There might be an issue with the ship texture or graphical lighting. What specific color is that?
TiggiSpam 13 Apr, 2017 @ 6:20am 
@Crusader Vanguard Hi, I'm having a weird visual bug with the battleship hulls where they are super dark and glossy both in the ship designer and in game, screenshots of the issues here: http://imgur.com/a/69KqX

I'm running the Dark ships + Realistic ships + Downscaled ships combo on 1.5.1 with utopia and all other ship classes are perfectly fine.
Veiden 17 Jan, 2017 @ 8:14am 
Now everything is working well, thank you.
Crusader Vanguard  [author] 17 Jan, 2017 @ 7:14am 
@Veiden - I've looked into the Science ship and my custom survey beams, but I cannot find anything wrong with them, as far as I can tell they work as intended: http://imgur.com/a/hyeU5

I am about to update the mod with some bug fixes that I discovered where needed after managing to find them in my massive error log though, so hopefully those will help somewhat.
Veiden 17 Jan, 2017 @ 5:55am 
Game сrash the study of the planet's yellow research ship.
MiSHiMa 14 Jan, 2017 @ 3:44pm 
Very thanks for all.
Crusader Vanguard  [author] 14 Jan, 2017 @ 9:43am 
@MiSHiMa - I believe you're talking about the thumbnail, not necessarily the additional images that are added later on the right. So, if you want to upload an image as the mod thumbnail (the image everyone sees when they click your mod, the one on the right side at the top of this page), you need to:

1. Find an image that works for your mod. The image, whatever size it is originally, will be shrunk down to about 512x512, so I go ahead and do that, because Steam shrinking the image can make it look very odd. If you have a larger image that is "square" (like 1024x1024 or smaller), or one that is "close" to square (like 750x725 - shouldn't be more than 100 pixel difference), it will probably "shrink" well with an appropriate program. Once you have your 512x512 image, name it something appropriate. I'll just call it "modimage.jpg". Remember the extension (.jpg), it's important.
Crusader Vanguard  [author] 14 Jan, 2017 @ 9:43am 
Stick the image just inside your mod folder (it should be in the same place as the common/gfx/localistion folders).

2. Open up the .mod file for your mod. Just above the "supported_verison" line, add the following line:

picture = "modimage.jpg"

This tells Steam it's the thumbnail, and inside quatations must match the image name exactly.
MiSHiMa 14 Jan, 2017 @ 8:00am 
Hello, I want to ask you a question about mods so I added you as a friend and not leave here something that is not about your particular mod, but I have no other way to contact you. So please add me and so we talk for a moment, or I can leave the question right here, it's about something to upload the mod to Wordshop, like putting a picture for the title of the mod. I can not find where it goes up or how it gets, if I have uploaded screens. But the other does not.
Crusader Vanguard  [author] 13 Jan, 2017 @ 8:25pm 
@Everyone - Dark Reptilian Shipsets is the last (but not least) of my Dark Species Collection. Due to responsibilities in reality, it may not be out tomorrow, but I do hope to have it out by Sunday at the latest. I also promise I will get some preview images for this mod up tomorrow as well. LOL