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Therefore, I've found a way (finally) to adapt my Dark Species Collection to Paradox's crappy-but-all-I-got recolor system, which means each of these mods will be cut down from 12 cultures to one, which will change colors with the Flag. The one remaining Cityset will be dark and white, the survey beam will be white, and the engine exhaust/blinky lights will be vanilla values.
While this will mean less coloring, it will also give a good opportunity to really update the coding and make sure everything functions properly, and this will be MUCH easier for me to maintain. I'm going to do the update on all 7 mods then release them all at once. Thanks for your patience.
When Paradox added the ability to change the ship lights based on your flag color, they went with a really dumb way to do it: they decided to take the existing color for each culture and add a change to that to determine the new color. This means, that all (or 95%) of my cultures here are not compatible with it. If they had desaturated the diffuses and applied a simple color, I could make my stuff compatible and this would be 12 times easier. But no... so far I have had no luck making my shipsets comaptible with the recoloring system. It always comes out a really weird, ugly color. :(
I'm running the Dark ships + Realistic ships + Downscaled ships combo on 1.5.1 with utopia and all other ship classes are perfectly fine.
I am about to update the mod with some bug fixes that I discovered where needed after managing to find them in my massive error log though, so hopefully those will help somewhat.
1. Find an image that works for your mod. The image, whatever size it is originally, will be shrunk down to about 512x512, so I go ahead and do that, because Steam shrinking the image can make it look very odd. If you have a larger image that is "square" (like 1024x1024 or smaller), or one that is "close" to square (like 750x725 - shouldn't be more than 100 pixel difference), it will probably "shrink" well with an appropriate program. Once you have your 512x512 image, name it something appropriate. I'll just call it "modimage.jpg". Remember the extension (.jpg), it's important.
2. Open up the .mod file for your mod. Just above the "supported_verison" line, add the following line:
picture = "modimage.jpg"
This tells Steam it's the thumbnail, and inside quatations must match the image name exactly.