Stellaris

Stellaris

CP: Dark Mammalian Shipsets - Realistic Ships
6 Comments
Minor Inconvenience 15 Jan, 2017 @ 2:51pm 
I added in the necessary "graphical_culture'" in the RS mod & now it works. Thanks for everything. Love your work.
Minor Inconvenience 15 Jan, 2017 @ 2:33pm 
You've given me enough to go on. Many thanks. And sorry to have blamed you for the error.
Crusader Vanguard  [author] 15 Jan, 2017 @ 2:12pm 
@Minor Inconvenience - That's not my fault. If you want to be able to use this culture, you have to UNSUBSCRIBE from this one, and subscribe to one of my NSC Patches. Tal Aran'nh has to update the mod the ship size files in order for these cultures to be usable. He hasn't returned from vacation.

If you want to fix it yourself, look at the ship size files inside my NSC-RS Patches (even the master one) and copy the graphical cultures into your base RS local mod (it's number starts with 725). If you can add the cultures from my NSC Patches into ship size files of RS, you can use any culture you want, but until Tal returns to update his mod, that's all I can do.
Minor Inconvenience 15 Jan, 2017 @ 1:58pm 
Thank you! However... I re-downloaded and ran a quick test (research_technologies) and the HDN is not appearing--it displays as the "colored box" look of a ship with no graphics files. I'm not knowlegdable enough to know where the likely typo'd graphic reference is hidden. Sorry.
Crusader Vanguard  [author] 15 Jan, 2017 @ 9:29am 
You're right. Oops. Nice catch. Mod's updated with the fix.
Minor Inconvenience 14 Jan, 2017 @ 9:57pm 
Keep up the great work. However... I think a "dar" should be a "dmas" in the file in the on_action folder? Maybe?