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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1294666911
I published it before asking you for permission because your github license said "please feel free to use and modify, but provide attribution." I'm still leaving this message here just in case you aren't happy with it, and if you say no, I will set it to private immediately.
To the rest of you guys, here is the link to it:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1278759760
Also @Khell, i made a pull-request on your Github for the update, with the updates and a new dll-file.
:)
I assume the reason is research that you've made.
Try to open your save file with NotePad(or other text reader) and find note <researchManager>, and delete both KEY and VALUE of specific researches.
Remember to always backup your save.
Hope that helped, didn't test that so please make backup.
Save directory on Windows: %userprofile%\appdata\locallow\Ludeon Studios\RimWorld by Ludeon Studios\Saves
Thanks for the mod, its really cool
This wonderful Mod more enjoyable for Japanese players, I have sent a pull request for Japanese translation from GitHub. If you do not mind please merge. Thank you.
@Just_a_Puffin: You might want to try Trading Spot by Kiame Vivacity so you can keep caravans out of your base completely.
Apologies for how long this has taken, I have been flat out! I haven't forgotten all the features I wanted and said I would implement back in January, they will come hopefully sooner than later.
I'm pretty sure i saw that system on the SK Modpack, Alpha 14. I'll search for it.
KHCloud idea is great, would make the mod even better.
I know we all have other things to do, but if you ever want to grow this one, consider the time lock and consider a function that will lock the door only when the colonist(s) inside are sleeping.
<kidding, thanks for this>
I was thinking could we maybe get an option to have the doors held open during certain times of the day? that way anyone can come and go to work in the room as they need but the doors will lock during set times where only the assigned colonists can enter/exit
Well it's not that it doesn't work for you, it's that you want colonists to be able to pass through locked doors to perform certain jobs. I can certainly provide that, but the solution requires modifying the pathfinder. I don't have time to work on any mods today, but I'll look into getting this done in the next update soonish.
Well, the last few times I've had a prison escape they've literally just opend every door leading to my armory -.- Autodoor or not, didnt matter T_T
I am not using this mod but yesterday had a problem with visitors/traders and doors (the door of a wooden fence from the Fences and Floors mod) and they couldn't go through it. I don't if it's linked to the Fences mod or to Hospitality.
I've been advised to use the mod conflict checker mod. Have a try at it too :-)
https://ludeon.com/forums/index.php?topic=25305.0