Rise of Nations: Extended Edition

Rise of Nations: Extended Edition

SUPER CITIES, POP CAP RAISE, UNLIMITED FARMS, REDUCED UNIT RAMPING, MORE...
16 Comments
Sigil Hunter 2 Dec, 2022 @ 9:43pm 
thank you star trek man
HazelNiNordfink 17 Mar, 2018 @ 12:36pm 
Could you make a mod that just disables planes, makes wonders indestructable but capturable, along with a raised population and commerce, city boundaries, mines, disables bombs, but keeps subs. Honestly all those other things you put where amazing, was just curious and wanted to ask, hope its not to much to
nibennett 21 Jul, 2017 @ 6:30pm 
any chance of having this with the 2000 population that i already have ?
Denmark 18 Jan, 2017 @ 3:38pm 
FINALLY FARMS!!!!
Captain Sisko  [author] 17 Jan, 2017 @ 12:59am 
SUPER CITIES 2.0 will fix the problem some people were having with selecting the script in the drop down box.
Captain Sisko  [author] 16 Jan, 2017 @ 10:06am 
the drop down is the bhs file, i will try to fix this
Nijika 16 Jan, 2017 @ 12:25am 
I don't see the sparkyrules in my scripts
Captain Sisko  [author] 15 Jan, 2017 @ 3:36pm 
cool beans :)
ejhoover5 15 Jan, 2017 @ 2:23pm 
Thanks! Worked perfectly
Captain Sisko  [author] 15 Jan, 2017 @ 1:30pm 
then select reload assets
Captain Sisko  [author] 15 Jan, 2017 @ 1:27pm 
yes, enter the workshop in the tools menu while in rise of nations, and select mod, then select disable
ejhoover5 15 Jan, 2017 @ 12:36pm 
It comes on automatically even if I select no scripts. Is there a way to turn it off?
Captain Sisko  [author] 14 Jan, 2017 @ 4:03pm 
I will test in multiplayer as soon as Major Kira answers my phone calls