Space Engineers

Space Engineers

Grid Integrity (Beta Updated)
61 Comments
God_father10 23 Dec, 2024 @ 11:31am 
still work
Praia00 28 Sep, 2024 @ 4:58am 
does it still work?
Darian Stephens 6 Aug, 2023 @ 5:34pm 
Woah, really? I haven't tried it in so long simply because it's been ages since an update.
Barbatos 6 Aug, 2023 @ 3:29am 
Still works, if anybody is wondering.
LordZ 13 May, 2023 @ 9:38am 
man i miss using this mod :( wish there was something like it still, it was fun to watch big ships blow apart like in a movie scene, plus helped clean up big wreckage.
Parker9044 22 Dec, 2022 @ 7:53am 
update needed if your still available that is
Samson1 12 Dec, 2022 @ 1:09pm 
Any update?
ExCaedibus 30 Nov, 2020 @ 6:25am 
I second DeAnti's question. Looking forward to a version for Server.
DeAnti 28 Nov, 2020 @ 12:58pm 
Are you still working on the new version?
Alysius  [author] 29 Jun, 2020 @ 9:01am 
not working anymore. im already working on a new Spectacular version:

https://www.youtube.com/watch?v=5xpmvZ18FGg
⎝⧹Greedynuf⧸⎠ 28 Jun, 2020 @ 4:44pm 
does this work?
Nickus Dickus 20 Aug, 2018 @ 5:38pm 
mod_warning: Grid Integrity (Beta Updated), in file:
**WARNING!**
Script for MyObjectBuilder_CubeGrid is using the obsolete MyEntityComponentDescriptor overload!
You must use the 3 parameter overload to properly register script updates!
This script will most likely not work as intended!
**WARNING!**
Darian Stephens 17 Jun, 2018 @ 9:47pm 
Sometimes.
For example, when loading the zombie mod before mods changing the frequency of wolf distribution, depending on the mod you choose and the order you place it, you either will or won't have zombies.
jackik 17 Jun, 2018 @ 4:37pm 
Does load order affect anything?
Nickus Dickus 16 Jun, 2018 @ 9:05pm 
Does load order effect this mod?
ideal victim 16 Apr, 2018 @ 6:06pm 
Does this still work?
NTSFMagellan 9 Mar, 2018 @ 7:45pm 
Ummm. I riddled a ship with a Holes, and It was set to explode after 10 percent of its terminal blocks are gone. Apparently Damage from Phasers doesnt matter.
Alysius  [author] 14 Feb, 2018 @ 10:14pm 
@NTSF actually im not very sure as i only did the fixing. original codes i onlt glanced through them in a split second.
cen2050 14 Feb, 2018 @ 10:12pm 
This is an amazing mod!
NTSFMagellan 13 Feb, 2018 @ 2:21pm 
Actually, What value in the code do I need to edit so that it explodes mor Easily. I want it to go after like 20% of Terminal Blocks are gone
NTSFMagellan 13 Feb, 2018 @ 12:33pm 
Actually, Could you code it in so Even if it does not take a certain amoutn of damage, If it takes a High enough Damage point hit In a a certain amount of time, a threshold if you will, it explodes. Also, the explosions dont need to ALL be massive
You could have it so that it randomizes, and makes certain parts just have holes blown out into them, not much external, internal is another story.
NTSFMagellan 13 Feb, 2018 @ 12:12pm 
Or maybe I just need to hit it with an Explosive
NTSFMagellan 13 Feb, 2018 @ 12:11pm 
Could you make some modifications, So that Ships Explode In Sections, So that we can do Scenes like The halo 2 Anniversery Energy Projector Kill
Alysius  [author] 3 Feb, 2018 @ 7:44pm 
@MrEvan312 I didnt see any compilation errors. Mod also appears to work like before. Do you have a video to show the issue?
Ryuki 3 Feb, 2018 @ 7:13pm 
Huh. Color me surprised. Thought for sure that such an update would break it.
Wortho 3 Feb, 2018 @ 3:34pm 
The mod still works in 1.186
Ryuki 2 Feb, 2018 @ 5:09pm 
Right. on the offchance that 1.186 broke the mod, who shall be the one to take up the mantle?
MrEvan312 4 Jan, 2018 @ 10:28pm 
This does not work anymore. I mean... it does this thing where a couple of blocks in a diagonal line will disappear (no explosion) but yeah it really does not work.
jackik 19 Jun, 2017 @ 9:02am 
how is the grid integrity recovered? is there a timer that resets the ship integrity after some time of not takin damage? or is it just whenever there are blocks added or their own integrity welded back up?
aTTaX420 16 May, 2017 @ 6:35am 
thanks dude :D maybe someone else can profit from my work too :D
btw: i am working on a sound overhaul for the "energy shields" mod, and will upload it, when it is done and "Cython" gave me permission to do so.
Alysius  [author] 16 May, 2017 @ 6:21am 
@1NS0MNIAC You are most welcomed to upload. This is not my mod also, its the the work of ZJ
aTTaX420 16 May, 2017 @ 4:19am 
you could also add the changes to your version, then ill delete mine, since theres no need for another "grid integrity" mod in the workshop, and im not experienced enough to maintain this script for myself.
aTTaX420 16 May, 2017 @ 3:57am 
to Alysius: since its based on your work, i want to be sure, that you're ok with this. contact me if not, and ill remove it.
aTTaX420 16 May, 2017 @ 3:57am 
i uploaded a custom version of this script, involving the changes i mentioned, since you only can use it in multiplayer, when it is in steam workshop:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=926296804
aTTaX420 16 May, 2017 @ 3:57am 
if you want the grid integrity status to be displayed on top of the lcd (for use with small LCDs or "automatic lcd's" "TextLCD" command for example), do the following:

extract the mod with 7z or similliar program, and edit the file: "GridIntegrityHook.cs" like this:

1. search for: "panel.WritePublicText("Current Grid Integrity" and remove all the "/n" after it.
2. search for "panel.SetCustomName" and remove the whole line.
3. repeat step 1+2 2 more times
4. save the file and put the data folder in another folder with tha modname and copy it to the mods folder
LordZ 7 May, 2017 @ 8:29am 
thanks for doing this =O <3 *glomp!*
FireBolt 14 Mar, 2017 @ 10:41am 
So awesome that this works again! :D

Does someone know how to make a mod which could show the integrity visually, like the jumpdrive LCD charge circle
Ryuki 31 Jan, 2017 @ 3:59pm 
I am so glad that this mod is back! It's been quite a long time since I have seen a ship go off in a series of cascading explosions!
overwerk 27 Jan, 2017 @ 11:03am 
heh, it is a mod, it is there so deal with it and let other people have fun blowing stuff up
System1024 26 Jan, 2017 @ 10:06pm 
Why is this mod a thing. It makes no sense considering the nature of the game.
Oh yeah, the FountainCore bunch think this is star wars. Hurray for that.
dominicawb 20 Jan, 2017 @ 5:36pm 
Thank you for fixing this one aswell, great job.
makins_90 17 Jan, 2017 @ 7:09am 
I remeber this mod.. Nice to see it even if with the jump dirve cirtical explosion mod I;m not sure if I'll use it.. still good to see old jems coming back to life..
JD.Horx 17 Jan, 2017 @ 2:32am 
That will make it quite difficult to capture or disable a ship. Space pirates will have a hard time. Still nice mod!
mat5i6 16 Jan, 2017 @ 10:27am 
Bless you! :D This mod is too good to be abandoned. :Khappy:
Alysius  [author] 16 Jan, 2017 @ 1:34am 
@jb_protect Not possible. Once grid is marked for explosion, it will keep exploding until there is nothing left.
jb_aero 15 Jan, 2017 @ 11:39pm 
Ah, so you can't "protect" a ship by taking out its reactors first?
delleds 15 Jan, 2017 @ 10:42pm 
Holy crap. I was still working on a fix. Thanks dude, I was stumped and my college friends moved on to other projects
Alysius  [author] 15 Jan, 2017 @ 10:16pm 
@prbeeny It will keep exploding until the grid is less than a certain size or completely gone.
Rastro 15 Jan, 2017 @ 9:32pm 
ohhhh.....cool

big boom lol

now, does this effectively vaporize the ship, or just blow it up until it is in tiny pieces?

I am a nerd, I need to know these things lol
Alysius  [author] 15 Jan, 2017 @ 8:32pm 
@prbeeny It randomly spawns warheads on the whole grid until the grid is gone.