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https://www.youtube.com/watch?v=5xpmvZ18FGg
**WARNING!**
Script for MyObjectBuilder_CubeGrid is using the obsolete MyEntityComponentDescriptor overload!
You must use the 3 parameter overload to properly register script updates!
This script will most likely not work as intended!
**WARNING!**
For example, when loading the zombie mod before mods changing the frequency of wolf distribution, depending on the mod you choose and the order you place it, you either will or won't have zombies.
You could have it so that it randomizes, and makes certain parts just have holes blown out into them, not much external, internal is another story.
btw: i am working on a sound overhaul for the "energy shields" mod, and will upload it, when it is done and "Cython" gave me permission to do so.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=926296804
extract the mod with 7z or similliar program, and edit the file: "GridIntegrityHook.cs" like this:
1. search for: "panel.WritePublicText("Current Grid Integrity" and remove all the "/n" after it.
2. search for "panel.SetCustomName" and remove the whole line.
3. repeat step 1+2 2 more times
4. save the file and put the data folder in another folder with tha modname and copy it to the mods folder
Does someone know how to make a mod which could show the integrity visually, like the jumpdrive LCD charge circle
Oh yeah, the FountainCore bunch think this is star wars. Hurray for that.
big boom lol
now, does this effectively vaporize the ship, or just blow it up until it is in tiny pieces?
I am a nerd, I need to know these things lol