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But it's on my todo list
^^
I don't edit any vanilla armor and I use prices up to vanilla stuff.
And it was the Steam version. I just posted over there for the easy uploading of the crashdump.
I've tried both with and without the mods. Without mods it doesn't happen, while if I turn on just these two it crashes when I run through this specific area of the map.
Bug Report Thread:
https://www.lofigames.com/phpBB3/viewtopic.php?f=9&p=58079
Save with just this mod and AWP Core active:
https://www.dropbox.com/s/qbceudi6857vv23/SP%20Crash%20Test%202.zip?dl=0
Direction to run to cause the crash:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=938584752
Thank you for playing with it ^^ . New hair (and then beards) soon ^^
Also ... Thank you for all you work on this great mod!
Aparently your mod actualy made things a bit better.
The culprit was Advanced Smithing (Edge 2, 3 & 5) and sadly it's not even a reaction to another mod (tryed it with just that). You mods weapons weren't affected by that problem so there where less weaponless guards.
Still your mods in the clear! ;)
At least I don't need to also give this one up that would've made Kenshi a bit more bleak again ... I actualy found you mod after getting bored of all the damned Dust Bandits all having the same freakin' gear ... I mean I get why Starving Bandits all looked the same ... they just scrounge up what they find ... I get why guards are indigo copies of each other sometimes ... the 'employer' dresses them the same ... but dust bandits just made for freakin' sense !
Don't hesitate to tell me if you find an incompatibility :)
PS: nice set of mods, these are defenetly a set I don't wanna remove no matter what ;)
Update + fixing models might have solved it :)
Near yhe bug master there might be berserkers but even removing the modified squads there were still crashes oO.
But common point is that they are hard loading zones even in vanilla...
I've started another game with core, squads, vendors, TW & patch. 40 days in and no crashes, really enjoying the variety. I'm going to try to make a squad member for each weapon as I come across them, just for fun.
Running 3.0 squad size, 3.0 nest frequency, and 3.0 in the options menu, I do not think it's the number of weapons spawning at once or I'd probably have issues everywhere. Mainly going from Shark to Slave Market to Clownsteady to Drifter's Last for now.
Thanks, getting a thumbs up from me.
I was thinking into making a guide with pics so you know what you buy.
Hammers aren't that OP ^^. They hit strong but a good katana guy will never be hit
Sorry about icons, It's almost imposible to tweak them as I always see the icon once, then even if I mod it doesn't change for me (and I don't have enough free time to recreate the mod 100 times ^^" ). If only there was some preview..
So for adamag and surroundings yeah, disable squad mod until you get out of it, at the moment I can't figure why it does that (only at this place furthermore).