Turok
Turok Second Chance
23 Comments
Behemoth  [author] 5 Mar @ 8:23pm 
Now working with the new Turok update!
FabeDios 18 Feb, 2024 @ 3:43pm 
how do you do 3rd person mode
GER|Sagichnicht14 29 Jul, 2020 @ 9:46am 
an sich sehr schön
leier ab level 4 kaum veränderungen bis zum spiel ende der endBoss war noch sehr unterhaltsam aber dach keine auflösung schade :(
Bald Guy with a Dodge Ram 23 Sep, 2018 @ 4:46am 
hmmm not bad, i wish every level had changes just like the very beginning...
Sapper 17 Mar, 2018 @ 4:33pm 
I do like some of the things in this mod, like the merchant system. I have noticed that some weapons are not available there, like the fusion cannon and the alien weapon. Gameplay is still unfair, WAYYYY too many traps. I know you can dodge them but thats when you know where they are. I like the challenges to upgrade your weapons, the first gun upgrade is a bit of a cluster fuck though. Higher tier enemies should drop more spirits since, you know, they are harder to kill. There is a certain area in level 2 that is way to difficult to pass, you gotta cross a bridge but there is fire on it, you can barelyjump over it, most of the time you wont make it, then at the end of that bridge you get fucked by a boulder.

All in all, this needs fewer traps, better currency drops for harder enemies and less unfair parts.
Tetsu 16 Dec, 2017 @ 8:55am 
less boulders and swing traps would be great. you use them far too much, also some spirits should be worth more if dropped by high tier enemies that'd be great, all in all an enjoyable spin on the original game i hope you update this soon
Water Painter 2 Oct, 2017 @ 1:41pm 
Great job! thanks for all your hard work.
Neon Henchman 22 Jul, 2017 @ 2:01pm 
Hey that's pretty cool. Have a few problems with some "instant ambush", and some weird traps like electrified water(?), but it's still pretty fun and I like the money mechanic.
Bayou Squirtgun Grand Champion 27 May, 2017 @ 2:43pm 
Pretty sweet mod. Keep at it
DoomMarine23 14 May, 2017 @ 1:45am 
Its pretty awesome so far. I'm impressed at the amount of scripting, I had no idea a merchant system or even PONG could be done in Turok. While this needs polishing and balance fixes, I am excited to see if you ever pick this up again. Great work man.
Gazerbeam 26 Apr, 2017 @ 11:24am 
playin' this again, its fun @ Behemoth! lmao ridiculously hard - cheat codes required. Love it!
jet 22 Apr, 2017 @ 8:53pm 
Awesome mod! Hopefully you get the time to make the final version, now I have to start a new game n play all the way through and die at the Campaigner. Then fire up this sweet gem (btw really like the new level layout, like the Campaigner forsaw Turoks time travel).
nein 22 Mar, 2017 @ 2:37pm 
VERY EZ!!!... With Cheats xD
KingfossilFER 19 Mar, 2017 @ 3:21pm 
incredibly cool mod. Hope you decide to continue with it someday.
Sem Ideia 15 Mar, 2017 @ 7:53pm 
IMPRESSIVE work! I never expected that custom intro, as well as with a weapon build system, it's hard, but it's very worth trying! I would only get careful using so much rock traps, I have to look up every time I am going through new places, that is a bit bother some. Please PLEASE keep up this AMAZING work! Thanks a lot for this work you have been doing!
Joseph Fireseed 6 Mar, 2017 @ 8:39pm 
A very impressive mod i must admit. The changes to levels 1 and 2 are well done, the concept is gripping, and the merchant systems works well.
My only criticisms involve the liberal usage of falling boulders that appear in the most inappropriate of places (The end of level 3 and the jumps in level 1 before the first purlin just to name a couple of places), and the amount of invisible turrents or cannons does make it a bit unfairly difficult.
I'll admit, i was about to write this mod off as bad, but as soon as i looked into the more positive sides, it does outweigh the negatives. The intro with Adon and the fact that there's oblivion portals helped immensly. Overall: It's good, just a bit weird in the traps department.
Gazerbeam 6 Mar, 2017 @ 3:16pm 
Hi Behemoth,
I made it through level 2 and of course I had to go invincible for the - Iguana Boss Fight - but I made it there without a cheat so your merchant and damage changes made a big difference. You cannot evade the Iguana attacks, eh? Those blue balls have absolute tracking and follow the player and are guaranteed to hit? - lol - Hermoine - help me :0 - gg
postal 5 Mar, 2017 @ 10:28pm 
This is some super impressive effort youve put into this. Really rad and and I love how ridiculously hard it is. Hope you finish it!
Behemoth  [author] 5 Mar, 2017 @ 12:59pm 
Haha if you thought the first level was hard you should try fighting the Campaigner...I made him real easy ;-)
Gazerbeam 5 Mar, 2017 @ 7:55am 
I struggled through the first level, beyond that the damage is too high. Thanks for the deadfall and punji traps, electric floors, boss attacks, no health pickups. You should add some shooting cannons too and then I will surely never make it to the end of level #1.
Forgetabouutit. Very Hard but Great Effort. Loved the Intro, and the Pong is Pretty. O the store is a good addition as well. Thank You.
riccardomarchetti88 4 Mar, 2017 @ 10:49am 
it is very cool... but its so hardest!!! but we try.. good work man!
Behemoth  [author] 4 Mar, 2017 @ 9:58am 
hmm idk why it won't show for you. Could try going to it's directory on your pc "steamapps\workshop\content\405820\842733457" see if the kpf file is there. If it is then just drag that file into a "mods" folder in the Turok game directory.
ChalupaBatman 4 Mar, 2017 @ 8:08am 
I really want to try this. I subscribed but it isn't showing up in the editor under workshop items :(