Cities: Skylines

Cities: Skylines

Random Tree Rotation for Natural Disasters
110 Comments
yao_zhou 25 Mar, 2023 @ 4:30am 
Use Tree Anarchy temporary fix for the patch 1.16.1-f2
yao_zhou 9 Dec, 2022 @ 1:17am 
Successor: Tree Anarchy
LCDESTROYER 15 Aug, 2021 @ 9:22pm 
no longer compatible
My pet named steve 13 Feb, 2021 @ 4:11pm 
Problem is. My cars my props my decals parts of the road and road trees parts of building are all flickering or vanishing when i zoom in
My pet named steve 13 Feb, 2021 @ 4:10pm 
Wow. Never knew this existed
Rylemsheath 27 Jan, 2021 @ 7:16pm 
Thank you, Finwickle! Also, I totally agree DragonWolf; for steam games with large modding communities, the workshop can turn into a wasteland of dead mods and dead mods that were specifically made to update the first dead mods and so on. I wish the workshop were more optimized for mods that require constant updates etc. as they do in the C:S workshop :steamsad:
VValdmeister 12 Mar, 2019 @ 2:05pm 
This mod make my trees flickering. Disabled.
Şnorkl℮ 26 Jan, 2019 @ 2:55am 
the reason the trees flicker isnt because of switching between lods from what I can see. Im getting the flickering, its because certain trees have variants they switch between when placed. So one tree might have different sizes and it also has different shades of leaves it can possibly spawn with, so when u put that tree down 10 times in a row some are dark and some are light. Whats happening is that when viewed at a distance its constantly flickering through the different versions of the tree that can spawn when u place it, and because some have lighter leaves than others, it seems to flicker between dark and light. Thats whats going on, its not flickering between a low detail distance model and an up close model.

Dunno if thats helpful but just throwing it out there in case it helps.
ChrisThePhoenix 24 Dec, 2018 @ 7:01pm 
Finwickle thanks for the info, the other does have newer update than this one
DemonWolfSprite 17 Oct, 2018 @ 1:50pm 
thanks finwickle, its been bugging me for a while this one! (I wish steam had a thing to say which versions they are compatible with, theres a LOT that never work anymore and its getting messy on the site.
Finwickle 5 Aug, 2018 @ 11:24am 
baronjutter 16 Jun, 2018 @ 12:38pm 
I was always told that the flickering only happened with vanilla trees, but it seems any workshop tree attached to a building does it too. Used a tree-replacer mod but any lot-based tree will flicker. Such an odd problem. Random rotation should be part of the vanilla game!
Matt 21 Mar, 2018 @ 1:27pm 
Haven't bothered with this mod as it seems to be broken as fuck. It's obviously a case of another line of code being changed in an update that Judazzz was unable to find
Vitszy 30 Aug, 2017 @ 9:48pm 
Had to unsubscribe. Tree flickering too annoying.
John Wayne 8 Aug, 2017 @ 4:21pm 
I just had the exact same problem that martin_raccoon experienced. I use Loading Screen Mod too.
martin_raccoon 1 Jul, 2017 @ 2:44pm 
OK, so I just resubscribed to this AND loading screen mod. It seems to work for now.
martin_raccoon 1 Jul, 2017 @ 2:20pm 
For some reason every prop and tree started flickering to me. All of the cars are gone. I looked it up on Alphabets search engine and found it was most likely this mod (like the old one especially, but also this), so I unsubbed but the problem still persists. I know that you don't download mods without risks, so i just thought I'd let you know about these problems for _potential_ work, and yes, I read the notes ;)
Judazzz  [author] 17 Jun, 2017 @ 8:38am 
It's a problem the the trees switch from main model to LOD (low detail model) when the camera moves away from the trees. Unfortunately there's not much that can be done about it as far as fixing the mod itself (I can't find the bit of code that is responsible for this), but I did mention a few work-arounds in the mod description you may want to try.
VLAD_DROPPA 3 Jun, 2017 @ 5:31pm 
I have the same problem.
King DaMuncha 29 May, 2017 @ 12:54pm 
Why all the flickering? its very distracting.
Judazzz  [author] 26 May, 2017 @ 4:11pm 
@::::Ghost:: - nice to hear that the mod is working well!
Kermit (GER) 26 May, 2017 @ 3:08pm 
Also bei mir funktioniert alles, habe gerade eine Map mit vielen Vanilla Tannen & Bäumen .. und viel gezoommt .. kein flackern.. - all fine for me, works with mass transit :steamhappy:
Judazzz  [author] 23 May, 2017 @ 9:55am 
@ R@ - please read the description (notes 1, 2 and 4, and the tip posted at the end :)
Ronarch 23 May, 2017 @ 5:28am 
We need this updated for MT.
Judazzz  [author] 19 May, 2017 @ 10:35am 
The mod rotates trees as intended, but it has a bug that causes vanilla trees that are part of buildings/assets to flicker (reason unknown, I can't find the reason why this happens).
Replacing all vanilla trees solves this, and there are a few mods make this pretty easy for you, like TPB's Vanilla Trees Remover or my own Prop it Up! . The only other alternative is either to put up with the flickering, or to unsubscribe from this mod...
Sollaro 18 May, 2017 @ 11:21pm 
No the mod is still broken with flashing trees
BillyShabindigo 18 May, 2017 @ 6:45pm 
Compatible with Mass Transit?
Judazzz  [author] 15 May, 2017 @ 10:03am 
@KrassPack: I'm aware for some the mod is not working correctly. Please read the description (especially notes 1, 2 and 4) :)
KrassPack 13 May, 2017 @ 11:52pm 
Don´t work => all tree are flicker
eewaro 7 May, 2017 @ 6:29pm 
there is a major problem the trees flicker in the parks while the mod is on and it craets a zone were the trees change color from dark to light green i hope you can fix it i love your work!!!
Thanks for your efforts.
Judazzz  [author] 3 May, 2017 @ 10:30am 
* phew * :D
Abrammsssss 3 May, 2017 @ 10:22am 
Ah nevermind its prop unlimiter
Abrammsssss 3 May, 2017 @ 10:19am 
Uh oh,custom trees disappear for me on certain angles!
SogDexFogDucker 1 May, 2017 @ 12:46pm 
thanks lol :). Okay I see.
Judazzz  [author] 1 May, 2017 @ 9:50am 
@◎ (awesome user name! :D) - when Natural Disasters was released, CO also made some changes to the game's core code. One of them caused the original mod's code to break, which caused an error. Adapting the mod code to the new game code solved the issue for me.

But there are certainly weird things going on: the fact that the old version apparently still works for some (or perhaps even lots of) players, but also that my updated version works for some but not everyone is pretty baffling. I can't really find an explanation for this, or even what may lie at the heart of the issue - this mod, another mod, the game's code, yet something else?

One thing I can think of that the error was caused by a code change in the actual DLC itself (do you own ND?), but that would strike me as odd because every DLC is accompanied by a game patch that every players gets, irregardless of whether they have the DLC. And typically it is this patch that contains the changes in the game's code, not the DLC.
SogDexFogDucker 30 Apr, 2017 @ 11:31pm 
Hey Judazzz, how is this even different from the old random tree rotation? I have it and it works perfectly fine, no errors whatsoever.
Judazzz  [author] 27 Apr, 2017 @ 5:00am 
@Big Bad Nonja - thank you very much for the invitation, but I have sworn off Facebook quite some time ago (for various reasons). If I ever reconsider that decision, I'll be sure to look you guys up!
Big Bad Nonja 26 Apr, 2017 @ 9:47pm 
Thanks for the answer @Judazzz. Appreciate it :) Btw, has anyone invited you to the SkylinesNation FB group? Most of the major asset maker/script modders are there, and about 6500 active players. https://www.facebook.com/groups/SkylinesNation/ if you're interested. Great place for feedback, testing and community :D
Judazzz  [author] 26 Apr, 2017 @ 9:39am 
@Big Bad Nonja - I suspect Boformer was/is too busy with real life things to be able to update all his mods and imo. real life always gets prevalence over what goes on online). And to be fair, although my updated mod does indeed work with Natural Disasters (that was the one-line fix), it still has the same tree flickering problem as the original. A problem that isn't nearly as easy or quick to fix...
pdelmo 25 Apr, 2017 @ 5:53pm 
I have mode this simple guide for people to follow that are using worksop trees. As I seen a lot of people just dont know that the issue with flickering is easy solved https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=912847630 . @gravage and @judazzz thanks for the comments.
Big Bad Nonja 25 Apr, 2017 @ 5:17pm 
So, was Bo just too lazy to type the new code? Why didn't he just update his mod with your one re-written line and update? We really don't need two versions, just his updated one :P ;) :)
Judazzz  [author] 25 Apr, 2017 @ 1:49pm 
@gravage - gotcha! Thank you for the feedback :)
gravage 25 Apr, 2017 @ 1:42pm 
@Judazzz: Yes, my vanilla trees did flicker but I've replaced all vanilla trees as of now.
Judazzz  [author] 25 Apr, 2017 @ 12:44pm 
@pdelmo - I think this is because this is a re-release of an existing mod, made suitable for the Natural Disasters DLC (so those who do not own that may still use the old one...) However, this version is not without problems, because it may cause vanilla trees to flicker, which is pretty irritating and distracting. So I can understand why it doesn't have the huge subscriber count as some other mods have. Besides that, I'm pretty pleased that my other mods, which unlike this one I did make from scratch, have much more subscribers ;)

@gravage - have you notice any wildly flickering vanilla trees when zooming out since you subscribed to this mod? Or have you replaced all vanilla trees already?
The reason I'm asking is because I'm curious whether the flickering tree issue affects everyone, or just a "lucky" few (I'm not actively looking for a fix, but any tidbit of new info could cause an unexpected brain-fart that does bring me closer to a fix).
gravage 25 Apr, 2017 @ 11:21am 
@pdelmo: Heheh ... yeah, I always skipped passed this mod (and others concerned with detailing) because I was never interested in visual detail, but as of late I've been inspired by the incredibly beautiful cities some people are featuring on their YouTubes channels (I learned about you on Pres's channel) using assets like yours (you are an incredible artist, by the way). I have to admit, once I subscribed to this mod I was amazed at what a difference it made. So, don't lose hope my friend, more of us are coming round to the detail side ... ( ;
pdelmo 25 Apr, 2017 @ 2:46am 
Only 10,000 odd Subscribers this makes me sick!!!!
Judazzz  [author] 13 Apr, 2017 @ 2:04pm 
BTW: as an alternative you could give a different mod called Prop it Up! a try, which allows you to replace all vanilla trees with Workshop ones - this also removes the flickering (it only happens to vanilla trees, for some reason). If you do, please read the mod's description closely so you understand what you are doing, because it's a pretty powerful tool.
Judazzz  [author] 13 Apr, 2017 @ 2:03pm 
Apparently the mod works for some (me included), and not for others.
In the mod description I wrote that I simply uploaded the mod as-is , which basically means that what you see is what you get (and support is only limited to game-breaking errors). I only made a few small changes to the code which did the trick for me (and quite a few others as well, apparently), but unfortunately I have no intention to give the code a thorough check-up, let alone completely rewrite it from scratch.

So for the time being I have no real intention to invest time in RTR, as some of my other mods have a higher priority. This may change over time, but for now it basically boils down to the mod either working for you (which is great), or not (for which I'm very sorry, but alas, that's the way the cookie crumbles...)
Shank 12 Apr, 2017 @ 7:02pm 
I just got this mod and went in the game. when I zoom out a certain distance the trees are flickering. unsub for nopw and will check back later.
ZiokuOfficial 12 Apr, 2017 @ 5:32pm 
how do you get it working?:steamsalty: