Fistful of Frags

Fistful of Frags

Grande Shootout Map
6 Comments
pulse/surreal 24 May, 2019 @ 12:28am 
a decent map. me and my brother had fun playing on it
G0dsGulag69 4 Dec, 2017 @ 1:26pm 
Hey btw it's really glitchy behind one of the rocks, aka wall flying plz fix.
H0PE  [author] 5 Feb, 2017 @ 4:05am 
Yeah I didn't like the suggestion to turn it into a cart map myself when I heard it, the layout is wrong for symetrical play so without large changes it'd have to be an attackers vs defenders type of cart push.

I could make dam areas they have to leave the raft to unclog the river, perphaps as a CP to simulate planting explosives to clear the clog.
!^  [developer] 5 Feb, 2017 @ 3:30am 
A TP map int he same vein of eliminator may work but I have my doubts this is best setting for that. Even if eliminator is pretty simple in concept it has the interesting spots and enough variation to make it apt for different weapon types. First of all, it would require a fully symmetric setup, then something at center that allows combat at different heights, the scale seems off too (too big).

A possible course mission could be just a group of desperados trying to escape from lawmen. This kind of setting is perfect for it. However since the raft may not allow melee bots to reach players you have to make players leave the raft temporarily for side missions/healing etc. Other gameplay elements could be dynamite throwers at different heights along its way that have to be killed before it's too late. As other co-op courses, enemies still could use low grade revolvers or shotguns.
H0PE  [author] 5 Feb, 2017 @ 2:58am 
I had thought about using it as a Course map myself, others had suggested turning it into a TP cart(in this case raft) push map.

I'm not sure what I really want to do with it because I honestly threw it together as a way to practice making canyons because I need to for the last half of the training course. This plays pretty decent as shootout, but yeah someone with a bow or rifles will be getting a lot of kills.

I'll think about ways to turn it into a Course. Do you have an ideas for a "storyline" to go with it?
!^  [developer] 5 Feb, 2017 @ 2:46am 
Map, as is now, isn't very suitable for shootout mode. It's dominated easily by ranged weapons, lack of places to go, everything at same height. It's pretty empty but you know that :)

This could be a nice foundation for a coop course where players go in a raft down the river. As a train entity it would lag a bit in multiplayer I guess but at slow speeds shouldn't be a big issue. It would be a matter of extending the canyon, create some stop areas where they have to do something, re-stock, etc. Just an idea, whatever you decide such canyon river is a cool setting for sure.