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Hah, yeah, the series is surprisingly popular. I guess either these levels are incredibly appealing and fun or I just got really lucky. Either way, I'm glad people enjoy them.
And yes, I use beemod, but I know the basics of hammer. Problem is that although hammer allows for more precision and creativity, making maps with it can take a while. It's just easier to make them this way.
I use the beemod to create my levels. It's an add-on to the PTI editor, and adds new items to the game.
As for the main point of your question, I'm pretty sure Beemod takes the code of the reflection gel that's still in the game and replaces other assets of it with the logic of conversion gel, as Nalexa said.
Love your work BTW
I'll see if I can move the retracting pedastol button closer to the cube button like you said.
I'll do that ASAP :) The point of the cube button is to raise a retractable pedastol button which opens the angled pannels. Since the weighted buttons are togglable and the pedastol buttons can be activated indefinately, I needed a way to keep the angled doors open.