Torchlight II

Torchlight II

Better Vanilla
16 Comments
doudley 24 May, 2017 @ 4:23am 
Hey y. and 7.! I'm here to announce that I included your Better Vanilla 's Charge Bar fixes in my very own UI mod (Inspired by your works!)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=931832809

Thank you for your contributions and best regards to you both!
doudley 29 Apr, 2017 @ 11:14am 
Coming from you, that is an honor! :steamhappy:

To be honest, I just recently viewing all your works. I'm too focused on my BiA: Warbounds at the time you've been publishing mods. So, I'm sorry for troubling you too late.

Your perfect TL2 is very inspiring, great work as well. :)
eudaimonia  [author] 29 Apr, 2017 @ 10:15am 
@doudley
Thank you for asking!
I'm no longer play this game, and no longer make mods for this game.
I like your mods a lot, great work!
Please feel free to do anything you want with my mods, no attribution or credited is necessary.
doudley 29 Apr, 2017 @ 8:11am 
Let me know if you are interested in incorporating the "Weakness Type" system and it would be an honor to assist you guys. Btw, in my LurkerHUD remod, I credited you for introducing this feature.

Thank you and best regards!
doudley 29 Apr, 2017 @ 12:02am 
I'm working on a compatibility with this mod. Here's what I found out:

The reason why "Weakness Type" only shows Physical version, is that all monster/enemy data in the game doesn't have any physical resistance, it was replaced by "Armor". This means physical resistance is always 0 and that makes it the weakest shown by the "Tag".

I've made a system to recognize which is the weakest using armor, ice res, fire res, elec res, and poison res. But there's a problem, most of the enemies have equal points on 2 or more attributes, lesser creatures have equal amount to all of them. So, its either I retain the Level stat or make new icons that shows equal weaknesses....but either way, I put an optional display of all resistance on a separate HUD container, besides the target's health bar.
wolkenwand 24 Apr, 2017 @ 8:45am 
is all of unearthed arcana bug fixes included in this mod?
Wainwright 20 Mar, 2017 @ 3:36pm 
Lives up to its name ^^
moranacus004 23 Feb, 2017 @ 10:05am 
GREAT MOD!!!!
StreamWhenGuy 13 Feb, 2017 @ 5:15am 
Alrighty, thx for the explanation :azuki2:
eudaimonia  [author] 13 Feb, 2017 @ 5:12am 
@KamisamaLolz
There is indeed a tag called "WEAKNESSTYPE" in the game code, same as "DAMAGETYPE".
But for some reason it seems that developers only used one weakness type for every monsters.
I put it on the health bar just for symmetry and nice looking. :)
StreamWhenGuy 13 Feb, 2017 @ 4:28am 
Hello, just want to ask about "weakness type" icon. By far I've seen only one its variation, as in the screenshot. So is it just 1 indeed or I missed something? :/
Excision 22 Jan, 2017 @ 6:34pm 
its a nice
*Yuki* 18 Jan, 2017 @ 2:29pm 
intrested in separate mod either, but okay :c
eudaimonia  [author] 17 Jan, 2017 @ 7:38pm 
@Mars Club
I can, but I wouldn't. Sorry about that.
The aim of this MOD is combine these mini MODs together to improve vanilla game.
I'm trying to make it as compact as I can.
Mars Club 17 Jan, 2017 @ 6:35pm 
@y. Can you make Show enemies's health value to seperate mod? Thanks for great mod!