Stellaris

Stellaris

[1.5 Compatable ]The Great Journey-Sail to the Halos
277 Comments
NinepointRider_Official 14 May, 2019 @ 1:37pm 
any other mods needed to play this?
SamaritanTM 2 Jul, 2018 @ 8:17pm 
What happens when you activate the halo in this mod?
Imperator Blaze 7 Mar, 2018 @ 3:08pm 
There is a 2.0 version look at the top of the description.
Spyyre 27 Feb, 2018 @ 2:24pm 
CANT WAIT FOR THE 2.0 VERSION! These mods were by far my favorites when they arose. Love your work LordZarmack and yf22. I'm glad that yf22 is continuing work on this mod. Keep up the good work! Feel free to message me if you need help with testing or anything at all I *might* be able to help with.
Jim 24 Feb, 2018 @ 9:56pm 
Bring on the new update! :steamhappy::steamhappy::steamhappy:
MisakiKitsune 20 Jan, 2018 @ 9:38pm 
Love this mod, can't wait for 2.0 too play this more, lol.
Unit 526 14 Jan, 2018 @ 9:10am 
Guys, check yf22’s submissions, he made a mod which contains the forerunner faction for 1.9. You can use this to get a partial experience
Jack Li  [author] 13 Jan, 2018 @ 4:46am 
Update incoming by the time of Stellaris 2.0, Saw some new potential in the Dev diary. No plan to make a 1.9 compatable version.
kratom user 3 Jan, 2018 @ 9:50pm 
Is there any way we could get a Forerunner ship standalone mod? That would provide much joy for me.
LordZarmack  [author] 28 Dec, 2017 @ 7:19am 
just revert your game- and it works fine-
LordZarmack  [author] 28 Dec, 2017 @ 7:18am 
@Crow- becouse i made my variant, and others wanted custom ones- and yf22 made his one- -

eitherway ime done with stellaris- not playing anymore so no. unless yf22 continue it- or i get back into stellaris, aye mods done.
残月惊天 10 Dec, 2017 @ 12:21pm 
I also seen the empty dialogue boxes, emmmm.
Is there anyone know how to fix it?
✠︎ Epsilon 8 Dec, 2017 @ 7:09pm 
So is this Mod dead?
Nargacharmer 26 Nov, 2017 @ 8:10am 
Eh, as soon as I try starting as the Covenant, it just displays empty dialogue boxes on the screen, I click ok on all of them and then they come back again, making this mod unplayable.
Jim 20 Nov, 2017 @ 11:45pm 
There are so many "great journey mods" @LordZarmack What one is the most up to date one?
LordZarmack  [author] 9 Nov, 2017 @ 10:06am 
hes about time to time, ime sure he just doesnt have time to update things.
LordZarmack  [author] 9 Nov, 2017 @ 10:06am 
havent heard from yf22 for ages. -
AIS 30 Oct, 2017 @ 10:38am 
pls update
Wolven Storm 27 Oct, 2017 @ 12:56pm 
I take it no one knows how to go about making this compatible with ver 1.8.3?
Taxidragon0112 24 Oct, 2017 @ 5:31pm 
when will there be an update for this?
Grunt4life 23 Oct, 2017 @ 4:58pm 
FUK STAR CITIZEN STELLARIS IS LIFE
Deus Imperador Carcinoma 10 Oct, 2017 @ 8:37am 
pls update
DarkKnight 4 Oct, 2017 @ 4:22pm 
this need a update
LordZarmack  [author] 5 Sep, 2017 @ 10:59am 
i moved onto other games, now ime buys playign star citizen, or busy in life- but- Yf22 is around- but you might have to wait a while before he updates anything-
LordZarmack  [author] 5 Sep, 2017 @ 10:58am 
- and no ive been out the loop and working on this for months. nearly a year now- so its Yf22's - and havent seen him make a comment since july so- hes probbily busy working. (he doues long shifts 6 months long at a time)-
LordZarmack  [author] 5 Sep, 2017 @ 10:56am 
we made the first halo mod. so... actualy its theirs who overlap ours ;) -- anyway havent talked to yf for awhile- il chek comments for anything major- (bugs)
Bushmaster Angelo 2 Sep, 2017 @ 5:08pm 
please respond to this when you can.
Bushmaster Angelo 2 Sep, 2017 @ 5:07pm 
So there is a problem with the ship sets that you added to this mod.
Your ships are overlapping the Sins of the Prophets shipset even. I have the humanoid ships selected in for the Sins of prophets mod. But it still overlaps.
also is the NSC compatible? I would rather have the iniinity be the flagship
ChaosKnocker21 31 Aug, 2017 @ 4:11pm 
LOVE THE MOD!!!!, but the UNSC MAC's feel really underpowered tho, and i would be fucking perfect if you could actually glass a planet if you have covenant tech. and glassing the planet enough would make it uninhabitable. keep improving please!!!!:steamhappy:
Youmu 30 Aug, 2017 @ 3:39pm 
in the first part of the great journey mission it says to find the brutes, grunts, and jackals and the elites join the instant you finish high charity/eden upgrade but it says in the mission to find 5 species not four where is the last one unless its unmarked?
BajaBlastMeBabe 30 Aug, 2017 @ 12:41pm 
is there no destroyer for the forerunners?
Youmu 30 Aug, 2017 @ 2:01am 
found the other covie species but for the great journey mission it still says only 4 out of 5 found and only gives me 3 species to find other than the elites
Unit 526 25 Aug, 2017 @ 8:33pm 
Guys if you are crashing while looking at a forerunner system or structure, you must disable your FX or graphics mods. Do this and see if it works after
SNAKE 23 Aug, 2017 @ 11:58pm 
I wanted to ask if there is the ability to build the guardians and if so how?
Skull Reaper 20 Aug, 2017 @ 6:33pm 
guns for covent don't work idk why?
Nakovalny 20 Aug, 2017 @ 3:50pm 
to create a good game with only halo races factions etc... what should i do?
Eternith 19 Aug, 2017 @ 8:56pm 
How do I get to the ark when it is out of jump range with the jump drive.
Anotaros 19 Aug, 2017 @ 6:13pm 
My first thought when i saw this was, and i quote "holy shit eek."
lucasgregorio10 19 Aug, 2017 @ 9:27am 
I got the flood 80 years into the game. I didn't even get the Cruiser research yet. It's really not that fun getting my 2k fleet getting stomped by a 50k fleet so soon. Is this a bug or what?
Nakovalny 18 Aug, 2017 @ 5:49am 
what about the flood? they are in game or not? how do they appear?
Eternith 16 Aug, 2017 @ 2:49pm 
why are base borders of planets smaller than vanilla game?
路泽 30 Jul, 2017 @ 7:50pm 
emmm...... sorry to trouble you,but when I reach the Forerunner's legacy galaxy,the game just crashes.Is it because of the mod and other mod conflicts? Hopefully you can solve this issue.Thank you!
挂鱼 29 Jul, 2017 @ 4:51pm 
I cann't reach the Forerunner's legacy galaxy
WardenX 28 Jul, 2017 @ 6:26am 
any chance of a compatibility patch to be able to use the Sins of the Prophets models? I try to run both but the models of this mod over write them.
metalmarine_05 28 Jul, 2017 @ 6:10am 
will you update this the forrunners dont fire
Crocagator 24 Jul, 2017 @ 6:23pm 
The mod is great but needs to fix the over power civic traits for the UNSC and the Covenant. Also needs to fix the crashing issues because the models in the screenshots look amazing.
NiGHTHAWK 23 Jul, 2017 @ 12:26pm 
Anyone else having an issue where the Ark spawns so far outside the galaxy that theres no way to reach it?
Cyphon22 23 Jul, 2017 @ 12:03am 
Game crashes when I build High Charity, fix for this?
ShooTmyAss 14 Jul, 2017 @ 2:25pm 
Nevermind, it's Utopia. It's a bummer a DLC is required to play this mod, as there are no other mods for HALO in Stellaris.
ShooTmyAss 14 Jul, 2017 @ 2:20pm 
What DLC's does this mod use. This is incompatible with the Base game.