From The Depths

From The Depths

ProtecTechTools [Depreciated]
94 comentarii
Gladyon  [autor] 4 nov. 2024 la 4:17 
Probably not because the code is closely tied with FtD's code.
But there's no harm in trying, at worse there will be some error messages and it won't work, it cannot break anything.
DaGamerCat777 6 oct. 2024 la 5:17 
'ey Gladyon, Does it work on 2.3.1.15? cuz it's the closest available version to 2.3.0.8
Gladyon  [autor] 26 ian. 2022 la 1:22 
They would require some modification.
The ones using the 'class override' or 'additional UIs' would require extensive modification as these features are FtD-specific.
Most mods are only using the 'methods override' part of PTT, so only light modification would be necessary for them.
Saticron 25 ian. 2022 la 13:08 
would mods that require this mod to work, still work if i had harmony instead?
Gladyon  [autor] 1 febr. 2021 la 6:48 
It's certainly possible to create a mod for that, by using Harmony and by looking in the source code of my mod how to do it (it probably hasn't changed that much in FtD source code).

But that would require some programming skills.
I do not create mods anymore, but you can issue a request for a new feature in FtD:
https://brilliantskies.customercase.com/forums/request-tracker

Obviously, no guarantee it will be done, but I can guarantee that someone in the team will read the request and decide if we implement it or not.
Kero Carver 31 ian. 2021 la 12:05 
Hi Sir, what about the "Being able to have infinite lives for vehicle spawners" part, is there a way to make even this feature only? Or maybe an alternate not-so-complicated way?
Thanks in advance :)
Gladyon  [autor] 7 sept. 2020 la 0:43 
Unfortunately not.
I hoped I could, but there's not enough time
And the game's codebase has changed so much that most of the mod would have to be re-written.

If you want to replace FtD's code in your mod, you can use Harmony, it works essentially the same but it's still supported.
https://github.com/pardeike/Harmony

Also, some ProtecTech features have been integrated in FtD (even if they're not exactly the same).
MrNiceGuy 6 sept. 2020 la 5:17 
Is this ever getting updated?
Showdown Samurai Sam 27 nov. 2018 la 10:14 
aaaaahhhh I see now, actually I had no Idea that that was a mod XD, but nice work anyway!
Gladyon  [autor] 27 nov. 2018 la 9:09 
Yes, for a bit more than a year now.
Which explains why the SpinBlocksMadness mod has been integrated in FtD a year ago ;)
Showdown Samurai Sam 27 nov. 2018 la 8:13 
wait you are on the FTD team?!?!?!
Gladyon  [autor] 27 nov. 2018 la 0:33 
The APS modification is in the ProtecTech Industries mod, which is currently not working because FtD has been drastically modified these last months.
I still hope to be able to make that mod work again, but it will require several dozen hours of work, so I am waiting to see what can be included in FtD directly in order to reduce thae amount of work.

The best way to have the modification of the APS firing piece would be to create another mod, a small one, dedicated to that.
I cannot do it as I will not create new mods for FtD (at least as long as I am on FtD team).
anrew10 26 nov. 2018 la 16:56 
I mainly want this updated because of the customizable APS firing piece (over 500mm) but is there any other way to get that? :3
Showdown Samurai Sam 19 oct. 2018 la 7:56 
ok I still personally don't know what to use this with but awesome
Gladyon  [autor] 19 oct. 2018 la 6:37 
I need to update this mod, but I will have very little time in the next few days as I am working on the steam engine overhaul.

But I plan to update PTT soon.
who 16 oct. 2018 la 19:11 
fyi as of the current devtest version this mod will break all lua functionaity. Removal of mod through ingame interface was enough to restore lua function
Showdown Samurai Sam 20 sept. 2018 la 10:06 
yes I know I've had it for quite a while but now that the missiles are obsolete, what could I use, "BM" is a lil too much for my PC
Gladyon  [autor] 19 sept. 2018 la 0:49 
BM_EffectUpdate is using it and I know that other mods are using it because I received requests from modders to update PTT.

And this mod also allow you to disable the seagulls or transform them in sharks, but most importatnly, you can shoot the seagulls/sharks with it.
Showdown Samurai Sam 18 sept. 2018 la 13:01 
cus since the missile ain't usin it, it ain't got a use for me atm
Showdown Samurai Sam 18 sept. 2018 la 13:00 
what other mods use this?
Gladyon  [autor] 16 sept. 2018 la 0:31 
It will be fixed soon
Not Ela 15 sept. 2018 la 13:21 
Fatal Error while loading :(
infotron 3 sept. 2018 la 15:45 
im not a modder, i need ptt to use a couple of mods. ive tried switching to an old version and it still doesnt work.
Gladyon  [autor] 3 sept. 2018 la 0:43 
PTT is compatible with FtD 2.2.8.
Currently new FtD releases are coming out too fast, PTT will be updated when things will calm down a bit.

If you're a modder using PTT, a simple recompile should be enough to make PTT working again, perhaps wil 2-3 minor namespace modifications or things like that.
infotron 2 sept. 2018 la 17:15 
I launch the game and no menu comes up. why is the menu broken?
Extinction 27 aug. 2018 la 14:06 
heio, still compatible with 2.24?
TangerineSpaceRaptor 20 aug. 2018 la 13:04 
I can't get this to show the "ProtecTechTools menu" in the main menu when pressing the key that it says I need to press.
Godzilla 31 iul. 2018 la 18:44 
lol i finally found it. thanks.
Gladyon  [autor] 31 iul. 2018 la 0:51 
You just have to update the 'FtD_version' tag in the 'plugin.json' file of ProtecTechTools so it looks like:
{
name: "ProtecTechTools",
version: "1.5.1",
FtD_version: "v2.16",
filename: "ProtecTechTools.dll",
depends: [],
conflicts: []
}
Godzilla 30 iul. 2018 la 17:28 
yea i opened it and more folders and files came up.
Gladyon  [autor] 30 iul. 2018 la 1:01 
In your 'My documents' folder, you have a 'From the Depths' folder, inside it you have a 'Mods' folder, and inside it you'll have a 'ProtecTechtools' folder, the 'plugin.json' file is in it.
Godzilla 29 iul. 2018 la 20:30 
which folder is it in? ive looked through most of the folders that came up and have yet to find the pugin.json file
Gladyon  [autor] 24 iul. 2018 la 0:58 
I'm not sure what part you're refering to.
If it's the custom mods menu, then I'm not sure it's really useful, I'm not sure how many mods are using it, but I suspect not too many as most modders probably do not know that it exists.
flori1994 23 iul. 2018 la 2:04 
At least the part for the modifikations for the gui could be included
Gladyon  [autor] 23 iul. 2018 la 0:13 
I already have added SpinBlocksMadness and a few features from ProtecTech Industries in the game.

As for integrating this mod into the game, it's not planned, and I'm not sure if it's really a good idea.
It allows to modify deeply the FtD source code, in fact, ProtecTechTools is some sort of hacking tool for FtD, and I'm not sure it's a good idea to integrate a hacking tool in the base game.
Gladyon  [autor] 23 iul. 2018 la 0:09 
The 'pugin.json' is in the mod's folder:
\Users\<>Windows user>\From The Depths\Mods\ProtecTechTools\
Godzilla 22 iul. 2018 la 22:46 
i tried to find the pugin.json file. is it in the computer files or somewhere else?
flori1994 22 iul. 2018 la 7:33 
why are you not adding this mod to the base game?
Gladyon  [autor] 22 iul. 2018 la 0:53 
You just have to update the 'FtD_version' tag in the 'plugin.json' file of ProtecTechTools so it looks like:
{
name: "ProtecTechTools",
version: "1.5.1",
FtD_version: "v2.16",
filename: "ProtecTechTools.dll",
depends: [],
conflicts: []
}
Godzilla 21 iul. 2018 la 19:32 
needs to be updated for version 2.16
Gladyon  [autor] 14 iul. 2018 la 0:16 
Posting the log and the problem description on the forum is a good idea, it's easier for me.

I see the problem now, in fact there's no problem at all.
The 'F1' window is coning from ProtecTechTools, the 'General' tab is in fact 'ProtecTechTools', I mean, if other mods are using this window, then they will have their own tab, but ProtecTechTools is using the 'General' tab as it is ProtecTechTools which is creating this window.

I checked the log to be sure, there's no warnings, errors or exceptions, so everything is working fine.


The strange log you found is always there, it's a FtD thing and can be ignored.
ULWE 13 iul. 2018 la 11:08 
I think i know what a problem - its a russian chars in path with not supp code page.
Exeprt from log:
"Non platform assembly: F:\Мои Документы\From The Depths\Mods\ProtecTechTools\ProtecTechTools.dll (this message is harmless)
Checking ExtendedClass"
Can i post zipped log on forum tread http://www.fromthedepthsgame.com/forum/showthread.php?tid=26433 ?
Gladyon  [autor] 12 iul. 2018 la 16:35 
I was refering to the 'Workshop / Editor / Mods' button in the FtD main screen, and then the 'Mods' button, which leads to the FtD modding menu, listing all mods, disabled or not.
If the ProtecTech Industries mod is greyed out in that list it means that it's disabled, and it's possible to enable it from that menu.

If it still do not work when it is enabled, please zip and post the 'output_log.txt' file located in the '\Steam\steamapps\common\From The Depths\From_The_Depths_Data\' directory.
ULWE 12 iul. 2018 la 15:00 
In fact only "General" in F1 menu. No shaded or gray ProtecTech
Gladyon  [autor] 12 iul. 2018 la 11:25 
Check that the mod is active in FtD's modding menu.
When you see the list of all mods (including the CORE mods), you may see some in gray, it means that they are disabled, you can use this menu to enable them.
You will then have to exit FtD and restart in order to load the mods.
ULWE 12 iul. 2018 la 10:58 
Gladyon mod isnt working with FtD 2.16, Steam cloud is offed for FtD, plugin.json is edited, FtD in main menu showing no any errors, but in F1 menu have no ProtecTech. Have any solution? Reinstall FtD?
Gladyon  [autor] 28 apr. 2018 la 8:32 
FtD has probably disabled the mod, check in the modding GUI for the disabled mods and enable it back.
Rhallex 27 apr. 2018 la 7:25 
Hey, I'm currently having a problem with your mod. I changed the .json file to say FtD_version: "v2.16" however the mod isn't working what so ever, no config or anything. Is there any fix to this or is the case just an update to the mod?
Gladyon  [autor] 19 mart. 2018 la 11:51 
In fact it's not even necessary to update the plugin.json file.
The ftD message is just a warning, not an error, so the plugin is loaded correctly.