From The Depths

From The Depths

ProtecTechTools [Depreciated]
94 Comments
Gladyon  [author] 4 Nov, 2024 @ 4:17am 
Probably not because the code is closely tied with FtD's code.
But there's no harm in trying, at worse there will be some error messages and it won't work, it cannot break anything.
DaGamerCat777 6 Oct, 2024 @ 5:17am 
'ey Gladyon, Does it work on 2.3.1.15? cuz it's the closest available version to 2.3.0.8
Gladyon  [author] 26 Jan, 2022 @ 1:22am 
They would require some modification.
The ones using the 'class override' or 'additional UIs' would require extensive modification as these features are FtD-specific.
Most mods are only using the 'methods override' part of PTT, so only light modification would be necessary for them.
Saticron 25 Jan, 2022 @ 1:08pm 
would mods that require this mod to work, still work if i had harmony instead?
Gladyon  [author] 1 Feb, 2021 @ 6:48am 
It's certainly possible to create a mod for that, by using Harmony and by looking in the source code of my mod how to do it (it probably hasn't changed that much in FtD source code).

But that would require some programming skills.
I do not create mods anymore, but you can issue a request for a new feature in FtD:
https://brilliantskies.customercase.com/forums/request-tracker

Obviously, no guarantee it will be done, but I can guarantee that someone in the team will read the request and decide if we implement it or not.
Kero Carver 31 Jan, 2021 @ 12:05pm 
Hi Sir, what about the "Being able to have infinite lives for vehicle spawners" part, is there a way to make even this feature only? Or maybe an alternate not-so-complicated way?
Thanks in advance :)
Gladyon  [author] 7 Sep, 2020 @ 12:43am 
Unfortunately not.
I hoped I could, but there's not enough time
And the game's codebase has changed so much that most of the mod would have to be re-written.

If you want to replace FtD's code in your mod, you can use Harmony, it works essentially the same but it's still supported.
https://github.com/pardeike/Harmony

Also, some ProtecTech features have been integrated in FtD (even if they're not exactly the same).
MrNiceGuy 6 Sep, 2020 @ 5:17am 
Is this ever getting updated?
Showdown Samurai Sam 27 Nov, 2018 @ 10:14am 
aaaaahhhh I see now, actually I had no Idea that that was a mod XD, but nice work anyway!
Gladyon  [author] 27 Nov, 2018 @ 9:09am 
Yes, for a bit more than a year now.
Which explains why the SpinBlocksMadness mod has been integrated in FtD a year ago ;)
Showdown Samurai Sam 27 Nov, 2018 @ 8:13am 
wait you are on the FTD team?!?!?!
Gladyon  [author] 27 Nov, 2018 @ 12:33am 
The APS modification is in the ProtecTech Industries mod, which is currently not working because FtD has been drastically modified these last months.
I still hope to be able to make that mod work again, but it will require several dozen hours of work, so I am waiting to see what can be included in FtD directly in order to reduce thae amount of work.

The best way to have the modification of the APS firing piece would be to create another mod, a small one, dedicated to that.
I cannot do it as I will not create new mods for FtD (at least as long as I am on FtD team).
anrew10 26 Nov, 2018 @ 4:56pm 
I mainly want this updated because of the customizable APS firing piece (over 500mm) but is there any other way to get that? :3
Showdown Samurai Sam 19 Oct, 2018 @ 7:56am 
ok I still personally don't know what to use this with but awesome
Gladyon  [author] 19 Oct, 2018 @ 6:37am 
I need to update this mod, but I will have very little time in the next few days as I am working on the steam engine overhaul.

But I plan to update PTT soon.
who 16 Oct, 2018 @ 7:11pm 
fyi as of the current devtest version this mod will break all lua functionaity. Removal of mod through ingame interface was enough to restore lua function
Showdown Samurai Sam 20 Sep, 2018 @ 10:06am 
yes I know I've had it for quite a while but now that the missiles are obsolete, what could I use, "BM" is a lil too much for my PC
Gladyon  [author] 19 Sep, 2018 @ 12:49am 
BM_EffectUpdate is using it and I know that other mods are using it because I received requests from modders to update PTT.

And this mod also allow you to disable the seagulls or transform them in sharks, but most importatnly, you can shoot the seagulls/sharks with it.
Showdown Samurai Sam 18 Sep, 2018 @ 1:01pm 
cus since the missile ain't usin it, it ain't got a use for me atm
Showdown Samurai Sam 18 Sep, 2018 @ 1:00pm 
what other mods use this?
Gladyon  [author] 16 Sep, 2018 @ 12:31am 
It will be fixed soon
Not Ela 15 Sep, 2018 @ 1:21pm 
Fatal Error while loading :(
infotron 3 Sep, 2018 @ 3:45pm 
im not a modder, i need ptt to use a couple of mods. ive tried switching to an old version and it still doesnt work.
Gladyon  [author] 3 Sep, 2018 @ 12:43am 
PTT is compatible with FtD 2.2.8.
Currently new FtD releases are coming out too fast, PTT will be updated when things will calm down a bit.

If you're a modder using PTT, a simple recompile should be enough to make PTT working again, perhaps wil 2-3 minor namespace modifications or things like that.
infotron 2 Sep, 2018 @ 5:15pm 
I launch the game and no menu comes up. why is the menu broken?
Extinction 27 Aug, 2018 @ 2:06pm 
heio, still compatible with 2.24?
TangerineSpaceRaptor 20 Aug, 2018 @ 1:04pm 
I can't get this to show the "ProtecTechTools menu" in the main menu when pressing the key that it says I need to press.
Godzilla 31 Jul, 2018 @ 6:44pm 
lol i finally found it. thanks.
Gladyon  [author] 31 Jul, 2018 @ 12:51am 
You just have to update the 'FtD_version' tag in the 'plugin.json' file of ProtecTechTools so it looks like:
{
name: "ProtecTechTools",
version: "1.5.1",
FtD_version: "v2.16",
filename: "ProtecTechTools.dll",
depends: [],
conflicts: []
}
Godzilla 30 Jul, 2018 @ 5:28pm 
yea i opened it and more folders and files came up.
Gladyon  [author] 30 Jul, 2018 @ 1:01am 
In your 'My documents' folder, you have a 'From the Depths' folder, inside it you have a 'Mods' folder, and inside it you'll have a 'ProtecTechtools' folder, the 'plugin.json' file is in it.
Godzilla 29 Jul, 2018 @ 8:30pm 
which folder is it in? ive looked through most of the folders that came up and have yet to find the pugin.json file
Gladyon  [author] 24 Jul, 2018 @ 12:58am 
I'm not sure what part you're refering to.
If it's the custom mods menu, then I'm not sure it's really useful, I'm not sure how many mods are using it, but I suspect not too many as most modders probably do not know that it exists.
flori1994 23 Jul, 2018 @ 2:04am 
At least the part for the modifikations for the gui could be included
Gladyon  [author] 23 Jul, 2018 @ 12:13am 
I already have added SpinBlocksMadness and a few features from ProtecTech Industries in the game.

As for integrating this mod into the game, it's not planned, and I'm not sure if it's really a good idea.
It allows to modify deeply the FtD source code, in fact, ProtecTechTools is some sort of hacking tool for FtD, and I'm not sure it's a good idea to integrate a hacking tool in the base game.
Gladyon  [author] 23 Jul, 2018 @ 12:09am 
The 'pugin.json' is in the mod's folder:
\Users\<>Windows user>\From The Depths\Mods\ProtecTechTools\
Godzilla 22 Jul, 2018 @ 10:46pm 
i tried to find the pugin.json file. is it in the computer files or somewhere else?
flori1994 22 Jul, 2018 @ 7:33am 
why are you not adding this mod to the base game?
Gladyon  [author] 22 Jul, 2018 @ 12:53am 
You just have to update the 'FtD_version' tag in the 'plugin.json' file of ProtecTechTools so it looks like:
{
name: "ProtecTechTools",
version: "1.5.1",
FtD_version: "v2.16",
filename: "ProtecTechTools.dll",
depends: [],
conflicts: []
}
Godzilla 21 Jul, 2018 @ 7:32pm 
needs to be updated for version 2.16
Gladyon  [author] 14 Jul, 2018 @ 12:16am 
Posting the log and the problem description on the forum is a good idea, it's easier for me.

I see the problem now, in fact there's no problem at all.
The 'F1' window is coning from ProtecTechTools, the 'General' tab is in fact 'ProtecTechTools', I mean, if other mods are using this window, then they will have their own tab, but ProtecTechTools is using the 'General' tab as it is ProtecTechTools which is creating this window.

I checked the log to be sure, there's no warnings, errors or exceptions, so everything is working fine.


The strange log you found is always there, it's a FtD thing and can be ignored.
ULWE 13 Jul, 2018 @ 11:08am 
I think i know what a problem - its a russian chars in path with not supp code page.
Exeprt from log:
"Non platform assembly: F:\Мои Документы\From The Depths\Mods\ProtecTechTools\ProtecTechTools.dll (this message is harmless)
Checking ExtendedClass"
Can i post zipped log on forum tread http://www.fromthedepthsgame.com/forum/showthread.php?tid=26433 ?
Gladyon  [author] 12 Jul, 2018 @ 4:35pm 
I was refering to the 'Workshop / Editor / Mods' button in the FtD main screen, and then the 'Mods' button, which leads to the FtD modding menu, listing all mods, disabled or not.
If the ProtecTech Industries mod is greyed out in that list it means that it's disabled, and it's possible to enable it from that menu.

If it still do not work when it is enabled, please zip and post the 'output_log.txt' file located in the '\Steam\steamapps\common\From The Depths\From_The_Depths_Data\' directory.
ULWE 12 Jul, 2018 @ 3:00pm 
In fact only "General" in F1 menu. No shaded or gray ProtecTech
Gladyon  [author] 12 Jul, 2018 @ 11:25am 
Check that the mod is active in FtD's modding menu.
When you see the list of all mods (including the CORE mods), you may see some in gray, it means that they are disabled, you can use this menu to enable them.
You will then have to exit FtD and restart in order to load the mods.
ULWE 12 Jul, 2018 @ 10:58am 
Gladyon mod isnt working with FtD 2.16, Steam cloud is offed for FtD, plugin.json is edited, FtD in main menu showing no any errors, but in F1 menu have no ProtecTech. Have any solution? Reinstall FtD?
Gladyon  [author] 28 Apr, 2018 @ 8:32am 
FtD has probably disabled the mod, check in the modding GUI for the disabled mods and enable it back.
Rhallex 27 Apr, 2018 @ 7:25am 
Hey, I'm currently having a problem with your mod. I changed the .json file to say FtD_version: "v2.16" however the mod isn't working what so ever, no config or anything. Is there any fix to this or is the case just an update to the mod?
Gladyon  [author] 19 Mar, 2018 @ 11:51am 
In fact it's not even necessary to update the plugin.json file.
The ftD message is just a warning, not an error, so the plugin is loaded correctly.