Space Engineers

Space Engineers

All-Axis Spherical Gravity Drive Manager
29 Comments
Mordrack 10 Jan, 2021 @ 6:20pm 
And gyro control added from Whiplash gdrive. Merged the 2 + some upgrades
123 16 Oct, 2019 @ 2:57pm 
working fine to this day
ZettaHex 22 Sep, 2019 @ 8:11pm 
Does anyone know if this still works? Not sure if I set it up wrong or if It's broken. Though I think it's the latter. Program renames all the appropriate thrusters and will power the gravity generators when activated but won't actually turn on the artificial masses.
CTH2004 3 Mar, 2019 @ 9:03am 
If it breaks, will it be updated?
ArmoredInsecta 3 Feb, 2019 @ 11:37pm 
would the script work still? and is it there's a video of a setup of the script?
ZettaHex 24 Feb, 2018 @ 6:20am 
Awesome :]
Meridius_IX / Lucas  [author] 24 Feb, 2018 @ 6:16am 
I might have removed that option, it didn't work too well at the time. I might try to redo it though, I've had some thoughts on how to make it better
ZettaHex 24 Feb, 2018 @ 5:59am 
Also It says in the description that there is an option to add limited gyro assist but I don't see it in the script. Don't know if thats cuz it wasn't actually implemented or if I overlooked something.
ZettaHex 24 Feb, 2018 @ 5:55am 
It worked, something changed. But had made a work around with a macro so it's all good. Great work btw!
Meridius_IX / Lucas  [author] 24 Feb, 2018 @ 5:07am 
I'm not entirely sure this script still works. I'll need to check at some point
ZettaHex 22 Feb, 2018 @ 10:20am 
So for some reason the script only updates a change in direction when I press the on argument again, makes it pretty difficult to get the grav drive to be functional :/ Is there anything I could have done wrong?
Meridius_IX / Lucas  [author] 23 Jan, 2018 @ 6:52am 
Grav drives won't work in gravity great that .50 (or somewhere around that). They could work on moons though, at a reduced efficiency.
Belfontan 23 Jan, 2018 @ 5:43am 
Are gravity drives able to land on planets or are they restricted to space where no natural gravity is present?
LettuceSupreme (Nitron X) 5 Sep, 2017 @ 4:46pm 
Does this script still work for anyone? I've tried it on my ship and it does nothing. It compiles with no errors, but my gravity drive definitaly isn't kicking in when I move.
Korvatus Klok 5 Aug, 2017 @ 8:02pm 
Ok, I'll just use this to help increase the agility of my battlecruiser.
Meridius_IX / Lucas  [author] 5 Aug, 2017 @ 7:10pm 
@Darth Aphotic - I probably wouldn't attempt it myself. JRGD might be able to though:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=890464232&searchtext=jrgd
Korvatus Klok 5 Aug, 2017 @ 6:26pm 
Any chance of a script that doesn't use thrusters?
error1440 30 Mar, 2017 @ 8:27pm 
Best damn script on the workshop. Took a bit of finagling to get it working but now that its all working as needed its BEAUTIFUL!

Thank you for taking the time and effort to release this little gem.
123 24 Mar, 2017 @ 10:16am 
Fixed it by renaming the thrusters by hand! Awesome.
Meridius_IX / Lucas  [author] 24 Mar, 2017 @ 8:59am 
@Sprinkles - I'm sorry, I should have clairified that the default tags are actually the ones I had provided in the script (Ex: (FWD), (REV), (UPW), (DWN), (LFT), (RGT) ). The default directional tags that appear on the thrusters when you sit in a cockpit are hit and miss for use in these scripts - apparently they don't work properly in MP when you're not the host...

If you're still running into issues with it later, I can take a better look at it for ya.
123 24 Mar, 2017 @ 12:20am 
Hey! first of all this is exactly what i've been looking for and im excited to "pwn some noobs" in my heavy ships while moving like a feather. The script seems to change the gravity fine, thrusters show up on my screen as well. but the art. masses do not. the tag im using is the default thruster tag so: (forward), (left) etc... I put this at the end of the artificial mass names, but it does not seem to "recognize" them, could you help with this? it also seems to " lock" the artificial masses to off state just fine?
Metavamp 9 Feb, 2017 @ 7:29pm 
I was using square brackets [] instead of brackets () :) Works great, thanks for the replies.
Meridius_IX / Lucas  [author] 9 Feb, 2017 @ 1:31pm 
@Metavamp - Hmm, I'm not sure what could be preventing them from firing. If you'd like I can hop on your session and take a look (just add me on here), or you can upload a BP and I can take a look at that too.

Let me know what you'd like to do :)
Metavamp 9 Feb, 2017 @ 1:22pm 
Thanks Meridius, you fixed the naming, but I still can't seem to get the mass to turn on/off or show on hud. They turn off when activating the script, but no response from tagged thrust.
Meridius_IX / Lucas  [author] 9 Feb, 2017 @ 7:14am 
@Metavamp - In regards to the battleship, credits for the actual design go to FowlPlayChiken and Idartacus!
Meridius_IX / Lucas  [author] 9 Feb, 2017 @ 7:12am 
@Metavamp - I fixed the warnings in the script. The most recent update changed the properties for renaming blocks. I ran a test with the updated script and it seems to work.

For the tags, you'll need to ensure they're applied to both the mass blocks and the thrusters. If you're still running into trouble with it, just let me know and we can dig deeper!
Metavamp 8 Feb, 2017 @ 7:49pm 
I'm having trouble getting mass blocks to respond. Blue text error about obsolete custom naming, use setter, but looking over it I had the impression the flagged sections were related to auto tag, which did work. Any setup bugs I should be aware of? If it needs an update I can't wait to try it. Awesome battle ship also, I dig the core section alot.
Spanker 1 Feb, 2017 @ 2:27am 
Great ! thank you ! finally someone knowing the power of sphericals :D