ARK: Survival Evolved

ARK: Survival Evolved

Converter & Freezer v4.2 [outdated]
132 Comments
lorne999 7 Nov, 2023 @ 3:27pm 
Any plans on porting this to ASA?
Aggroviking 19 Mar, 2022 @ 9:45pm 
I recommend to disable all 3 refinery engrams completely @lorne999
Especially when running a server.
lorne999 4 Mar, 2022 @ 5:14pm 
After the last patch the refinery crashes the game when i try to open it.
ĐΔʁҜ ⋨ѻטⱠ 26 Aug, 2021 @ 2:56pm 
Do this mod still work ok?
Matze [GER]  [author] 25 Feb, 2021 @ 12:30am 
sure... the converter uses vanilla items.
Joneorballa 24 Feb, 2021 @ 2:04pm 
Would this work with stack mods? More specific Ultra Stacks
RbbrBootz 18 Oct, 2020 @ 11:15am 
If there are any German speaking modders to help with this. This seems to be the overall best converter mod out there and I've tried a lot of them. Even with the couple of "broken" items, it's still better than any out there. Danke.
Matze [GER]  [author] 18 Oct, 2020 @ 1:31am 
Maybe... but i dont't know how to do this... perhaps there's a german modder who wants to update this mod. he / she can contact me.
Aggroviking 17 Oct, 2020 @ 9:19pm 
Would you mind releasing the source code so that another one could keep this mod up?
Matze [GER]  [author] 17 Oct, 2020 @ 3:18pm 
I'm sorry, but this Mod is outdated for an indefinite time. I didn't play ARK for a long time and i don't know if i want to return back to play this game.
RbbrBootz 16 Oct, 2020 @ 8:30pm 
If you are still listening to this, is there a way of expanding the slots in the converter?
Aggroviking 22 Jan, 2020 @ 10:54am 
Besides the broken refinery there is another buggy thingy since major patch 304
After server restarts the crafting engrams for squid oil to oil as well as o-poly to poly are missing as long as the converter won't be replaced.
This happens at every server restart, so it would be nice if at least this thing would get a fix.
Matze [GER]  [author] 18 Jul, 2019 @ 8:14am 
There is no way for you to disable this. I can change the "output" for the next update, that you get 10 or 100 black pearls by concerting. Or I can disable the returning of a paintbrush complete.

But there is the problem... my DevKit is not "up-to-date" and I don't know when I can update it. I have a very slow internet speed and so it takes a while to update the DevKit...
DarthVapers 18 Jul, 2019 @ 7:37am 
@Matze [GER] Is there a way to disable the return of a paintbrush when creating black pearls? I have changed the materials cost for making black pearls completely (added oil, removed brush, increased cost). A brush is completely redundant at this point and fills inventory of the converter with it. Think of making thousands of black pearls, do I/we really need to get a brush back for EACH pearl created?
Matze [GER]  [author] 29 May, 2019 @ 6:13pm 
Sorry, but there are no "gus.ini" settings and I don't want to add this, bacause I think, that the refinery is fast enough. It is faster than the "vanilla" industrial forge. Everything need its time to craft...;-)
Obs Hayan 29 May, 2019 @ 5:18pm 
hello is there a way to change the gameusersettings.ini to craft faster in the refinery ?
Matze [GER]  [author] 23 May, 2019 @ 3:49pm 
thx :-)
Rid_LxR 23 May, 2019 @ 3:21pm 
nice Mod ^^ love it.
Matze [GER]  [author] 18 Mar, 2019 @ 4:12pm 
I have made a few changes to the file path, maybe the update did not work for you properly. But so you can correct the mistake:

1. Desubscribe to this mod
2. Delete the complete mod folder (example: E: \ Steam games \ steamapps \ common \ ARK \ ShooterGame \ Content \ Mods \ 844663982)
3. Subscribe the mod again and let it reinstall.

That you have to relearn a few engrams, is due to the changes in the file paths.
MinoCraft 18 Mar, 2019 @ 3:17pm 
Hello ! I can't learn the new engrams and when I would to convert organic polymer, I forgot learned engrams =S Thanks in advance !
Matze [GER]  [author] 17 Mar, 2019 @ 3:49pm 
ETA to Version 4.2 18.03.2019 10 am (MEZ)

Content v4.2:

1. Refinery
- add converting srapmetal into metalingot
- spelling mistake in inventory corrected

2. Converter
- add converting Element into Element Shards
- add converting Element Shards into Element Dust
- add converting Element Dust into Element Shards
- add converting Element Shards into Element
- add Gasbags Bladder
- add converting all kinds of Feces into Snow Owl Pellets (for your Gacha)
- add converting Stone into (Raw) Metal
- add converting (all kind of) Gems into Stone
- add Blue Crystalized Sap
- add Red Crystalized Sap
- add Golden Hesperornis Egg

3. Black Pearl
- after crafting you get your paintbrush back
Matze [GER]  [author] 11 Mar, 2019 @ 1:37pm 
ETA to Version 4.2 16./17.03.2019
Matze [GER]  [author] 10 Mar, 2019 @ 9:34am 
ETA to Version 4.2 11./12.03.2019
Matze [GER]  [author] 9 Feb, 2019 @ 2:14am 
ETA to Version 4.2 week 8/9 2019
(Can't update my DevKit before)

Contens in v4.2
- new resources to craft in "Converter"
- new resources to craft in "Forge"
- some optimizations
Matze [GER]  [author] 27 Jan, 2019 @ 10:36am 
I'm going to add this in one/two week(s)
Bianca Roughfin 27 Jan, 2019 @ 9:33am 
@Matze Any plans on adding the Extinction resources? It would really help being able to create Elemental Dust on the Converter.

1 Elemental Shard = 10 Dust
1 Element = 1000 Dust
Matze [GER]  [author] 6 Jan, 2019 @ 11:37pm 
Ok, no problem ;-)
Oogbar 6 Jan, 2019 @ 10:40pm 
. . . I pulled a beach bob, and forgot to put the stack mods at the top... lol Problem solved. XD
Matze [GER]  [author] 5 Jan, 2019 @ 11:58pm 
You mean, that you get vanilla stacks although you use a stack mod? So, you have an issue with your stack mod, thats not my mod. My mod craftet vanilla resources and is thus compatible with every stack mod.

Try to do this (for singleplayer):

1. Desubscribe your stack mod
2. Delete all files in your mod folder (e.g E:\Steam\steamapps\common\ARK\ShooterGame\Content\Mods)
3. Subscribe your stack mod again
4. start the game and install your mod (that happen automatically)
5. Set your stack mod at first position in your mod menu

For server, it's the nearly the same way. Make sure that you delete all files of your mod before you install the mod again.
Oogbar 5 Jan, 2019 @ 10:14pm 
I believe something on my end is having issues. Your mod is now working properly again, but when I go to harvest materials, I am still getting vanilla resources, no matter what mod I am trying. I'll experiment some more, to see what is going on.
Matze [GER]  [author] 5 Jan, 2019 @ 3:46am 
I don't know, what you mean... I tried a lot of stack mods and at the moment i use the "Ultra Stacks" and everything works fine. So I can't understand your problem. Maybe you can describe it more precisely.
Oogbar 5 Jan, 2019 @ 1:42am 
Things will always happen, and things will always change. It was not the first, and it will not be the last of the issues. With continually evolving games and programs, ther will always be continually evolving issues.
With the mod down for the time being, it will be a temporary reminder of how anoying it is to try to craft with vanilla stack sizes, even in a crafting device with 600 slots. XD
*every stack size mod I have tried since the updates does not seem to work at all.
Matze [GER]  [author] 28 Dec, 2018 @ 7:25pm 
Unfortunately, I am only a "hobby programmer" and unfortunately everything is not free of errors and was not planned that way. Only when I uploaded the update and then started the game did I notice the problem. Unfortunately it was already too late.
Furthermore, I have already apologized in the patch notes for the radical changes.
Unfortunately, when I wrote this mod, I did not have much experience with modding and programmed many mistakes.
In addition, it is also difficult to give such announcements, as comments are only subscribed to, if you leave one or subscribe to him manually. You subscribe to the mod, but nothing else. In other words, if I had entered it here, then it would only have a handful of people read.
But of course I also liked to fix your bug.
In addition, it makes little sense to give the mod therefore a Dislike, since you should evaluate the mod and not the doing of the modders.
Matze [GER]  [author] 28 Dec, 2018 @ 7:19pm 
Leider bin ich nur "Hobby-Programmierer" und es läuft leider nicht alles Fehlerfrei und war so auch gar nicht so geplant.Erst als ich das Update hochgeladen und danach das Spiel gestartet habe,habe ich das Problem bemerkt.Da war es leider schon zu spät.
Des Weiteren habe ich mich in den Patch-Notes bereits wegen der radikalen Änderungen entschuldigt.
Als ich diese Mod geschrieben habe,hatte ich leider kaum Erfahrung mit dem Modden und habe viele Fehler programmiert.
Zudem ist es auch schwierig solche Vorankündigungen zu geben,da Kommentare erst abonniert werden,wenn man einen hinterlässt bzw. ihn manuell abonniert.Man abonniert die Mod, aber nichts Anderes.Mit anderen Worten,hätte ich es hier eingetragen,dann hätten es leider nur eine Handvoll Leute gelesen.
Aber auch deinen Bug habe ich natürlich gerne gefixt.
Zudem macht es wenig Sinn der Mod deshalb einen Dislike zu geben,da du die Mod bewerten sollst und nicht das Tun des Modders.
Aggroviking 28 Dec, 2018 @ 6:50am 
Downvote for forcing a huge material loss on every player using this mod since nothing can be recovered from reworked structures.
Such a mod rework should be announced BEFORE releasing to give players time to store their items in between somewhere else.
Matze [GER]  [author] 25 Dec, 2018 @ 7:25am 
Okay, danke. Notiere mir das Problem und versuche es zu fixen. Nur als kleine Info für dich (und andere), leider funktionieren noch nicht alle Mods 100%ig auf dem Extinction-DLC. Auch hier können Mods miteinander kollidieren und es muss nicht unbedingt ein bug meines Mods sein. Eine Beta des ADK liegt zwar vor, soll aber noch Probleme bereiten.
Aber trotzdem werde ich der Sache nochmal nachgehen.
Matze [GER]  [author] 25 Dec, 2018 @ 5:04am 
Hallo Aggroviking,

sämtliche Engram Entrys findest du im Ordner "Engrams" in dem Modordner (844663982) in deinem Modverzeichnis (in diesem Fall heißt das Engram "EngramEntry_IndustrialForge_Converter").

Da sowohl ich im Singleplayer als auch unsere Leute die Mod (die Refinery) auf dem Server im vollen Umfang nutzen und keinen "dezenten" Fehler feststellen können, wäre es nett, wenn du kurz beschreiben würdest, welcher Fehler dir aufgefallen ist, damit ich ihn ggf. fixen kann.

Vielen Dank im voraus.
Matze [GER]  [author] 16 Dec, 2018 @ 2:13am 
@ Sanitoeter
Ich kontaktiere dich mal über Steam, damit wir das Problem besser eingrenzen können (welche weitere Mods verwendet ihr auf dem Server etc.)
Sanitoeter 16 Dec, 2018 @ 1:09am 
Wir haben auf unseren Server einen kleiner Fehler gefunden. Wenn man das Engram für das PrimeMeat Jerky deaktiviert (OverrideNamedEngramEntries=(EngramClassName="EngramEntry_JerkyPrime_Converter_C",EngramHidden=true)) dann verschwindet bei jedem Serverneustart alles "normale" PrimeMeat Jerky.
Haben viele andere Dinge auch deaktiviert. Hier gibt es keine Probleme eben nur beim Prime.
Matze [GER]  [author] 9 Dec, 2018 @ 8:11am 
ETA to Update 4.2 uncertainly...

The ARK Dev Kit seems to make problems. There is a Patch for the new EX-DLC to get the full content. But it is not offcial, so I want to wait.
Matze [GER]  [author] 8 Dec, 2018 @ 4:05am 
Sorry, but I can't update this mod to Version 4.1 today. I have problems with my ARK Dev Kit and I can't fix the problem until tomorrow... (New ETA 09.12.2018)

But here you get the patch-notes for V4.1

- Freezer snaps oneself

- Magic Cake:
* Change Description

- Refinery:
* disabled Insulation
* add Metalingot
* add Gasoline
* add Charcoal
* add Spoiled Meat
* Slots increased to 500
* Change Inventory Description
* add Custom Name
* Health increased to 30.000
* Craftingcosts reduced

- Ice Cube:
* Change Description

- Converter`s Crafting Table:
* add Custom Name

- Congealed Gas Ball
* changed Craftingcosts
(Sulfur instead of Gasoline)

- Ice Tea an Super Ice Tea:
* Weight increased to 1 per Tea

Items from EX-DLC will add by the next update (ETA 14.12.2018)
Matze [GER]  [author] 7 Dec, 2018 @ 11:02am 
Update to Version 4.1 ETA 8.12.2018
(Without EX-DLC Items / Recourcen. ETA for this Update 14.12.2018)
GnubbelNubbel 27 Nov, 2018 @ 9:54am 
Bombastisch^^ Danke dir. denn lass ich mich mal überraschen ^^
Matze [GER]  [author] 27 Nov, 2018 @ 8:26am 
Update to Version 4.0 ETA 30.11.2018
Matze [GER]  [author] 21 Nov, 2018 @ 12:10pm 
Noch eben eine Sache...

Ich weiß gerade nicht, wie aktuell WildCard das ARKDevKit hat, aber unter Umständen kann es sein, dass ich die Extinction Dinge noch nicht mit einbauen kann. Es richtet sich an WildCard... was eventuell noch nicht vorhanden ist, kann ich dann nicht einbauen... nähere Infos gebe ich aber dann noch...

Trotzdem nochmal danke für das Verständnis. Es gibt (leider) zu wenig Spieler, die dieses Verständnis haben und eine Mod gleich schlecht reden / schlecht bewerten, nur weil es manchmal an Zeit / Hardware / Software hapert.

Danke und für alle Geduldigen zeigen alle meine Daumen nach oben (leider bzw. Gott sei Dank, habe ich "nur" zwei Daumen *lach*)
GnubbelNubbel 21 Nov, 2018 @ 11:51am 
Keine Eile. Jede Mod die erstellt und geupdatet wird is eig Luxus im Spel^^
aber es ist halt echt nervig das wenn man von den DLC so abgeschnitten ist ^^
Matze [GER]  [author] 21 Nov, 2018 @ 11:38am 
@ Aggro

Da haben wir überhaupt noch nicht drüber nachgedacht, dass man die Recoursen auch auf anderen Karten "benötigt" / gebrauchen kann...

@Gnubbel

Ist notiert und ich lasse mir ein paar Dinge für das Konvertieren einfallen. Versuche das am WE einzubauen und im Laufe der nächsten Woche als Patch hochzuladen :-)
GnubbelNubbel 21 Nov, 2018 @ 11:23am 
Ja wie kann ich denn bitte Blue gems oder green gems auf ragnarok herstellen ? oder die roten blauen harze? in die Vanilla recourcen interessiert es doch nicht. ich will die addon sachen auch auf anderen Karten benutzen ^^ auch Fungal oder Corruptet wood. Diese herzustellen ist im Converter noch keine Option. ^^
:steamhappy:
Matze [GER]  [author] 21 Nov, 2018 @ 11:12am 
Ok, ich danke dir. Ich werde es hoffentlich im Laufe der nächsten Woche einpflegen können. Danke für deine / eure Geduld ;-)
GnubbelNubbel 21 Nov, 2018 @ 11:08am 
Red Crystalized Sap, Blue Crystalized Sap, Fragmented Green Gem, Condensed Gas, Corrupted Nodule, Element Ore, Corrupted Wood, Scrap Metal, Scrap Metal Ingot, Silicate,Unstable Element, Unstable Element Shard ---> Wären die Recourcen von Extinction

Blue Gem, Congealed Gas Ball, Fungal Wood, Green Gem, Red Gem, --- > von Abreration.

Das Scrap Matal wird allerdings im Schmelzofen zu Scrap Matal Ingot umgewandelt. XD

die Coruptet Nodule können auch schon im Converter in Organisches und Normales Polymere umgewandelt werden. Wird wohl gleich Organisches Polymere gelistet ^^

so wären aber ALLE recourcen überall verfügbar^^
Danke dir für deine schnelle Antwort^^
(Die Schreibfehler sind kostenlos XD ):steamhappy: