Space Engineers

Space Engineers

Piloted Cockpits (Remote, Programming, & Cockpit)
119 Comments
nukeguard  [author] 20 Jan @ 2:02pm 
Maybe I could add a block type to that list and include the AI Movement block as one type so it would make it useful as a piloted cockpit that also moves the ship
nukeguard  [author] 20 Jan @ 2:00pm 
you're welcome :-)
the_stranger 20 Jan @ 11:33am 
OK, thanks for the reply nukeguard
nukeguard  [author] 18 Jan @ 6:47am 
It may be enhanced by AI enabled, but does not need it, they are just remote control blocks, this was made well before the AI blocks and really only made it so you had occupied seats. In description is block types.
the_stranger 17 Jan @ 3:32pm 
Does it need A.I. Enabled to work, is it enhanced by A.I Enabled or neither?
ZippyBandy 5 Feb, 2024 @ 6:14pm 
no works in my game
infra-dan-accelerator unit 84725 1 Sep, 2023 @ 10:24am 
like,without scripts.
infra-dan-accelerator unit 84725 1 Sep, 2023 @ 10:23am 
:steamsad: i want the AI included like in the pirate ships
nukeguard  [author] 1 Sep, 2023 @ 6:58am 
no, it's a remote control, so you can set it to follow waypoints, it does not have the new ai blocks in it, so they really are just pilot seats with a character in them.
infra-dan-accelerator unit 84725 31 Aug, 2023 @ 6:47pm 
does it actually control the ship?
Spartan-089 24 Apr, 2023 @ 7:38pm 
Would it be possible to get a version that is purely decorative? I play in a server that has cockpit limits for performance reasons.
BIV 30 Nov, 2022 @ 11:38pm 
A nice addition to the game to give it a better feel, not so lonely out there in the big black. I think they look good and have the added bonus of being interactive also. Great job mate.
nukeguard  [author] 29 Nov, 2022 @ 4:22pm 
that sounds great Arterial
ArterialSpray1066 29 Nov, 2022 @ 12:19pm 
Heya, long time subscriber.
Just wanted you to know that I am SO looking forward to abusing these no end once the AI blocks come out :p
MedvePapus 25 Nov, 2022 @ 11:13am 
Good enough for me, thanks for your work!
nukeguard  [author] 24 Nov, 2022 @ 12:16pm 
yes, still works, but does not have the newer control seats in it
MedvePapus 24 Nov, 2022 @ 10:19am 
is this still working?
xYenza 31 Oct, 2022 @ 10:35pm 
Would you consider making a separate version for DLCs?
nukeguard  [author] 11 Jun, 2021 @ 3:16pm 
If added, I won't add the DLC ones as then I would have to lock this behind DLC
Serža 10 Jun, 2021 @ 1:47am 
request for updated version with remaining cockpits + fix of black LCD panel on tablet of the passenger seat AI
nbp 24 May, 2021 @ 2:54pm 
ok thank you
nukeguard  [author] 24 May, 2021 @ 12:02pm 
now on mod.io
nukeguard  [author] 24 May, 2021 @ 11:38am 
I can upload to mod.io thanks, I had forgotten about this one not actually having scripts in it. So this one can work on xbox
nbp 24 May, 2021 @ 10:01am 
can I have permission to upload this mod to mod.io plz sir or can you upload this mod to mod.io plz
nukeguard  [author] 20 Nov, 2020 @ 12:11pm 
no, they have to be placed, unless one of the npc mods uses this and replaces cockpits
singleton30 20 Nov, 2020 @ 10:49am 
So are all NPC ships supposed to have these?
darkthought1 13 Jul, 2020 @ 9:16am 
Any chance to add the DLC cockpits?
Aggelus 14 Jan, 2020 @ 6:20am 
The OpenCockpitPilot block activating the "ScreenAreas" command rotates the axis in the opposite direction and the screen area is distorted and does not show the script correctly.
I did some testing and found the problem.
Aggelus 13 Jan, 2020 @ 2:05pm 
The remote control pilot is upside down, I use his MOD on my MODs and realize that the remote control pilot appears looking inside the ship instead of looking out of the ship.
Thank you for the work.
nukeguard  [author] 13 Jan, 2020 @ 1:01pm 
i have found out I missed some configs in sbc
also I saw the pink, will fix
Aggelus 12 Jan, 2020 @ 7:57pm 
The remote blocks are emerging from the opposite side, and the helmet is pink in color.
Aggelus 12 Jan, 2020 @ 7:55pm 
Could add the new blocks too, would be welcome.
Thanks.
Aggelus 12 Jan, 2020 @ 7:54pm 
The dead engineer's face is without the texture, appears with the purple face.
Some panels are not configuring to use the script.
DeAnti 8 Jan, 2020 @ 3:45pm 
cool thank you Nuke!
nukeguard  [author] 5 Jan, 2020 @ 4:10am 
I am working on this now, and adding another set of cockpits that use the cockpit type block.
Fvracer_x 4 Jan, 2020 @ 11:52pm 
I'm afraid this is also crashing my single player game. (latest version). Too bad too, I really wanted some "piloted" cockpits for my automated transport ships. Thanks for all your hard work!
Starnick 30 Dec, 2019 @ 2:08pm 
This isn't working on my MP server anymore (this and a bunch of other mods), I assume related to the error AngelMarc posted. The runtime error looks like this (the exception is caught):

2019-12-30 17:03:25.751 - Thread: 1 -> No definition 'MyObjectBuilder_RemoteControl/(null)'. Maybe a mistake in XML?
2019-12-30 17:03:25.751 - Thread: 1 -> Exception occured: System.NullReferenceException: Object reference not set to an instance of an object.
nukeguard  [author] 9 Dec, 2019 @ 2:59am 
I'll have to play with that, not sure if I can hide the character
Tyo Atrosa 8 Dec, 2019 @ 6:52pm 
I know i had asked this before, but what about a cockpit that looks like a Remote block, that just hides the pilot when they are inside and has a hidden conveyor port on the bottom just like the standard cockpit? or a small block variant that you can use to make a ship that looks like a drone but actually has a pilot.
AngelMarc 8 Dec, 2019 @ 12:34pm 
at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload)
MOD_CRITICAL_ERROR: Piloted Cockpits (remote block and programming block), in file:
MOD PARTIALLY SKIPPED, LOADED ONLY 6/6 PHASES, Following Error occured:
Object reference not set to an instance of an object.
nukeguard  [author] 21 Aug, 2019 @ 5:28am 
though I don't think the remote control block has screen controls, I think pb does though
Aggelus 19 Aug, 2019 @ 5:22pm 
Thank you friend.
Aggelus 19 Aug, 2019 @ 5:19pm 
It could get the materials through it, some fighters depend on to turn on a hydrogen thruster or reload machine guns.
nukeguard  [author] 19 Aug, 2019 @ 1:13am 
Oh yea, totally forgot about that screen update thing for these, I'll have to get on that.
Aggelus 18 Aug, 2019 @ 6:24am 
Will this MOD get updated? like panels might show standard scripts and cockpits could again be walkway blocks.
drmskr 1 Jan, 2019 @ 3:25pm 
Any chance on making the Wrist computer thing an access terminal? When having multiple CB/Remotes, it would be nice to access the block directly

@DMMWolf Agreed, I love using the MA Flight LCD with this mod, make a command deck look AWESOME!
DMMWolf 19 Oct, 2018 @ 4:50pm 
Also work really Nicely when Paired with MA Flight LCD
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1335527050
DMMWolf 19 Oct, 2018 @ 4:48pm 
Which by the way is awsome when making big capital ships, because you can fill your bridge up with maned stations that are Programming blocks and one or two 'Pilots' then sit in whatever modded chair you want in the captains position then command (ie control the remote) one of your pilots to fly the ship. Wish you had one like this where you added the models to Kolt command console stations maybe have one that acts as an antenne
nukeguard  [author] 3 Sep, 2018 @ 5:45am 
these are progamming blocks or remote control blocks, you can use scripts in the PB versions
Malignant 3 Sep, 2018 @ 1:22am 
Anyone know if a sensor or script will work on these to trigger text whem you get close?