Portal 2

Portal 2

Pocket
27 Comments
bullfrog 16 May @ 6:33am 
I was about to say "I'm not sure why this is in my queue and I'm playing it" but, looking at the last comment, it must be down to @Dark Rozen. Anyway, still a great puzzle :steamthumbsup: video 1 - probably intended solution.
Dark Rozen 15 May @ 3:55am 
I remember playing this a while back, and I played it again just now and still like it.
hub 8 Feb, 2021 @ 7:04am 
:cupup:
Aneonen 23 Nov, 2020 @ 10:28pm 
Nice puzzle! I enjoyed the exploration of the theme, and remembering that fizzlers are not quite so cruel in monoportal puzzles
bullfrog 10 Sep, 2020 @ 10:35pm 
Still a brilliant puzzle and I still haven't "seen a ‘pocket’ used quite like that"
Spider_Dawg 17 Aug, 2019 @ 11:11am 
Nice concept! Took me a minute to figure out the purpose of the pocket to bypass the fizzler , and another minute to figure out the use of the funnel. And another minute to figure out which trick to do first, and another minute to figure out which cube to "send up" first. And another minute to holler "it's a trap" when I went back with the laser redirection cube but without the weighted cube and another minute to re-generate the light bridge to go back for the weighted cube and another minute to just plain think it through. So that adds up to a bunch of minutes of fun. Thanks!
_galaxy 23 Jun, 2019 @ 10:36am 
Good puzzle! I didn't like that lazer part in the end though... figuring out the test chamber already had the player re-doing a ton of stuff, so that lazer only make he use a concept that he had already used before (to bring the lazer cube to the blue room) with no real challenge, since you already knew the concept. That button should have opened the exit door instead.
Petutski 3 Feb, 2019 @ 6:22pm 
Fun map! The trick is to decide which trick to use first!
Leo 3 Sep, 2018 @ 9:36am 
I see, I guess I'll have to go through the rest of your workshop someday to see for myself ;)
HugoBDesigner  [author] 3 Sep, 2018 @ 7:55am 
@leomievs Thank you! Back in the day, I used to explore visuals with Beemod a lot, which meant maps would more often than not look weird. Today I have a much more solid grasp on aesthetics and no longer feel like playing around with those (unless I'm using Hammer), so don't worry, my maps have gotten progressively tidier over time :P
Leo 3 Sep, 2018 @ 3:55am 
Very good map! The design is a bit odd-looking but maybe I'm just not used to your style. Anyway, great work!
Nobody No-One 21 Aug, 2018 @ 9:35am 
Very creative exploration of the pocket's many uses. Thumbs up.
Almisuifre 3 May, 2018 @ 3:45pm 
Nice idea, nice implemented maneuvers ! I also enjoyed the fizzler's ambiguity
As IVO said, refreshing puzzle ;)
bullfrog 1 May, 2018 @ 10:11pm 
Brilliant logic puzzle and great design. I don’t think I’ve seen a ‘pocket’ used quite like that before. Checked with official walkthrough and did as intended. Thumbs up and added to favourites :)
| \_/ () 29 Apr, 2018 @ 8:21am 
What a refreshing puzzle! Great job! :)
Mikeastro 1 Apr, 2018 @ 4:17pm 
Again quite creative
DeathWish808 16 Feb, 2018 @ 8:41am 
Another fave. Nice concept. I've only ever seen it used once before. This was much better.

https://youtu.be/b527d5dKb8U
jandlml 17 Oct, 2017 @ 6:38pm 
i really like your mono portal maps. everything works so well
HugoBDesigner  [author] 14 Oct, 2017 @ 8:13pm 
@Paul R for Really Not Very Good - The version they played is slightly different because the map was updated a few times after they've played in order to fix mistakes or unintended solutions. The intended solution and the core puzzle remain the same throughout, so it's not actually all that different ;)
Paul R for Really Not Very Good 14 Oct, 2017 @ 6:57pm 
Playthroughs by Quaternary, Nockscitney, and RectorRocks are a immediately obvious different version of this map and might not work on this version.
HugoBDesigner  [author] 13 Jul, 2017 @ 12:43pm 
Thanks, Funklord! I'm glad you enjoyed my collection! I *believe* I've fixed everything that could be broken in this map. There is one move that is unintended but it's pretty hard to pull off, doesn't always work, and doesn't skip much, so I'm not too worried about that.
Banhart 13 Jul, 2017 @ 11:27am 
Just finished playing all of your primary fire puzzles and i loved all of them! This one especially was really well done. I kicked myself for not reading the description first, like I've done for every other puzzle, or i might've found the solution faster lol. I'm pretty sure I solved as intended, so all of your fixes seemed to do the trick.
BehindPortal 17 Apr, 2017 @ 11:05pm 
awesome puzzle.
Rector 3 Mar, 2017 @ 8:46am 
I used the funnel this time!
Playthrough video
Rector 24 Feb, 2017 @ 7:16am 
Uhh....what was the funnel for?
Playthrough video
quat 21 Jan, 2017 @ 10:02am 
I might have brokeded it https://youtu.be/wgrQF4o8rCs
TeamSpen210 17 Jan, 2017 @ 8:59pm 
So I solved this without the funnel, or that side of the upper section entirely. I just put the normal cube on the button at the start, brought the laser cube through the fizzler via the "pocket", then recalled the original cube. Then I used the plate to return and recalled the laser cube again to activate the catcher. To fix that, maybe add another laser & catcher instead of the button, placed in an alcove such that you can't hit portal surfaces or the other catcher.