RimWorld

RimWorld

MedicalDrugs
47 Comments
Bane882266 8 Jun, 2021 @ 2:47pm 
Sad mod noises.
Belial03 14 Nov, 2017 @ 8:11am 
oh dang!
Brassqund  [author] 10 Nov, 2017 @ 6:00pm 
I am sorry, I am not working on mods of this game anymore.
At least not for a time.

Also, to be able to use medicine item without bed, I need to changed
c# code and this is above my present knowledge.
Belial03 10 Nov, 2017 @ 2:46pm 
make the injection of morphine to downed pawns without bes happen please! i want to recreate a bit of ww1 and 2 action
"The" SeanMacLeod 21 Jul, 2017 @ 5:03pm 
....but "releaf" has two e's, just like "relief"......
c4bombexpert 20 Jul, 2017 @ 9:55pm 
Ok cool beans. So far the only thing I've jotted down is 'Pain Releaf Powder' which should be 'Relief' with an 'e'. Everytime it's mentioned in game in all the bills and descriptions and operations it's 'releaf' so I think that's an easy fix for ya, just to replace all instances of it with Relief. I'll read through everything again and see if there's anythign else. Cheers!
Brassqund  [author] 11 Jul, 2017 @ 7:52am 
@Jan Michael Vincent:
That would be a big help.
English is not my first langage and I make a lot of mistakes when using it :')
c4bombexpert 11 Jul, 2017 @ 12:20am 
Excellent stuff man. It's so nice having alternative medicine options for when you don't start with someone who can grow heal root right off the bat. There are some spelling mistakes in the different descriptions and job titles. If you want I could make a list for you. If no, no worries. Loving the pain med flowers.
Punished 20 Jun, 2017 @ 1:04am 
Heres a wild suggestion

Luciferium on steroids
xerator 4 Jun, 2017 @ 3:35am 
id love a sleeping pill that lasts 3 days. sometimes its best to sleep trugh the pain
Daniel_USA 29 May, 2017 @ 12:42pm 
anesthesia is in the game now.
Brassqund  [author] 29 May, 2017 @ 10:45am 
Updated for version 0.17.
If you got a bug/error, let me know.

Link to the older version in the description.
Brassqund  [author] 25 May, 2017 @ 6:56am 
I am making backup and add link for the 1.6 version for all my mods.
I am starting test to see if I had to actually change stuff to make it work on a.7
Brassqund  [author] 24 May, 2017 @ 9:03pm 
It could be pretty soon... or just monday.
All depend what I have to do to update it.

I have no time to test (or even check the new version code)
so this will be for later. (work, work, work)
NateRate the Narrate 24 May, 2017 @ 5:26pm 
Alight, time for the big question: ETA on A17?
Brassqund  [author] 22 Feb, 2017 @ 5:07pm 
UPDATE:
- Heat resistance powder: Slightly more comfortable in hot temperature but
you are more vulnerable to cold.

-Anoato Herb is a new crops that you can use to make heat resistance powder
in the crafting spot.

-Cold resistance powder: Slightly more comfortable in cold temperature but
you are more vulnerable to heat.

-Ice rose is a new crops for making cold resistance powder in the crafting spot.
DrakeWarrior 21 Feb, 2017 @ 3:05pm 
Realy like these ideas! I feel sorry for couple of my pawns, that have more than 20% of pain after some Reaper battles.
And now they can finaly get their relief! Sad, though, that it is just 5%.

Can multiple uses actualy multily effect? By the cost of... not sure, feeling dizzy a bit afterwards? Or temporary liver damage, that can become chronic (permanent) if used each day in more than one dose?
(so, 2 doses = risk of eventual permanent light damage, 3-4 doses = risk of eventual hard damage / problems with health at old age)
DrakeWarrior 21 Feb, 2017 @ 3:05pm 
Also about adrenalin. I thougbt of 2 solutions to the problem of realy unrealistic meat usage.

1. New recipe at butchering table.
Requirements = medicine 10 (or put your value here).
Ingredient = corpse.
Result = Adrenaline gland.
(You may allow only some big animals. Or even better - make all corpses have different amount of adrenaline harvested.)

2. Change existing "butcher corpse" action to give you adrenaline glands. Hovewer, it will not be dependent on medicine skill, and may conflict with other mods.
Brassqund  [author] 21 Feb, 2017 @ 7:25am 
What's next?

-Flowers which can be used to craft drugs to make pawn more comfortable
in heat/cold. Those drugs will be a lot weaker vs those of this update
but they will be craftable and less dangerous.

-Drugs to reduce the social fighting, useful if you got some traits
that increase it.

-Even more!!!!
Brassqund  [author] 20 Feb, 2017 @ 7:46pm 
UPDATE!!!!!
-Cold and heat resistance drugs: Make your pawn more confortable to heat/cold for
a short period of time. Walk naked in the ice or fight fire in extreme temperature
with no problem! (but you can get damage from fire) Extremly powerful, its effects is pretty short
and you can only buy them. (present price could be changed in futur)
IMPORTANT: Taking both of those drugs in the same time can make you overdose.
Using them too much can also give you cancer... use it with moderation.

-Psychic resistance drug: Reduce your sensibility to psychic attack
of 50%. When affected by this drug, your pawn is a little more in "his own world",
slightly reducing his perception and social skill. Last two days.

-Toxic resistance drug reduce the toxic buildup in your pawn during
toxic fallout of 40% for three days. May cause light headache and
dizziness
Brassqund  [author] 16 Feb, 2017 @ 1:07pm 
Good news!
By checking the xmls, the dll and trying (failing) a lot, I was able to made a drugs
that increase heat or cold resistance!!!

I still need to balance it and to make some textures but it works!!!!!
Sadly, for the next 4 days, I will be really busy irl so I am not sure when I will be
able to release it... Anyways. I wanted you to know it.

Have a nice day/night.
тетеря, блин 16 Feb, 2017 @ 4:50am 
may be something like wakeup + luciferium or wakeup + %any_other_component% would be better? it just doesn't seem right to waste a barrel of meat without a leftover. however, good idea.
Brassqund  [author] 15 Feb, 2017 @ 6:23pm 
@July@5am
Adrenaline can be made artificially in labotary...
but before, it was "made" using adrenal glands of animals.
Meat was the easiest way to do that IG...
and I choose the bear because they are in most maps. (grizzly and polar bear)

Of course, I could made a new action that slay the animal to
get "glands" that doesn't worth a lot of food (or not at all) and
make you able to made adrenaline using it but...
That would be way too complex for me.
Maybe I will change that once I know modding better.

I hope people still enjoy this addition, even if this is...
particular.
тетеря, блин 15 Feb, 2017 @ 5:25pm 
…but why meat?
Brassqund  [author] 8 Feb, 2017 @ 5:11pm 
UPDATE
-Adrenaline is now craftable.
You need a druglab and 25 bear meats (grizzly or polar bear)
It takes a lot of work to craft it.

Thanks to chaos Legion for the idea.
Chaos Legion 8 Feb, 2017 @ 6:09am 
Warg meat!!! Grizzly also works. That should cover most biomes.
Brassqund  [author] 7 Feb, 2017 @ 7:15pm 
Maybe I could add a research that make you able to do adrenaline from
some kind of meats. You would had to sacrifice food to get a little of adrenaline.
Chaos Legion 7 Feb, 2017 @ 5:44pm 
Butchering manhunting "crazy" animal for adrenaline would make perfect sense. No idea how to implement it though.
Brassqund  [author] 7 Feb, 2017 @ 1:02pm 
I made some research and in real life, this is mostly extracted from
cattle, pigs and sheeps. And you can't "milk" it. You need to actually kill the animals
and get the adrenal glands. They can also making it in laboratory.

Of course, this is just a game... but I still want some reaslism.
I wonder if I can make people extract it when "slaying" an animal...

I will check this out.
Chaos Legion 7 Feb, 2017 @ 8:17am 
I wonder if it is possible to "milk" certain domestic animals for adrenaline. Trumbos ? Muffalos?
Brassqund  [author] 5 Feb, 2017 @ 12:18pm 
As I am writing this, 100 people are subscribe to this mod!
Thank you everyone!
Chaos Legion 30 Jan, 2017 @ 8:11am 
Nice !!
Brassqund  [author] 29 Jan, 2017 @ 8:46pm 
-You can now plant Conoro flowers which can be crush into pain relief powder using the crafting spot.
-Morphine can be craft in the drug lab with 4 pain relief powder.
-Short effect anesthesia can be crafted in the drug lab with 1 pain relief powder and 1 herbal medicine
-Long effect anestheria can be crafted in the drug lab with 2 pain relief powder and 2 hebal medecine.
-Some market value got changed. (I don't want you to be rich too quickly :p)
-Adrenaline still can't be craft.

There is no new research needed for those new craft but
you need the drug lab reseach for the anesthesia and the morphine crafting,

All recipes can be changed in the futur.
Chaos Legion 24 Jan, 2017 @ 10:03pm 
How about drugs that changes psychic perception ? Having a bad drone? Make a shot and ready to go.
Chaos Legion 24 Jan, 2017 @ 9:59pm 
@Brassqund Cam't say for sure as its a hardcore world, but I would say he didn't have chemical interest as I usually keep an eye on this trait.
Brassqund  [author] 24 Jan, 2017 @ 4:27pm 
UPDATE
-Add Pain relief powder. It reduce the pain of 5% for a day. It is not a lot but it is cheap
and didn't have addictiveness or after effect. Really useful for chronic pains like scars.
-Remove addictiveness of anesthesia
-For the anesthesia, short and long term were renamed long and short effect
-Maybe some things I forget ^^'

What's next:
A way to craft the new drugs. (but maybe an other drug if I got some idea)
Brassqund  [author] 24 Jan, 2017 @ 1:15pm 
Anestesia got a addictiveness of 0.01 and you need to have tolerance of 100%
to have a chance of being addicted.

And this is not a hard drug but a medical one so they shouldn't use them for pleasure
(it gives 0 mood) Did he have a trait like chemical interest?

Maybe I should remove the dependancy for that drug.
Chaos Legion 24 Jan, 2017 @ 11:21am 
one of my guys somehow got anestesia dependancy and got a shot of a long-term one in a freezer. It knocked him out in a seconds. Rescue was uncklickable for some reason so he he bled to death from all those frostbites.
Brassqund  [author] 20 Jan, 2017 @ 8:19pm 
Update here for you.
I didn't have a lot of time so some stuff could be change in the futur:

-Add of Anesthesia. There is two version of it. A short term one and long term one.
They put the user unconscious. Once they wakeup, they will feel dizzy and may
puke a little but they will be fine after a couple of hours. (long term got a longer side effect too)

-Morphine malus are slightly reduce.

-Minor stuff.


I hope you like it!

Ps: I notice too late "short" and "long" term were not the best name for them...
what is your opinion about that?
Brassqund  [author] 19 Jan, 2017 @ 7:34pm 
@I Like Turtles!
I like the idea. I am going to work on it if I got enough time.
But one thing. I can make it work for animals, but only the tammed one.
The game take administering drugs like an operation. That mean you need
a bed and you can only do that on your own pawn (colonist+tamed animal), prisonners
and probably guest (I am not sure, I didn't try). You can't use it on random animals.
Ferm 19 Jan, 2017 @ 6:44pm 
Please Please please add a drug to keep a creature unconsious. I realy need a mod that adds one
Chaos Legion 18 Jan, 2017 @ 12:38pm 
some kinds of vaccina to kill certain diseases faster then before or right away. cold-heat tolerance drugs. slower metabolism for hungry days. vitamins for everyday use (drug policy tab) that make something good. like +2% everything or has a small chance to regenerate scar. Medicine for everyday therapy for people with non-batle deseases. Again like a pill or injection for, say, dementia with a small chance to heal it or make a remission to previous stage. Ideas are not a real problem so good luck and have a burning passion for your programming skill !!!!
Chaos Legion 18 Jan, 2017 @ 12:14pm 
also some kind of blood-stoping agent comes into my mind. detox for fallouts. and everything that simulates bionic enhancments but cheaper and for limited time and for adddiction cost.
Chaos Legion 18 Jan, 2017 @ 12:10pm 
maybe there is a way to make "drug belt". Wearable stuff that has limited uses or something like that. Something like forcefield thingy. no idea how you would use it though.
Brassqund  [author] 18 Jan, 2017 @ 10:01am 
If I find a way to be able to administer drugs to downed people without the need of bed, that would be already great. You can always put a temporary sleeping spot near the combat area but this is not the best. Being able to choose what the pawn can carry would be great too. Not only to make the medic more efficient but to do self administing.
Chaos Legion 18 Jan, 2017 @ 8:45am 
battle drugs. if you make it so they can administer it to themselves and add more drugs and production chain.. it would be simply awesome.
kdjdigimon 18 Jan, 2017 @ 12:16am 
...left for dead?