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At least not for a time.
Also, to be able to use medicine item without bed, I need to changed
c# code and this is above my present knowledge.
That would be a big help.
English is not my first langage and I make a lot of mistakes when using it :')
Luciferium on steroids
If you got a bug/error, let me know.
Link to the older version in the description.
I am starting test to see if I had to actually change stuff to make it work on a.7
All depend what I have to do to update it.
I have no time to test (or even check the new version code)
so this will be for later. (work, work, work)
- Heat resistance powder: Slightly more comfortable in hot temperature but
you are more vulnerable to cold.
-Anoato Herb is a new crops that you can use to make heat resistance powder
in the crafting spot.
-Cold resistance powder: Slightly more comfortable in cold temperature but
you are more vulnerable to heat.
-Ice rose is a new crops for making cold resistance powder in the crafting spot.
And now they can finaly get their relief! Sad, though, that it is just 5%.
Can multiple uses actualy multily effect? By the cost of... not sure, feeling dizzy a bit afterwards? Or temporary liver damage, that can become chronic (permanent) if used each day in more than one dose?
(so, 2 doses = risk of eventual permanent light damage, 3-4 doses = risk of eventual hard damage / problems with health at old age)
1. New recipe at butchering table.
Requirements = medicine 10 (or put your value here).
Ingredient = corpse.
Result = Adrenaline gland.
(You may allow only some big animals. Or even better - make all corpses have different amount of adrenaline harvested.)
2. Change existing "butcher corpse" action to give you adrenaline glands. Hovewer, it will not be dependent on medicine skill, and may conflict with other mods.
-Flowers which can be used to craft drugs to make pawn more comfortable
in heat/cold. Those drugs will be a lot weaker vs those of this update
but they will be craftable and less dangerous.
-Drugs to reduce the social fighting, useful if you got some traits
that increase it.
-Even more!!!!
-Cold and heat resistance drugs: Make your pawn more confortable to heat/cold for
a short period of time. Walk naked in the ice or fight fire in extreme temperature
with no problem! (but you can get damage from fire) Extremly powerful, its effects is pretty short
and you can only buy them. (present price could be changed in futur)
IMPORTANT: Taking both of those drugs in the same time can make you overdose.
Using them too much can also give you cancer... use it with moderation.
-Psychic resistance drug: Reduce your sensibility to psychic attack
of 50%. When affected by this drug, your pawn is a little more in "his own world",
slightly reducing his perception and social skill. Last two days.
-Toxic resistance drug reduce the toxic buildup in your pawn during
toxic fallout of 40% for three days. May cause light headache and
dizziness
By checking the xmls, the dll and trying (failing) a lot, I was able to made a drugs
that increase heat or cold resistance!!!
I still need to balance it and to make some textures but it works!!!!!
Sadly, for the next 4 days, I will be really busy irl so I am not sure when I will be
able to release it... Anyways. I wanted you to know it.
Have a nice day/night.
Adrenaline can be made artificially in labotary...
but before, it was "made" using adrenal glands of animals.
Meat was the easiest way to do that IG...
and I choose the bear because they are in most maps. (grizzly and polar bear)
Of course, I could made a new action that slay the animal to
get "glands" that doesn't worth a lot of food (or not at all) and
make you able to made adrenaline using it but...
That would be way too complex for me.
Maybe I will change that once I know modding better.
I hope people still enjoy this addition, even if this is...
particular.
-Adrenaline is now craftable.
You need a druglab and 25 bear meats (grizzly or polar bear)
It takes a lot of work to craft it.
Thanks to chaos Legion for the idea.
some kind of meats. You would had to sacrifice food to get a little of adrenaline.
cattle, pigs and sheeps. And you can't "milk" it. You need to actually kill the animals
and get the adrenal glands. They can also making it in laboratory.
Of course, this is just a game... but I still want some reaslism.
I wonder if I can make people extract it when "slaying" an animal...
I will check this out.
Thank you everyone!
-Morphine can be craft in the drug lab with 4 pain relief powder.
-Short effect anesthesia can be crafted in the drug lab with 1 pain relief powder and 1 herbal medicine
-Long effect anestheria can be crafted in the drug lab with 2 pain relief powder and 2 hebal medecine.
-Some market value got changed. (I don't want you to be rich too quickly :p)
-Adrenaline still can't be craft.
There is no new research needed for those new craft but
you need the drug lab reseach for the anesthesia and the morphine crafting,
All recipes can be changed in the futur.
-Add Pain relief powder. It reduce the pain of 5% for a day. It is not a lot but it is cheap
and didn't have addictiveness or after effect. Really useful for chronic pains like scars.
-Remove addictiveness of anesthesia
-For the anesthesia, short and long term were renamed long and short effect
-Maybe some things I forget ^^'
What's next:
A way to craft the new drugs. (but maybe an other drug if I got some idea)
to have a chance of being addicted.
And this is not a hard drug but a medical one so they shouldn't use them for pleasure
(it gives 0 mood) Did he have a trait like chemical interest?
Maybe I should remove the dependancy for that drug.
I didn't have a lot of time so some stuff could be change in the futur:
-Add of Anesthesia. There is two version of it. A short term one and long term one.
They put the user unconscious. Once they wakeup, they will feel dizzy and may
puke a little but they will be fine after a couple of hours. (long term got a longer side effect too)
-Morphine malus are slightly reduce.
-Minor stuff.
I hope you like it!
Ps: I notice too late "short" and "long" term were not the best name for them...
what is your opinion about that?
I like the idea. I am going to work on it if I got enough time.
But one thing. I can make it work for animals, but only the tammed one.
The game take administering drugs like an operation. That mean you need
a bed and you can only do that on your own pawn (colonist+tamed animal), prisonners
and probably guest (I am not sure, I didn't try). You can't use it on random animals.