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prop_rocket_tripwire but does not have the same functions as in Portal 1.
Thanks for your encouragement
With a funk_tank , the same as wheatley so that it always looks at you.
@unowninator - It helps at the next part.
The turret is parent with a "tank_train", maybe a bug !
This is exceptional work! Please continue making these maps.
Yes there is a resemblance, but the turret does not move in Portal 2 therefore obliged to have walls at 45 ° therefore same system.
It is true that I have concentrated a great deal on esthetics and that I have been influenced by some maps that I could play before.
It was not the principle, I apologize (thank you for your remark)
Thank you.
I try to find the new system without distorting the original game.