Hotline Miami 2: Wrong Number

Hotline Miami 2: Wrong Number

[Demolition - Remake] (The Rat, 4 Floors, Medium-Hard Difficulty)
39 Comments
Pgee.13 1 Feb, 2023 @ 3:23pm 
meh, not bad.
DytheftDt 13 Nov, 2021 @ 11:17pm 
Интересный факт, Рихтер может ломать хрупкие стены топором :)
Ren Is Away; 20 Aug, 2018 @ 10:00pm 
you should be fucking ridden of your steam account for making an already horrible level even worse
Astral Disaster 20 Nov, 2017 @ 1:33am 
It is better than the original I will say that and as I learned from movies the remakes do not have the flare the original had but this is what demolition should have been at the first floor not some ragefest.
fedja 22 Aug, 2017 @ 7:35am 
This is honestly one of the best levels The Workshop has to offer, the changes and visual flair you added to the already existing Demolition floors was welcome and the extra floors were great and kept the flow of the remade floors rather well. I especially liked the last floor!
DOOM 26 Jun, 2017 @ 7:52pm 
This level's awesome! I need a way to replace the original level with this one :Horse:
CL-K4N 17 May, 2017 @ 1:49pm 
very well made, i think this is what the original level should have been like. Great Job!
cdrive1 12 Mar, 2017 @ 11:42am 
Out of all the Richter Levels, this and the Prison Break weren't TOO bad *Only the first floor of the original map here was painful but at least you could PLAN that one pretty consistently*
Chiba 24 Jan, 2017 @ 9:48pm 
thank you!
mvfoley  [author] 24 Jan, 2017 @ 9:40pm 
@NOIZMAKR, Link for Cursor [www.dropbox.com] Also make sure if you use it in a level or campaign, to credit the author Kengu2003 .Thanks.
Chiba 24 Jan, 2017 @ 9:32pm 
download to the cursor?
mvfoley  [author] 21 Jan, 2017 @ 6:01pm 
@fgod, thanks! Defintely one of my favorites too.
- NARC
- The Rumble
- Remorse
All very good
friendly ass juggernaut 21 Jan, 2017 @ 2:55pm 
my favourite level from hm2, made better
narc 4 lyf
mvfoley  [author] 21 Jan, 2017 @ 2:41pm 
@Mithfayce, thanks! This is my favorite level from HM2 and I thought a remake would be cool for it. Glad you enjoyed it.
Mithfayce 21 Jan, 2017 @ 10:29am 
Great level. You took an already interesting idea and made it better.
payder 21 Jan, 2017 @ 7:04am 
@mvfolevh
yeah
mvfoley  [author] 20 Jan, 2017 @ 2:19pm 
@Vledmor, haha nice one. I don't think I've tried yet
mvfoley  [author] 20 Jan, 2017 @ 8:02am 
@adrianodie, that's actually a really good observation. If I were to keep the normal lighting in certain areas I felt like it would almost be too bright. Also, it would look like that specific room had lighting from the inside and not that it was coming from the night sky. Idk, I just felt like it would look better as it is. I truely wish I could incorporate realistic dynamic lighting in levels, but I'll try my best! Thanks.
mvfoley  [author] 20 Jan, 2017 @ 7:54am 
@Jacket|50B, the broken ceiling corners replace the PowerPlantPipes in the editor. Since their normal properties are that you can walk under them, this stays the same way with the broken ceiling corners. Thanks.
blxxdpxrn 20 Jan, 2017 @ 2:02am 
Thanks, its amazing.
Zen Advent 20 Jan, 2017 @ 1:41am 
this is just a critcism because I seem to notice it ( its a small one but I am detailed about everything in the game) in the last floor you gave the perfect detail that there is a big hole on the roof with rain coming in what would help is giving a bit of lighting since in the start you are outside there is light so its kinda weird that there is a hole that rain can come in and there is no lighting.
vulpvulpes 20 Jan, 2017 @ 1:11am 
Do you at know what object the ceiling replaces?
mvfoley  [author] 19 Jan, 2017 @ 6:06pm 
@Cam, thanks man. Glad you liked it!
Camb0d 19 Jan, 2017 @ 6:01pm 
Good stuff man, I loved it.
mvfoley  [author] 19 Jan, 2017 @ 5:06pm 
@Ричард, no problem! So basically I added rain and a darker level background to start. For the first floor I put in those two rooms near the elevators. On the 2nd floor, I also added 2 rooms on the side when you first come up. The 2nd floor originally had just a one tile color and sort of lacked detail. I really put in a lot of detail to each floor and slightly moved enemies around a bit.

- There is also some dynamic lighting on the 2nd and 3rd floor. The original level only has 2 floors, but for this remake I made the 3rd and 4th floor entirely from scratch, but still capturing that dark level setting. Small mods were put in like changing the black dogs to German Shepherds and putting in the Ammunition crate floors that aren't available in the main editor. Sorry for the paragraph, thanks.
blxxdpxrn 19 Jan, 2017 @ 1:33pm 
Sorry, i know english very bad, so, can you say, what happend in this remake? (mods?)
mvfoley  [author] 19 Jan, 2017 @ 10:34am 
@Plank, u know it bby
mvfoley  [author] 19 Jan, 2017 @ 10:34am 
@Paydayer, haha I agree. I would say Medium difficulty for Veteran players and Hard for casuals.
mvfoley  [author] 19 Jan, 2017 @ 10:34am 
@adrianodie, thanks for feedback man.
mvfoley  [author] 19 Jan, 2017 @ 10:33am 
@Jacket|50B, unfortunately the broken ceiling mod isn't available for public use. Sorry about that. Thanks for the comment though!
Pears 19 Jan, 2017 @ 9:09am 
Legit v good
ihop employee 19 Jan, 2017 @ 8:30am 
Dynamic Lightning tee-em
ars3nicCatnip 19 Jan, 2017 @ 6:57am 
Awesome level m8
Campaign when
payder 19 Jan, 2017 @ 4:21am 
good, but it`s really not hard
Xdtau 19 Jan, 2017 @ 2:17am 
Great level design
Zen Advent 18 Jan, 2017 @ 11:57pm 
this is what the original should be nice level to detail I especially like how the last floor was built at first I thought you forgot to to mark the area but looking closely you really stick to the detail
vulpvulpes 18 Jan, 2017 @ 11:43pm 
Very bloody good.
Is there a DL for those ceiling corners?
fermented bong water 18 Jan, 2017 @ 11:40pm 
This was fuckin' amazing, holy shit.
I look forward to seeing more from you in the future!