Arma 3
CTRG Mod
107 Comments
mongchat 13 Oct, 2022 @ 8:53am 
a real shame that the CTRG GL rig hasn't been made a vanilla asset yet. pretty please bohemia :ALTIS::AAF:
Khaizer 14 Dec, 2021 @ 10:12pm 
I wanna take time to write this down to say, GOOD JOB. I really appreciate your work here and even if it's just a simple design I know it's hard enough because of Arma. But you still did it, Good Job and Thank You for this Mod.
Rookie 18 Oct, 2020 @ 7:50am 
@Kydoimos - I saw those myself, I'm extremely happy that you are one of the devs still working on Arma, as your one of the most talented guys I've seen in the modding community to date. Congrats on getting your textures and assets moved to vanilla (although it was a shame we didn't get to see the retexture of the vest and two guns in the mod) and I'm happy to know that you still care about your previous mods!
Kydoimos  [author] 18 Oct, 2020 @ 3:17am 
@Rookie - hiya! That is indeed a shame to hear! I'll endeavour to look at this some time when I'm between (official) projects. Thanks for letting me know. At least now some of the assets are vanilla with 2.00 update :) :FIA:
Rookie 17 Oct, 2020 @ 2:18pm 
By the way to anyone wondering, the showcase is now no longer playable and completely broken unfortunately. Your character just spazzes out and you get a bunch of script errors. Shame really
GeneralKong 27 Jul, 2020 @ 5:26am 
Hello Kydoimos, I was wondering that, considering you are now a Bohemia dev, is there any chance that we might see the assets you made in here, your Eden mod, and Resist, added as free goodies to Arma 3?
Roach 15 Dec, 2019 @ 12:36pm 
@Kydoimos - hey dude, could i re-upload this with a Sign in key? love the changes made and i absolutely need this on my server. great work dude :)
江中小舟 4 Aug, 2019 @ 8:51pm 
Hello! Sorry I don't know what happened.......I meet with many bugs. Miller just can walk slowly,when I want switch to telescope, Miller swim in the air! There are also many amazing bugs. Could tell me how can I solve it ?Please.
Kydoimos  [author] 26 Jul, 2019 @ 11:11am 
@SingABrightSong - I have indeed been quite busy :D But thanks for the kind words! Yes, I'd certainly love to add some more goodies to this one, but I tend to be more focused on official fixes and extras :) I know some great community artists, so I'll ask if they'd be interested in supplementing some new additions - otherwise, it'll probably be quite a wait, I'm afraid! I still have all this mod's data to hand, so I won't rule it out, though. :NATO:
SingABrightSong 25 Jul, 2019 @ 5:34am 
Hello! Quite pleased with this particular mod! I imagine that you're quite busy with the impending release of the Contact DLC, which I understand you had some hand in creating, but if and when you do take the time to work on this again, I did notice that the CTRG "dazzle" weapons actually lack a tropical variant, including the dazzle MAR-10 added by the Marksmen DLC.
Vermin 5 Jun, 2019 @ 10:20am 
So is this fixed as of now or has it been given up on?
LolMongolia 30 May, 2019 @ 4:21am 
Can confirm; if you even kill any of them, no animation plays and they just die in their previous animation state. Character also randomly plays unconscious animation and such. Also randomly glides to the right at about 2:30 o clock direction.
LolMongolia 30 May, 2019 @ 4:19am 
Having the same problem here, in the virtual arsenal you'll see that everything's extremely confused and your character spazzes out when you try to move around + the target AI keeps crouching and standing up, which doesn't happen normally.
Blackstone 21 May, 2019 @ 8:45am 
Something in this mod is interacting badly with the game, presumably with an update made since December since nobody then mentioned issues. When the mod is loaded, infantry movement across Campaign, Scenario, and Editor missions breaks. Characters are forced into a walking pace with weapons lowered, and will respond to control inputs by alternately stopping, changing stance, or moving in a random direction with no correlation to the control pressed. After unloading the mod, movement returns to normal.

If this is a known bug, or if there is an easy fix I am overlooking, please let me know. Thanks!
SeaCaptainJim 25 Dec, 2018 @ 6:06am 
BIS really aught to buy your work and simply fold it into the full vanilla game - love your work

therobloxskilleryt 28 Oct, 2018 @ 9:42am 
Any cars for them or helicopters which does not need DLC?
Kydoimos  [author] 14 Jul, 2018 @ 4:49am 
@Lavernius Regalis - Hi, there mate! Ah, yes, as an in-house employee, I'm not eligible for the community DLC partnership; although, as an external contractor (a bit like B01), this may have been an option. However, as an in-house employee, everything I'm working on is official content :P It's just that the creative direction is a team process; which is great! Having a lot of fun with the team in Amsterdam. The only downside is, not so much time for community projects (but - I'll still be doing bits here and there!) :FIA:
Lavernius Regalis 9 Jul, 2018 @ 6:05pm 
I must ask: if you're working in-house with Bohemia, and in light of B01 making the Jets DLC, what are the odds you might be able to work with BIS to release some content officially?
Kydoimos  [author] 6 Apr, 2018 @ 1:09pm 
@GhostDarkAngel / Mentalyx / NinjaDemon05 / AClarin117 - Thanks guys! So pleased to hear you all enjoyed it :) Currently working in-house with Bohemia now in Amsterdam, so community projects are on the backburner (a little bit) - but I do plan to keep an oar in! :D Thanks for subscribing! :NATO:
BelgianSuccubus 6 Apr, 2018 @ 3:50am 
This should become an official mod of arma 3, not some workshop thing. I love it, the showcase is wunderful, I love the Brittish accent you added. Great job in making this, keep going! :NATO:
Sly 2 Mar, 2018 @ 3:53am 
Its awesome mate. Thanks alot :D
Ninja-454 11 Sep, 2017 @ 8:18pm 
Always love more CTRG kit, Kydo! Cheers mate!
d-clarence 6 Sep, 2017 @ 11:37am 
I gotta say, I love this mod!

The scenario is well put together and quite replayable, and giving us quite the arsenal to choose from is a nice touch. As for the additional content, reskinned vests & weapons, I found them quite well put together.

My only request would be for the custom-made CTRG Carrier Rig to have a no-flag option. Otherwise, great mod!
Kydoimos  [author] 9 Jul, 2017 @ 11:11pm 
@Rookie - hi mate :) I'm pretty sure I released it somewhere! It was kinda under the radar :P Maybe on BIS forums? I'll check for you :NATO:
Rookie 15 Jun, 2017 @ 6:43pm 
Hey, I'm noticing some old artwork for a mod called Arma 3: Medals from a few years back. Was this mod uploaded to Armaholic, some other site, or did you simply stop devolpoment? <3
Mogelix (AU) 3 Jun, 2017 @ 1:05am 
I apologize, this was merely a incompatibility.
Kydoimos  [author] 2 Jun, 2017 @ 8:22am 
@Mogelix - thanks mate, I'll take a look at that at some stage :)
Mogelix (AU) 30 May, 2017 @ 3:20pm 
\ctrg_mod\icons_f_sa\ctrg_mod_logo_small_ca.paa

Error on starting zues.
misfold 4 May, 2017 @ 2:01pm 
Any chance you could retexture a backpack or two to fit with the camo? maybe a light and a heavy backpack. The textures look great, really high quality, thank you!
Kydoimos  [author] 4 May, 2017 @ 8:20am 
@Shadowhawk668 - at some point, yeah, sure :D
Shadowhawk668 3 May, 2017 @ 1:06pm 
Could you make units for the CTRG faction that wear this gear?
Kydoimos  [author] 30 Apr, 2017 @ 3:17pm 
@Sokol - ah, lol - good point! I didn't update the Steam page! :P

@Bonka Bruck - thanks, man! Really pleased you liked the mod! Makes all that work worthwhile, thank you!
Oleg Grindstone 30 Apr, 2017 @ 11:51am 
This is absolutely fantastic! I love the little bits like the bandage head wrap as well as the ear piece and this indeed does give the improvements that the CTRG deserves, at least the Altis side of the CTRG. Again, this is awesome and thank you for all the work you have done!
Rōnin 30 Apr, 2017 @ 6:09am 
I havent tried it yet, however from the mod description, it does state "please be aware that certain items, such as the stealth helmet, cannot be released" which led me to assume that. fixing to try out the mod again :)
Kydoimos  [author] 30 Apr, 2017 @ 1:30am 
@Sokol - hiya, mate - have I not updated the file yet? :P If so, I'll upload it :)
Rōnin 29 Apr, 2017 @ 4:36pm 
I do believe the stealth helmet files have been released... there are two mods with retexs of them out now
Skuijs 18 Apr, 2017 @ 1:40pm 
Is it already possible to color the baclavas in the same grey collors as the clothes ?
shock trooper 16 Apr, 2017 @ 9:30am 
You should retexture the vanilla CTRG plate carriers to have US flags.
JV 15 Apr, 2017 @ 7:53pm 
Custom units of both CTRG and CSAT in this mission for Zeus (My question mark button is broken)
Kydoimos  [author] 13 Apr, 2017 @ 9:38am 
@><> - ah, no! One stepped on a mine! :P You know - I thought about that, then figured - ah, no - what would be the chances? I'll implement a fix for that on the next update! :FIA:

@Arische Mustasche - Thanks, matey, glad you enjoyed it! Thank you for subscribing!

@Echo192 - It's playable in the U.S. :) As long as you don't mind non-American English :P

@Kolin - ah, cheers, man! Glad you liked the boonies! :P It's good to have a mixture of CTRG assets out there - and besides, this one's very modest in scale ;)
A. Alphonse 13 Apr, 2017 @ 5:48am 
Also in regards to names, would be nice if you added a (Temperate) tag to the uniforms so that it's easier to distinguish them from APEX ones by name alone. Also as a suggestion, CTRG Camo Littlebirds would be really nice.
A. Alphonse 13 Apr, 2017 @ 5:44am 
Unfortunately I couldn't finish the mission because after I finished defending the 2 guys who arrive decided to step on one of my undetonated mines :P
Chadrick Basedman 12 Apr, 2017 @ 10:50am 
This is really cool! Great quality, looks just like Bohemia themself made it. Really looking forward for updates :D
Echo192 12 Apr, 2017 @ 9:04am 
Not playable in the U.S.?
User 6 Apr, 2017 @ 2:41pm 
This outclasses my CTRG modification by a mile in style, the boonies are treated with more fidelity and you simply cannot leave HQ without one!
Kydoimos  [author] 25 Mar, 2017 @ 2:49pm 
@Skuijs - thanks mate! Glad you liked it! :D Possibly, regarding the mk18 - currently working on some official bits for A3, so might be a bit pushed for time - though maybe in the future :)
Skuijs 24 Mar, 2017 @ 7:28am 
Wow cool mod i love the ctrg faction Could you recolor the mk18 ?
Kydoimos  [author] 23 Mar, 2017 @ 8:45am 
@Nossstril Slaya - thanks mate, very pleased you liked it! Good thinking, I should probably add the units from the scenario :P Or at least Miller and Mason. Again, thanks for subscribing ;)
NOSSSTRILS 23 Mar, 2017 @ 4:04am 
Just played your showcase, what an amazing showcase man. Just wondering if you will be adding them as a group to the editor at some point in the future.
Kydoimos  [author] 13 Mar, 2017 @ 10:46am 
@Baxman11 - hello, matey! So pleased you enjoyed it! :D One thing I will be adding in the future is the Stealth Helmet. If time permits, I'd actually like to add a new asset to the CTRG faction - I've almost completed the model... :)