RimWorld

RimWorld

RT's Weapon Pack - visibility patch
30 Comments
Madman666  [author] 3 Dec, 2017 @ 9:21am 
Updated patch to work with my B18 Temp version of Rt's Weapon Pack: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?edit=true&id=1220445484
Madman666  [author] 1 Dec, 2017 @ 7:09am 
End of the month. Time to make work-related reports n' shit, a bit busy. l lI'try to update it this weekend if i find the time.
Tanrı’nın Kuzusu 1 Dec, 2017 @ 3:57am 
Please Update
Madman666  [author] 22 Nov, 2017 @ 9:41pm 
Thats more of a question to RT) He put in a lot of effort making all those projectile sprites and my projectile speed changes do affect balance, so I doubt he'll agree to merge. I will update visibility patch of course after I am done with core RT's Weapon Pack update, so it'll just take up one line in your mod list and you'll have all you want :)
Willow 22 Nov, 2017 @ 2:50pm 
Awesome of you to update the original pack and look forward to this as well once you have time. The RT mod was the one I mod I had left I was missing a whole lot so ty ty!

I wonder with their permission you could combine the two mods into one? Not sure if that is possible or not though.
Madman666  [author] 19 Nov, 2017 @ 10:06pm 
Obviously, since RT's Weapon Pack still didn't update to B18. My patch is only for latest version of RT's Pack. Once it updates, I'll update the patch too.
Yuki_1_1 19 Nov, 2017 @ 6:48pm 
B18 !!!!!!!
no working
Madman666  [author] 30 May, 2017 @ 7:50pm 
Patch updated to work with Rimworld Alpha 17. New def patching system wasn't added for now, so unfortunately no compatibility with Combat Realism yet. Once I figure out how it works, hopefully I can incorporate it, which should make it compatible even with CR.

Enjoy and please report if something horrible happens, I'll try to fix it ASAP.
Madman666  [author] 28 May, 2017 @ 6:03pm 
Of course it will be updated, either today or tomorrow. I am a bit busy as its the end of the month and I need to finish montly report for my employer, so at first it'll be a test version, then stable when I figure out how new def patching system works, which Tynan added in A17. This should boost compatibility to maybe work without any problems even with things like Combat Realism.
Willow 28 May, 2017 @ 3:11pm 
Any chance this will be updated as well for A17 or has anyone tested it to see if it works?
Madman666  [author] 16 Feb, 2017 @ 4:45pm 
Thanks, RT))
MythicT4ng.  [author] 16 Feb, 2017 @ 4:30pm 
@billyelkpo97 @Madman666 The vanilla sprites are also 64*64. That is why I created my weapons based on this res:) Check this link [ludeon.com].
Madman666  [author] 16 Feb, 2017 @ 4:16pm 
Unfortunately I don't know. Vanilla graphics are packed in some resource archives. There might be some info on wiki or ludeon forums about that, but I don't have exact links, since this is my first mod for RW and I didn't need the entirety of that info.
mejorqvos 16 Feb, 2017 @ 4:06pm 
And what are the vanilla weapons res?
Madman666  [author] 16 Feb, 2017 @ 2:49pm 
64 x 64 pix for RT's sprites. Since mine are just a modification - they are the same. The game supports 128 x 128 now though - Medieval times mod uses that resolution and it works fine, so you can actually make them bigger. They won't get bigger in the game though - I think RW uses some kind of built in sprite compression mechanic, so they can be more detailed.
MythicT4ng.  [author] 16 Feb, 2017 @ 2:46pm 
it's 64*64 for my weapon sprites
mejorqvos 16 Feb, 2017 @ 2:44pm 
Hmm. Ok, thanks for the fast reply.

Since maybe I will modify it a bit to fit my tastes, and for personal use; What's the resolution of the vanilla and the RT mod sprites?

I think maybe it's not blurryness, but resolution.
Madman666  [author] 16 Feb, 2017 @ 3:33am 
Also I was sure RT added a link to google folder with my patch on forum page, but I guess he forgot. I'll add it and post a link in mod's description. If it really bothers you, how sharp sprites are - don't be reserved - just modify sprites to your liking in Photoshop or any other editor. Thats how I started this patch - I just wanted RT's weapon pack more suitable for my own tastes and crappy eyesight. Cheers)
Madman666  [author] 16 Feb, 2017 @ 3:33am 
Hey there, @billyelkpo97!) Sorry, I won't be adding more blur, because I quite like the sharpness. If you compare my modified sprites to vanilla RT's ones - you'll see that his sprites are ever more pixelated and sharp, to preserve detailed view of the gun. It doesn't really catch the eye when its in game, because they're too small and blend in with landscape, but they are sharper. Mine I already blurred a bit - adding even more will just make details invisible even in max zoom.

I know that outlines are a bit bigger than vanilla - that was the point to add more visibility. My outlines are 1.5-2 pixel wide. Making it 1 pix doesn't really look much different from vanilla RT's sprites, then whats the point in adding outlines at all?
mejorqvos 16 Feb, 2017 @ 3:15am 
Sorry to keep posting, but could you create a non steam version? Since I found this on the Ludeon page it's quite a bummer to not be able to download it.
mejorqvos 16 Feb, 2017 @ 3:06am 
Or a higher resolution for the sprites.

I'm confused again.

Anyways, awesome mod. I'm looking forward these small tweaks I told you guys :steamhappy:
mejorqvos 16 Feb, 2017 @ 3:03am 
I'm so thanfull for the vanilla projectiles, but (as i study graphic design, I can't NOT point this out) the black outline it's just TOO thick. Just by comparing them in the Steam images (not zooming in) you can see how much the blackishness surrounds the Mod weapons compared to the vanilla ones. Some tweaking is needed.

But... there's still something strange with the weapon sprites.

I'm not reporting a bug or anything, but they look... idk... too pixelated maybe? they look like they didn't had anti-alising? like if they where a smaller resolution? Or maybe the colors are too sharp? Try blurring them JUUUUST a bit maybe? So the colors kinda blend a bit?

To know what i'm talking about; compare the MOD bow to the vanilla bow.

Yeah, i think that would fix a bit the "sharpness" in the sprites. Blending/blurring them just a bit.
Madman666  [author] 21 Jan, 2017 @ 6:39pm 
@Porkathon Thanks for the instruction, I am glad that you figured out how to repair it for yourself. It was careless of me not mentioning, that the patch is for RT's weapons only, not a patch for a compatibility patch for RT's Weapons + CR.
Madman666  [author] 21 Jan, 2017 @ 5:40pm 
Nope, that means no CR compatibility. Will add a description warning.
Porkathon 21 Jan, 2017 @ 5:35pm 
EDIT: All the weapons broke, if it helps, this mod was used with the combat realism patch version.
Porkathon 21 Jan, 2017 @ 5:28pm 
Enabled this mod and it seemed to cause some of the weapons to stop working, so I didn't save. I tried removing it and it broke the world.
rudew 20 Jan, 2017 @ 2:15am 
A temporary fix is to just use explosives to get rid of em, although Im sure it will be fixed before we have to resort to enmasse blowing up weapons so our wealth doesnt spiral outta control
MythicT4ng.  [author] 20 Jan, 2017 @ 12:55am 
Yes, I am still looking into the issue. As soon as the issue been solved, I'll make an update
FreyaMaluk 20 Jan, 2017 @ 12:27am 
@RT_Mythictang can you please add the smelting? Otherwise it is gonna be a bit hard to get rid of all the guns
MythicT4ng.  [author] 20 Jan, 2017 @ 12:05am 
@bearhiderug I disabled weapon smelting in the mod because of some weird errors in this version.