RimWorld

RimWorld

Caridion Arsenal A17 (Legacy)
62 Comments
Mlie 24 Dec, 2020 @ 1:30pm 
TrueAvarus 11 May, 2019 @ 11:06am 
God damn without update since A17 ?
Exhale 15 Feb, 2019 @ 9:36am 
Dead mod? :(
Mr_Awesome88 5 Feb, 2019 @ 1:43pm 
1.0 update?
Sorrydough 3 Jan, 2018 @ 6:27pm 
Those aren't high-res. They are 16x16. I wanted the 256x256ones used in the preview images, but too late now since I just ripped them out of the previews lol
Nianor 3 Jan, 2018 @ 5:47pm 
@Flypaste You know how to find the file that Steam downloads, right?
Sorrydough 26 Dec, 2017 @ 4:20pm 
Could I please have high-res versions of your textures? The ones on the forums are old.
Ideal 2 Dec, 2017 @ 6:42am 
Really hope you are going to update this mod. The Flamethrower was the coolest weapon in the game so far:steamhappy: And the art style is really amazing.
Ltc. Frost 21 Nov, 2017 @ 3:15pm 
will this be updated for B18
sc_bane 14 Oct, 2017 @ 2:18am 
The ranges on most of these weapons make them pretty near useless. I have found that RT's Weapon Pack has many weapons with better range and damage, so I don't use this mod anymore.
Naki 18 Aug, 2017 @ 2:11pm 
The taser weapons are questionably useful, would it be possible for you to change them to cause some kind of temporary knockdown effect?
CordialVillain 30 Jul, 2017 @ 4:44pm 
Love the way the textures look.
Neildmac  [author] 4 Jul, 2017 @ 10:27am 
@mracobes, I was planning on making a compatible version but life had other plans. Should anyone want to make a patch, I fully support their plans
mracobes 4 Jul, 2017 @ 7:46am 
Great mod! Will you have plans to make combat extended compatible version?
LittleMikey 2 Jul, 2017 @ 9:35pm 
YAY! Great stuff Leildmac :D
Neildmac  [author] 2 Jul, 2017 @ 12:16pm 
A17 Update uploaded and ready for use by all. Enjoy the new Taser Pistol, Taser Rifle and Hyperboreal Rifle within A17s lovely caravaneering
Wolfgang Doghouse 22 Jun, 2017 @ 12:08pm 
Right on! :D
XxKheldorxX 17 Jun, 2017 @ 10:49pm 
Sweet !
LittleMikey 17 Jun, 2017 @ 6:59pm 
Yay :D
Neildmac  [author] 17 Jun, 2017 @ 2:37pm 
A17 Version Coming Soon.
Wolfgang Doghouse 7 Jun, 2017 @ 2:50pm 
I'd like you to :P
LittleMikey 6 Jun, 2017 @ 3:03am 
Hey Neildmac would you like me to try and update this to A17 for you? I really love your weapons :D
Ltc. Frost 4 Jun, 2017 @ 8:22pm 
Hoping that there is an update for A17 soon
Wolfgang Doghouse 3 Jun, 2017 @ 9:11am 
Is this going to be updated? :<
Wolfgang Doghouse 25 May, 2017 @ 8:00am 
A17 Please <3
Omnom 8 May, 2017 @ 5:58pm 
Is this pack balanced for vanilla?
快乐养猫叫兽 13 Apr, 2017 @ 12:21am 
Chinese?
cfunman1 4 Apr, 2017 @ 1:12pm 
As soon as I read potato. I clicked the subscribe button:steamhappy:
BiBiBabylon 16 Feb, 2017 @ 6:15pm 
@Neildmac
I can respect that.
Neildmac  [author] 12 Feb, 2017 @ 7:09am 
@Deathslayer2481
Because I can.

@Garrys Mod 404
This pack isnt affiliated with Rimsenal.
BiBiBabylon 11 Feb, 2017 @ 10:31am 
Potato Launcher?
Why?
Garry's Mod 404 4 Feb, 2017 @ 10:34pm 
I propose to change the name Your weapon bag Some of them will be covered "Rimsenal - Enhanced Vanilla Pack "Of weapons!
Va'Khaj 2 Feb, 2017 @ 9:25pm 
Neildmac, U sayd "following a suggestion from the workshop I changed the Laser Weapons to Charge weapons and mod name to Caridion Arsenal" BUT why u didnt change only labels and not the defName? if u did taht everything will be ok, u have your charge names and people would had theyr save files intact. U should Lissen to Brassqund :
"Changing the label (name the player see) shouldn't break saves.
Changing the defName will break saves.
Changing the files name will break game.

You should test older save game before releasing next time."
Bye and lets hope next time it wil lgo better.
Va'Khaj 2 Feb, 2017 @ 9:21pm 
christopherkeveny as things goes i think its better to do this " If you know how to change object def names, you can also change the 'Laser X' def name to 'Charge X' where X is the weapon that needs fixed in the save." becouse removing something that was ther can make errors in long runn
Granite 2 Feb, 2017 @ 7:02pm 
Notepad++ can be obtained here:
https://notepad-plus-plus.org/

It can be used to load and edit such large textbased files as are used in Rimword save files
Granite 2 Feb, 2017 @ 7:00pm 
This cleared the error. It let the map load after that.
Granite 2 Feb, 2017 @ 6:59pm 
What I did was to go to the save file, change its file extension to .txt and then open it with notepad++. Once there I did a search for Gun_LaserLMG; one instance was located. The lingo the save file is in thhe XML, so I simple removed everything between the opening and closing tag <thing> which bound the attribute Gun_LaserLMG.

Save the file and change the extension back.
Don't open in regular notepad, it can't handle such large files
Va'Khaj 1 Feb, 2017 @ 9:57pm 
<li Class="ThingWithComps">
<def>Gun_LaserShotgun</def> (change this to - "<def>Gun_ChargeShotgun</def>")
<id>Gun_LaserShotgun184064</id> ( change this to - "<id>Gun_ChargeShotgun184064</id>")
<health>100</health>
<stackCount>1</stackCount>
<verbTracker>
<verbs IsNull="True" />
</verbTracker>
<quality>Good</quality>
<taleRef IsNull="True" />


Thats what i did, u just need to find wich weapon/Weapons are breaking game and change theyr name from Laser to Charge.
Va'Khaj 1 Feb, 2017 @ 9:51pm 
OR u can find weapon thats crashing your game(development tool) and in save game file just change "Laser" to "Charge" i think this maybe better becouse u just corect name of item from old version to new version item.Tested it, works just fine.
Va'Khaj 1 Feb, 2017 @ 9:22pm 
shortbuseric launch game go to options select develompment mode. load game u will get error and u wil lsee some text that is in red letters. for my case it was lazershotgun(most liekly anny lazer weapon) go to your save files( go to options in game and select open save data folder) open your save file with note pad or similar priogram and search (ctr+F)for that wepons name and as Christopherkeveny told delete all that is marked to that weapon thats making your error.
Va'Khaj 1 Feb, 2017 @ 8:34pm 
Thanks christopherkeveny will try to fix this, BUT creator of this mod SHOULD fix it asap and atleast say sorry for fucking us up. First time i see a mod made old save file invalid with update...
shortbuseric 1 Feb, 2017 @ 8:33pm 
Christopherkeveny, which file did you modify the save or mod file?
Granite 1 Feb, 2017 @ 8:25pm 
If you remove the content which no longer exists between the <thing> and </thing> tags where is references Gun_LaserLMG under the <def> tag; you can repair your save
Granite 1 Feb, 2017 @ 8:24pm 
Okay I was able to repair the save by removing the reference to the non-existing object. Remove this:

<thing Class="ThingWithComps">
<def>Gun_LaserLMG</def>
<id>Gun_LaserLMG1990726</id>
<map>0</map>
<pos>(264, 0, 161)</pos>
<health>97</health>
<stackCount>1</stackCount>
<verbTracker>
<verbs>
<li Class="Verb_Shoot">
<loadID>128657282</loadID>
<currentTarget>Thing_ShredderTurretGun1239704</currentTarget>
</li>
</verbs>
</verbTracker>
<quality>Good</quality>
<taleRef IsNull="True" />
</thing>
Brassqund 1 Feb, 2017 @ 8:15pm 
Changing the label (name the player see) shouldn't break saves.
Changing the defName will break saves.
Changing the files name will break game.

You should test older save game before releasing next time.

Have a good day!
Granite 1 Feb, 2017 @ 8:13pm 
Looks like a Laser gun object doesn't exist anymore.
Could not load reference to Verse.ThingDef named Gun_LaserLMG

I am going to attempt to alter the save file and change Gun_LaserLMG in to something which exists and try to repair the save
Granite 1 Feb, 2017 @ 8:09pm 
This broke my months long game. I have to see how to revert the mod to the prior verion or change the save objects to become things which will not crash the game
phoe 1 Feb, 2017 @ 6:10pm 
OK...I played rimworld without any problem last night, but today i cant load my game. And then i notice your mod's update...Maybe you have removed something? The log says the 'Gun_LaserLMG' thing not found. Um... the new weapon looks awesome, i would like to try them, but i just don't want to start a new game. It's tiring to build a base from nothing...
Theocratical Goblin 1 Feb, 2017 @ 4:58pm 
Awesome! Can't wait to try them out again :D
Neildmac  [author] 1 Feb, 2017 @ 3:19pm 
V1.0.2 released.