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It works just fine in WOTC using the Alternative Mod Launcher.
TemplateName and ArchetypeName entries are incorrect for medium power armor (Warden) arms & shoulders, causing them to not work ingame. The incorrect TemplateName entries are also mismatched with their corresponding entries in the localization file.
Have a look at "Empty WOTC Deco Slots for XCOM Soldiers", that should do what you're after.
The mod will appear on the launcher regardless, it'll only have a warning symbol next to it indicating it was built with the vanilla SDK. There is no need for a WotC version.
Because I always refresh launch page with mods before game...because mix of mods of 2 versions of game can make problems. And your mode disapear in Chosen version.
The options are added to base armors not those added by the Resistance Warrior Pack.
This mod should work with WotC. Incompatibilites tend to occur the other way.
I'm sorry I don't understand your question.
thanks mate
Okay... I don't really know what you mean by original colors then. The mod makes use of Resistance Warriors textures which means it looks exactly like the DLC assets do.
What? The mod should work as long as you have the DLC. The only reason textures aren't appearing for you is because you haven't got that installed/purchased.
As for fixing this mod, it probably won't happen for a while. I lost all my old data a while back and so I am not longer able to update this mod in it's current state. If and when I do return to this mod it will most likely be remade into a new one.
Link to the fix tutorial in the Workshop
How to make so that the most advanced armor use your skins from the mod?
No prob. Thank you for the high praise.
Thanks! although it's a shame all the armour using the underlay and not the hoodies and sweaters and stuff. But can't win it all.
Is it enabled on Steam? Also, for the armours you need to assign someone Resistance Warrior Kevlar, I think it's called, to get the options.
The way Long War 2 does weapon purchases, along with the new tiers means updating the mod to work the way it did before Long War 2 would be a major timesink. I couldn't even get Laser tier to work back when I was actually trying. So instead I'm hoping I can just release an XSkins pack that'll work for all LW2 stuff, but I'm gonna have to see first how I can do that.
@Legion Prime
Dunno, haven't played LW2 yet. Though considering what I've seen, I'm assuming not and they're about as customizable as scientists and engineers.
@Deadput
@Dick Justice
Zevvion was probably referring to my post where I stated I was hoping to make my older weapon mods works with LW2 via XSkins. Please, no namecalling.
Also, Justice, I'll take a look at that and upload an update when I've got the time.
@Mac Dog64
It already does that by default. Enjoy.
https://puu.sh/tuISv/b2459a502b.png
https://puu.sh/tuISw/5a11c045a7.png
Long War 2 is fully compatible with customization mods, numbnuts.
So saying "never stop making mods for vanilla! Not everybody likes LW2 mind you." in regards to this is pretty dumb.