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The current plant would be to name it "thaumaturge" so both classes can be used without conflict.
I would simply love trinkets for him and for your Red Mage class mod that's for sure but i understand it is a lot of work
If i may suggest one idea, I always loved of elemental mages and my favorite of his attacks are Fire, Blizzara and Thundara. So i was wondering if it was possible for a trinket to give him like a 20% damage for one of those spells after using a diffrerent one.
Exemple: When using Fira, gain 20% on next Thundara, Thundara gives 20% to next Blizzara and Blizzarra gives 20% damage to next Fira
I love the idea of the extra damage when against a specific type of enemies and i think this would make him even more useful when fighting against enemies and bosses of different type like Unholy.
Anyway this is just a suggestion and i understand very well if you are done putting work into this mod. It is very well done as it is!!
Keep up the good work!!
I find it very well balanced, always useful and it's appearance is just awesome!
Also, I'd like to know if you planned on making any unique trinkets for him. I think i'm not the only one who would love that and i think customizing the Black Mage with specialized Trinkets would be awesome.
I would do the trinkets for him myself but I have just started experimenting with modding DD and my tries have been unsuccessfull so far. I can't seem to make my changes appear into the game just yet.
Anyway thank you for what you've put out Baron. I use a number of your other mods and they're all amazing.
Much love to you.
My hellion was doing a lot more damage, aoe-wise and single target.
I'm still using him because I'm hoping he gets better late-game.
Also for some reason Blizzara 4 reverts its crit mod from 5.0% to 2.0%.
Hey maybe it'll get a lot stronger at the last spell tier, from what I read it gives more AoE? :o
Anyways, kudos for the class and thanks for the hard work.
Esper Harmonne seems he know what he's talking about, a lot of his suggestions seem neat.
There's plenty of characters with "+ %DMG against Marked". +100% for HoundMaster, +75% for Muscarine's Tusk, so on.
The DMG Gap is really significant. And they have utilities and buffs/debuffs, self heals, and so on.
With the levels [the level of the skill itself] increase the damage And the positions that hits [Firaga dealing AOE it's always a pleasure~].
The "Balance" is the fact that he can't get hit at all or he dies. The lowest HP of the party. Party Surprised, enemy's AoE, Blight/Bleed... He can die easilly.
Even someone focused on damage have something else or an specific focus where they can shine. A Gimic, an playstyle, something diferent from the others.
The Black Mage is famous for his Heavy Damage, yes, bus also for the STOP spell [-SPP], Blind [-ACC], Poison [Blight], Drain [Deal damage + heal self], Sleep [Stun]... He's can be really diversive and has good utilities in the field of Debuffs.
He's a Cannon Glass with no support, buff, debuff, HP Heal or Stress Heal. So he Must do a crap ton of damage if he will be worth, in other case other Backline damage dealer with 'something else' will be the choice.
He can deal damage and you build him focusing where you go.
Courtyard? BURN THOSE MOSQUITOS WITH FIRA!
Darkest Dungeon? A Shoking experience with Thundara.
Having problems with those pesky backrolls? Let's shake the party with Quake.
He's good in every dungeon if you build him right, having good use in all positions. His Camping Skills have a lack of personality yet, but i know that you can costumise and improve them. And trinkets focused on his Skills [Itens of FF series, like Potions for +%HP, a Book for more Damage for each Spell], and the CC Trinkets inspired on Vivi Ornitier, the most famous Black Mage ever.