Space Engineers

Space Engineers

Albion Assault Torpedo Launcher
37 Comments
Atas_Karabas 15 Aug, 2022 @ 12:32am 
2500 wtf...
ICE 22 Aug, 2019 @ 9:08am 
It looks nice, but allways when i grind it from some reason game crashes.
Johnston-0557  [author] 31 Oct, 2017 @ 2:39pm 
Eventually. Read the info on the main pack, it's in limbo right now.
Zuriel Wolfe 31 Oct, 2017 @ 6:27am 
is there going to be a small ship version for your weapons?
Johnston-0557  [author] 8 Jul, 2017 @ 7:28pm 
It's a concept at this point.
Kaczpur 8 Jul, 2017 @ 2:57pm 
Slow, low damage and doesnt lock on... ;-;
Le Grand Sarrazin 1 Jun, 2017 @ 11:59am 
Fyi:
MOD_ERROR: Albion Assault Torpedo Launcher, in file: C:/Users/Mike/AppData/Roaming/SpaceEngineers/Mods/847648375.sbm/Data/Cubeblocks.sbc
Resource not found, setting to null or error model. Resource name: Models\AssaultTorpedoLauncher_Large.mwm
Johnston-0557  [author] 18 Mar, 2017 @ 2:34pm 
AI will only target to 2500m, missile will fly up to 3500m. If you're good with aiming, you can use it much better.
GDI-BOSS 18 Mar, 2017 @ 12:16pm 
Nice turretyes,AI shoot at 2500m or only if you control turret?
Skull_King9O9 4 Feb, 2017 @ 9:33am 
your weapons mods make's most of the cannon mods i downloaded not needed but when will they be out of development. and i can't what to see what you make nexted
dominicawb 3 Feb, 2017 @ 12:39am 
Exactly the style and scale for my destroyer, excellent work!
odball365 2 Feb, 2017 @ 5:37am 
keep up the weapons mate
they look nice and great results with them with me and my friends
Anytime Baby! 2 Feb, 2017 @ 4:32am 
When will the update for mods?
Johnston-0557  [author] 31 Jan, 2017 @ 3:53pm 
Wow, that's extremely generous of you! Thanks! I'll go watch it right now!
ScotsDragon 31 Jan, 2017 @ 7:46am 
HI I did a video on all your guns I hope you like https://www.youtube.com/watch?v=rUTRv-m_0Fc :tdealwithit:
Johnston-0557  [author] 30 Jan, 2017 @ 10:34pm 
It's on my list, yes.
TheGrimCorsair 30 Jan, 2017 @ 9:13pm 
Hey, The Painted Target, is there any chance you'll be making VLS installation/setup for large ships? I've a few projects that could benefit from that. ^_^
OnionBreath 29 Jan, 2017 @ 3:25pm 
Ah okay, gotcha. Thanks for the reply. I was simply concerned as I've noticed a lot of mod weapons developed that treated relatively short ranges like 1km as somehow long range. Glad to see you've already thought ahead there.
Johnston-0557  [author] 26 Jan, 2017 @ 10:47am 
They aren't the long range missile platform for battleships, @Onion. Those are coming soon.
OnionBreath 26 Jan, 2017 @ 10:27am 
While it can be justified for smaller caliber rockets and guns to have a shorter range, on something larger, the range SHOULD be much larger. A battleship in the 1930s could fire shells down range easily at ranges of 15km or longer. Now I'm not trying to argue necessarily for super realism here, but from a strategic perspective, if one is to justify building anything above a corvette's size, you need weapons that can match. That doesn't mean AI needs to be active at long ranges or that the shots have to be super accurate, but they do need to be useful at that distance.

2.5km on a torpedo is just... weak. Even by vanilla standards where I can design a player-built torpedo, remote guide it, and hit targets at 5km easily. I love the design but it's just not very practical.
OnionBreath 26 Jan, 2017 @ 10:24am 
Why such terrible range for the torpedoes? You realize the appeal of bigger weapon types is range as well as power? If the traverse is going to be so terrible, then you need to bump up the range of this substantially or it's not going to be worth equipping.

The problem with Space Engineers as it is currently designed is that the vanilla weapons, armor, etc are badly balanced. And this unfortunately has had an affect on the modding community, to where they think 800 meters is medium range and 1200 is somehow long. In reality, this is super short and favors corvette style ships. Such short range means one cannot really justify building a larger class of ship. Why build a 1km long battleship, for instance, if the guns on the front won't even be able to fire on anything on the other end? That's not the only reason larger ships aren't viable but its a big one.
Cmdr. DoomForge™ 25 Jan, 2017 @ 9:08pm 
Awesome! With the homing feature worked out my Wolverine missile unit could be even better at creating no-fly zones :)

Its got 4 of those micro reloadable missile launchers on it with a form of ai targeting thanks to Whiplash's control and sequencer scripts. All I need now is for it to have homing capability.
Johnston-0557  [author] 25 Jan, 2017 @ 7:36pm 
I can mark it down for a later date, certainly.
Cmdr. DoomForge™ 25 Jan, 2017 @ 5:01pm 
Any chance of encorporating the guidance systems into the twin missile launchers mod weapons? Specifically a small grid targeting block that would work with reloadable micro missiles since those fit best with fighter and ground vehicle builds using the true small conveyors.
Fistagon 25 Jan, 2017 @ 2:39pm 
speed stat? :nepnep:
Cyberbot55 24 Jan, 2017 @ 9:32am 
#:steamhappy:
Johnston-0557  [author] 23 Jan, 2017 @ 2:56pm 
When I figure out how to do that, yes.
candidaluis 23 Jan, 2017 @ 2:01pm 
Will be your mods colorable?
Johnston-0557  [author] 23 Jan, 2017 @ 1:10pm 
There will be a stable release once the weapons are compiled into a pack.
SkyTempo 23 Jan, 2017 @ 12:17pm 
Wow, I really am impressed by all the weapons that you are putting out...
Cyberbot55 23 Jan, 2017 @ 2:36am 
pls make stable version too!!
DAEDALUS 22 Jan, 2017 @ 10:06pm 
Anychance of you making a vlrs block that sits flush. For the guided missiles? Now that would be awesome
GenBlackDragon 22 Jan, 2017 @ 11:53am 
sexy, can't wait for guided.
Johnston-0557  [author] 22 Jan, 2017 @ 9:26am 
Hi all, in regards to the crashing on controlling, make sure idle rotation is on, and the turret is visually moving. There is a known bug with modded turrets.
shortandpoor 22 Jan, 2017 @ 8:54am 
" I've got the code for guided missiles and permission to work with it. Will be releasing an "expansion" (if you will) of the guided missiles, including more weapon types, a diverse weapon array for small, large, and stations, and fancy models."

that is the best thing I've heard all year. I'm really looking forward to it because the guided missile mod is my favorite mod.
STRIKE 22 Jan, 2017 @ 6:58am 
As usual great stuff! Looking forward to the guided stuff when it comes :)
QuintusJ 22 Jan, 2017 @ 5:23am 
Awesome!