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Please enjoy!
[Fertile Planet] Patch operation Verse.PatchOperationSequence(count=51, lastFailedOperation=Verse.PatchOperationReplace(/Defs/BiomeDef[defName="TropicalSwamp"]/wildPlants/Plant_TreeMaple)) failed
file: D:\SteamLibrary\steamapps\workshop\content\294100\847661538\1.4\Patches\biomes.xml
I notice from your gist that you have a significant number of mods, some which affect Biomes (More Vanilla Biomes), and it sounds like you might be loading an existing map? So there may be some deeper incompatibility there unfortunately.
Error log: https://gist.github.com/HugsLibRecordKeeper/2e8b12a280de323895bbcd9284e931ed
Fertility, plant and biome changes do not effect any of the polluted/toxic plants and areas.
There are some mod conflicts between Fertile Planet and the RimUniverse mod. Here is the worst one.
https://imgur.com/N8Q7HFG
https://imgur.com/8peyoIJ
https://gist.github.com/4f87802558ab23badd1860cbc1ffc113
Luckily, RimUniverse is not that popular, and I am going to switch Fertile Planet with Choose Wild Plant Spawns which hopefully solves my problems. So it is up to you if you want to do something about this mod conflict.
Have a nice day.
here is my modlist in case it helps: https://gist.github.com/kunwon1/880f8bd3b7790757e2cf6667b5a7364a
removing fertile planet allowed me to have a boreal forest map with trees again
just posting this trying to help, not complaining, thank you for the work you do <3
Looks like Wild Cultivation also doesn't have patches for ReGrowth, So I'll return to Fertile Field/Wild Cultivation combination, but here's a thing.
When I had both ReGrowth and RimUniverse higher than Fertile Fields, only one error occurs, not two. I would like to keep RimUniverse and I would like to put Fertile Field lower, so Fertile Field can patch everything it can, except for things it cannot. But I am afraid that Fertile Field has some safety measures "if you cannot patch one thing, do not patch anything." That would explain, why I have seen only one error, not two.
Does it make sense? Is it possible?
If other mods (Like Regrowth) completely overwrite or significantly change biomes then there will likely be a conflict or issue; or if placed last in the load order, it is likely any patch operations doen by Fertile Planet will likely be completely overwritten anyway.
All this mod does is update specific value of vanilla biomes' definitions to tweak the data to be more "fertile". I've looked at the debug logs provided and I can't see how those specific errors would be occurring, as there are many similar patch operations which are run (ie: there is nothing special/different about the specific changes which are failing).
Despite your mod description says otherwise, this mod is not compatible with ReGrowth Core, neither with RimUniverse Biomes. I thought you might want to know. Fertile Fields doesn't show any errors if put higher than these two mods, but does Fertile Field actually do something if Regrowth comes after it and rewrites completely every biome? I guess not.
https://gist.github.com/7be7c5b8856759cfa061ca99c6729c59
https://imgur.com/undefined
https://gist.github.com/9c15d03112782dec521c843674d88251
https://imgur.com/ASJWb3K
Please let me know your other mods, it is 99% a mod incompatibility. I am currently playing 1.2 vanilla and 1.2 modded without issue.
[Fertile Planet] Patch operation Verse.PatchOperationSequence(count=51, lastFailedOperation=Verse.PatchOperationReplace(/Defs/BiomeDef[defName="TropicalSwamp"]/wildPlants/Plant_TreeMaple)) failed
file: F:\Steam\steamapps\workshop\content\294100\847661538\1.1\Patches\biomes.xml
Verse.Log:Error(String, Boolean)
Verse.PatchOperation:Complete(String)
Verse.PatchOperationSequence:Complete(String)
Verse.LoadedModManager:ClearCachedPatches()
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)