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Thanks for this map, I enjoyed it very much!
Want to try out the hardest map in the worshop?
For all of those who were waiting for my newest map (and for all of those who are new to my maps),here's a link to my newest map called "Cubelessness 2":
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=89526264
- Testing: Fizzlers/Cubes/Buttons/Funnels and their applications in the field of science.
- Difficulty: Hard-Very Hard
- Estimated time to complete: between 5 minutes and 1 hour.
If you know the first part of this map ("Cubelessness": https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=78146075) then you will find this second part even better, it is harder and more elegant, with no fancy tricks or unconventional methods here.
Thanks again
Voici ma map https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=84670171 THX
Again, Thanks to everyone for playing and also thanks to {WS} ThiNk and Meatbag for very helpful demos (which have been deleted from comments by now).
> Last room: Well, it's also fairly acceptable. The need of getting the cube down there and at the same time needing it to lower the lift is a good idea. But at this point, having three cubes completely removes any thinking there may be involved in. As for the redirection, well, I would have designed a bit bigger room, but not bad
Overall it kind of has potential, but it should include at least one not-really-obvious puzzle.
However, cubes around the map are completely useless, you only need the first + skill in order not to lose it. The fact that you fixed things doesn't really improve the map, it just makes it a bit cleaner (Which is good).
I think I am not mistaken in room order. Let's hope so.
> First room: A bit annoying first time, after that, easily nailed it on first try. Not bad
> Second room: Turrets... that can be killed just by walking.
> Third room: Bypass (you didn't fix that) with momentum. (Without it, not-so-bad room)
> Fourth room: The one with the cube falling on the button, right? It's mainly annoying!.
> Fifth room: You did fix the exploit! Good! Although I guess you wanted some use given to the hard light wall: Still nothing. If it couldn't be bypassed (For example, building cube stairs), it'd be the best chamber here (IMO)