Space Engineers

Space Engineers

[Mexpex] X-3 Heavy Main Battery
152 kommentarer
Strong Hoov ✅ 14. dec. 2020 kl. 11:00 
Broken.
geraveoyomama 6. nov. 2020 kl. 12:11 
Hi, when using large quantities of this block spread over multiple grids the blocks are not aiming nor shooting. any fix?
Haxxor bunny 29. juli 2019 kl. 9:02 
whats the alto aim range?
Master Anon 10. mar. 2019 kl. 21:41 
i appreciated the invisioned role mentioned in other turrets, so i want to know things bout this too.
Whats the role difference between this turret and other mian batteries?
人族狙击手 4. jan. 2019 kl. 18:54 
hello I used the model in your MOD to make a new MOD.


Because I think I want to upload MOD to steam.


So, I want to add you as a friend. Then add you to the list of MOD makers.
PSY 29. sep. 2018 kl. 13:45 
Hey Mexpex. I friend and I are trying to create a scenario, utilizing this mod of yours. We are trying to put block limits on your weapons, but are not sure what the Block ID's are. Any chance you could help us out with that? Thanks!
tony2013fl 24. juli 2018 kl. 8:42 
getting 2 critical errors from this mod in single player beta version.
COMMANDER Striker 14. maj 2018 kl. 21:12 
i cant fine the anmo
ODST GAZ 197 21. feb. 2018 kl. 10:33 
For some reason the animations of the barrels and the sounds are not working anymore? is this because of the new updates?
MrEvan312 10. feb. 2018 kl. 21:39 
The scripting and effects seem to be broken as of the visuals update.
kris220b 30. jan. 2018 kl. 6:30 
@SKYLINE

At the center of the turret base, just like all other turrets in SE.
SKYLINE 30. jan. 2018 kl. 6:14 
Where should the conveyor go?
laughingiguana 13. jan. 2018 kl. 19:18 
pretty amazing cant seem to figure out why people cant find the cargo connector thingy anyway how do I manually control this?
Big Man LARGE 24. okt. 2017 kl. 14:10 
I'm having a hard time finding the cargo connection as well leaving me unable to test and fire this beauty.
Ryukki 19. okt. 2017 kl. 16:21 
As weird as it sounds, I been removing mods trying to find why I don't have bullet holes appearing . It turned out when I have this mod in my world and even with this one alone. Bullet holes won't appear on grids. Anyone else having this issue?
Daniel L Parry 22. sep. 2017 kl. 11:41 
Love the visuals...but its too big for most of my uses for it. Any chance of something smaller and more reasonable but still with the same style?
Niviryd 31. juli 2017 kl. 22:04 
so, I'm wondering something here, the base has no indicater of where the conveyor port is. is it just in the center of the block or what?
Darranis the Kingslayer 2. juli 2017 kl. 22:34 
sadly im gonna have to put this mod down the accuracy sucks unless you are trying to hit a planet ,at least the coil cannon that mex made had better accuracy. sorry mex
Selshas 21. juni 2017 kl. 14:33 
is there any news for this and new pack? i can't wait for.
MrEvan312 7. juni 2017 kl. 15:25 
Hey Mexpex, I friend requested you because I'd like to ask you a question or two.
WarDaddy 27. maj 2017 kl. 18:48 
@[NTRX] zoomfree Center mass on the bottom
zoomfree 27. maj 2017 kl. 11:21 
Where is the Cargo Connection Port or am I just blind?
MadnessTA 24. maj 2017 kl. 16:57 
@saureco No, it's an old imdc carrier.
saureco 8. maj 2017 kl. 21:43 
Is the example ship in these photos a recreation of the Furia artillery cruiser from Dreadnought?
Edford, G. 2. maj 2017 kl. 18:00 
@mexpex i din't know if this is jsut me but i can't see the conveyor connection? just me or a bug with the textures
WarDaddy 25. apr. 2017 kl. 14:08 
First off love the new wepons your putting out. I've always had them sence I goten the game. One type wepon system that would be great too see is a short range (maybe 500m) rocket deffence system or, CWIS that can hanle incoming threats from a light rocket barrage.
Titus Brutus Avituis 18. apr. 2017 kl. 23:57 
distance i gues so @Mexpex any work around for this on your end (mod edit) ? thx in advance
kris220b 18. apr. 2017 kl. 23:39 
@Titus Brutus Avitus

No its not just you, the problem is either in the mod or in the fact that you cant change block placement distance in survival, take a pick.
Titus Brutus Avituis 18. apr. 2017 kl. 20:21 
is it just me or is it imposible to place it in survival because i my self m in the build radius
MeatyDoubleSlap 10. apr. 2017 kl. 0:56 
small ship version?
Shane 2. apr. 2017 kl. 3:35 
ashes of singularity design ?
Crusader Sindri 28. mar. 2017 kl. 0:23 
just saying its not that overpowered if one has the shield mod
Korman 19. mar. 2017 kl. 10:17 
i wish they implement your work to the game!
9th_Rodriges 17. mar. 2017 kl. 14:53 
Пушка очень мощная. Попадание превращает малый корабль в пыль, а земной ландшафт - в лунный. Звук, скорость стрельбы и внешний вид - нравится.
Я думаю, что стоит сделать разброс снарядов поменьше. Гораздо меньше. Автонаведение - до 2-4 км. А урон уменьшить. Урон по земле (если это возможно) сделать почти минимальным. После регулярных промахов, база врага на равнине превратилась в цитадель на плато.
Посудите сами - сейчас стрельба даже на 5 км практически обречена на промах. Тем более - по движущейся цели, типа вражеского крейсера.
Shroom 2. mar. 2017 kl. 12:10 
@Mexpex I can help you figure out a nice balance for this mod and your others, or if you will allow it, I could upload rebalanced versions. Let me know.
Imglidinhere 1. mar. 2017 kl. 6:41 
I, too, feel that this gun is severely overpowered. Like... doing 1/4th the damage would be more "reasonable" by comparison, given how a missile turret does substantially less damage per shot in every possible manner... this gun makes me feel like there's almost no point to using anything else... even if it looks stupid to mount a hilariously huge gun.

I personally say that all of your guns and turrets need huge damage nerfs across the board. Just to make things more... even. Too often I load a ship with 6-10 turrets total, evenly spread, and feel like I overdid it with how deadly said ship turns out to be. :/
kris220b 26. feb. 2017 kl. 15:44 
would really recormend encreasing the aiming radius to something usefull
1200-3000 meters
especially since the protectile can already travel 10km
Ryukki 22. feb. 2017 kl. 15:08 
I really love how these look, they blend well with current ships! They sound great too, I don't go deaf when I shoot with them. The only thing is I feel like they are a bit OP. Getting hit by one of these shells completely kills a ship and turns a fighter into dust. Not sure but I didn't expect them to aim so high and fast, they can track a fighter plane and hit it too well. Just thought I give some feedback.
-Still one of the best cannons I seen here and I look foward to the updates! :steamhappy:
DMMWolf 18. feb. 2017 kl. 21:10 
@Mexpex , as always love your guns. I would say this one needs to have some limits to her swivel added like the ones in your MWI pack. The turret is powerfull enough to take out your own ship as it turns all the way around and tries to swat a fly. being able to control its firing arch with careful positioning would balance its fire power a bit by narrowingf its field of operations and would stop the ship from shooting its own face off
QuintusJ 10. feb. 2017 kl. 22:21 
Could you please add this to your MWI Weapon Collection?
Exarch 4. feb. 2017 kl. 8:32 
nice! (it just makes calculable how the turret will interact with a ship) ...thx! for the qucik reply
Mexpex  [ophavsmand] 4. feb. 2017 kl. 8:24 
@Exarch - SE vanilla dosnt use collision for the turret and barrel part, but i will add it since they added the possibility through script
Exarch 4. feb. 2017 kl. 8:06 
awsome mod! really love the feel of the turret.
but are the barrels supposed to have no collision? was playing around with them a bit and it turned out they straight but move and shoot through the wall I placed (4 blocks away) on the sides ^^ [well and you can fly through them as well] nonetheless ....great mod! good job
Salty Slothy 1. feb. 2017 kl. 3:51 
Awwwww shit mexpex is back at it
Dracolich 31. jan. 2017 kl. 16:16 
So I did a refit of my battleship using these awesome turrets. Watching 104 of these things all firing in broadside at a single target is a truly beautiful thing. And when they're all firing in concert like that, I've found I like how they sound quite well. :D
Lord Wraith 29. jan. 2017 kl. 11:03 
The Ship he's using looks like JD.Horx's IMDC 'Callisto'-class Carrier in case anyone was looking for it :) He has some nice ships that go good with this gun and other modded guns.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=368674334

Now to impatiently wait for the other guns in this series :)
Zhorzhik! 29. jan. 2017 kl. 5:16 
Hello! ITS AMAZING MOD! The best i`ve ever seen in this game! Keep it up! Wery good work!
Waiting for new mods and addons! Mexpex Im your FAN :steamhappy: I believe in your capabilities! ))))

By the way . Ive got a mind : Can u create Hydrogen-Oil thruster , which will be much more powerful than usual Hydrogen thruster??? )))) I thougt about the additional module , with "fuel" and usual modules with hydrogen. Of course the cost of the engine must be too hight, but an effective!

Thanks for all your mods! :steamhappy:
delta07™ 28. jan. 2017 kl. 21:42 
i love the recoil effect
Rozmetal 28. jan. 2017 kl. 16:07 
I dont find this turret under Mexpex in G menu, I write in search bar x-3 and then I find it, but not under Mexpex
Dracolich 28. jan. 2017 kl. 14:28 
@Mexpex Hmm.. *doublechecks* Yep, that's it. I think it's just personal preference. For such a big gun, I'd expect something like "Schwerer Gustav in space". The sound of the apocalypse when it fires. The MBC Mk III sounds... "heavier" than the X-3 does... if that makes sense.