Space Engineers

Space Engineers

[Mexpex] X-3 Heavy Main Battery
152 Comments
Strong Hoov ✅ 14 Dec, 2020 @ 11:00am 
Broken.
geraveoyomama 6 Nov, 2020 @ 12:11pm 
Hi, when using large quantities of this block spread over multiple grids the blocks are not aiming nor shooting. any fix?
Haxxor bunny 29 Jul, 2019 @ 9:02am 
whats the alto aim range?
Master Anon 10 Mar, 2019 @ 9:41pm 
i appreciated the invisioned role mentioned in other turrets, so i want to know things bout this too.
Whats the role difference between this turret and other mian batteries?
人族狙击手 4 Jan, 2019 @ 6:54pm 
hello I used the model in your MOD to make a new MOD.


Because I think I want to upload MOD to steam.


So, I want to add you as a friend. Then add you to the list of MOD makers.
PSY 29 Sep, 2018 @ 1:45pm 
Hey Mexpex. I friend and I are trying to create a scenario, utilizing this mod of yours. We are trying to put block limits on your weapons, but are not sure what the Block ID's are. Any chance you could help us out with that? Thanks!
tony2013fl 24 Jul, 2018 @ 8:42am 
getting 2 critical errors from this mod in single player beta version.
COMMANDER Striker 14 May, 2018 @ 9:12pm 
i cant fine the anmo
ODST GAZ 197 21 Feb, 2018 @ 10:33am 
For some reason the animations of the barrels and the sounds are not working anymore? is this because of the new updates?
MrEvan312 10 Feb, 2018 @ 9:39pm 
The scripting and effects seem to be broken as of the visuals update.
kris220b 30 Jan, 2018 @ 6:30am 
@SKYLINE

At the center of the turret base, just like all other turrets in SE.
SKYLINE 30 Jan, 2018 @ 6:14am 
Where should the conveyor go?
laughingiguana 13 Jan, 2018 @ 7:18pm 
pretty amazing cant seem to figure out why people cant find the cargo connector thingy anyway how do I manually control this?
Big Man LARGE 24 Oct, 2017 @ 2:10pm 
I'm having a hard time finding the cargo connection as well leaving me unable to test and fire this beauty.
Ryukki 19 Oct, 2017 @ 4:21pm 
As weird as it sounds, I been removing mods trying to find why I don't have bullet holes appearing . It turned out when I have this mod in my world and even with this one alone. Bullet holes won't appear on grids. Anyone else having this issue?
Daniel L Parry 22 Sep, 2017 @ 11:41am 
Love the visuals...but its too big for most of my uses for it. Any chance of something smaller and more reasonable but still with the same style?
Niviryd 31 Jul, 2017 @ 10:04pm 
so, I'm wondering something here, the base has no indicater of where the conveyor port is. is it just in the center of the block or what?
Darranis the Kingslayer 2 Jul, 2017 @ 10:34pm 
sadly im gonna have to put this mod down the accuracy sucks unless you are trying to hit a planet ,at least the coil cannon that mex made had better accuracy. sorry mex
Selshas 21 Jun, 2017 @ 2:33pm 
is there any news for this and new pack? i can't wait for.
MrEvan312 7 Jun, 2017 @ 3:25pm 
Hey Mexpex, I friend requested you because I'd like to ask you a question or two.
WarDaddy 27 May, 2017 @ 6:48pm 
@[NTRX] zoomfree Center mass on the bottom
zoomfree 27 May, 2017 @ 11:21am 
Where is the Cargo Connection Port or am I just blind?
MadnessTA 24 May, 2017 @ 4:57pm 
@saureco No, it's an old imdc carrier.
saureco 8 May, 2017 @ 9:43pm 
Is the example ship in these photos a recreation of the Furia artillery cruiser from Dreadnought?
Edford, G. 2 May, 2017 @ 6:00pm 
@mexpex i din't know if this is jsut me but i can't see the conveyor connection? just me or a bug with the textures
WarDaddy 25 Apr, 2017 @ 2:08pm 
First off love the new wepons your putting out. I've always had them sence I goten the game. One type wepon system that would be great too see is a short range (maybe 500m) rocket deffence system or, CWIS that can hanle incoming threats from a light rocket barrage.
Titus Brutus Avituis 18 Apr, 2017 @ 11:57pm 
distance i gues so @Mexpex any work around for this on your end (mod edit) ? thx in advance
kris220b 18 Apr, 2017 @ 11:39pm 
@Titus Brutus Avitus

No its not just you, the problem is either in the mod or in the fact that you cant change block placement distance in survival, take a pick.
Titus Brutus Avituis 18 Apr, 2017 @ 8:21pm 
is it just me or is it imposible to place it in survival because i my self m in the build radius
MeatyDoubleSlap 10 Apr, 2017 @ 12:56am 
small ship version?
Shane 2 Apr, 2017 @ 3:35am 
ashes of singularity design ?
Crusader Sindri 28 Mar, 2017 @ 12:23am 
just saying its not that overpowered if one has the shield mod
Korman 19 Mar, 2017 @ 10:17am 
i wish they implement your work to the game!
9th_Rodriges 17 Mar, 2017 @ 2:53pm 
Пушка очень мощная. Попадание превращает малый корабль в пыль, а земной ландшафт - в лунный. Звук, скорость стрельбы и внешний вид - нравится.
Я думаю, что стоит сделать разброс снарядов поменьше. Гораздо меньше. Автонаведение - до 2-4 км. А урон уменьшить. Урон по земле (если это возможно) сделать почти минимальным. После регулярных промахов, база врага на равнине превратилась в цитадель на плато.
Посудите сами - сейчас стрельба даже на 5 км практически обречена на промах. Тем более - по движущейся цели, типа вражеского крейсера.
Shroom 2 Mar, 2017 @ 12:10pm 
@Mexpex I can help you figure out a nice balance for this mod and your others, or if you will allow it, I could upload rebalanced versions. Let me know.
Imglidinhere 1 Mar, 2017 @ 6:41am 
I, too, feel that this gun is severely overpowered. Like... doing 1/4th the damage would be more "reasonable" by comparison, given how a missile turret does substantially less damage per shot in every possible manner... this gun makes me feel like there's almost no point to using anything else... even if it looks stupid to mount a hilariously huge gun.

I personally say that all of your guns and turrets need huge damage nerfs across the board. Just to make things more... even. Too often I load a ship with 6-10 turrets total, evenly spread, and feel like I overdid it with how deadly said ship turns out to be. :/
kris220b 26 Feb, 2017 @ 3:44pm 
would really recormend encreasing the aiming radius to something usefull
1200-3000 meters
especially since the protectile can already travel 10km
Ryukki 22 Feb, 2017 @ 3:08pm 
I really love how these look, they blend well with current ships! They sound great too, I don't go deaf when I shoot with them. The only thing is I feel like they are a bit OP. Getting hit by one of these shells completely kills a ship and turns a fighter into dust. Not sure but I didn't expect them to aim so high and fast, they can track a fighter plane and hit it too well. Just thought I give some feedback.
-Still one of the best cannons I seen here and I look foward to the updates! :steamhappy:
DMMWolf 18 Feb, 2017 @ 9:10pm 
@Mexpex , as always love your guns. I would say this one needs to have some limits to her swivel added like the ones in your MWI pack. The turret is powerfull enough to take out your own ship as it turns all the way around and tries to swat a fly. being able to control its firing arch with careful positioning would balance its fire power a bit by narrowingf its field of operations and would stop the ship from shooting its own face off
QuintusJ 10 Feb, 2017 @ 10:21pm 
Could you please add this to your MWI Weapon Collection?
Exarch 4 Feb, 2017 @ 8:32am 
nice! (it just makes calculable how the turret will interact with a ship) ...thx! for the qucik reply
Mexpex  [author] 4 Feb, 2017 @ 8:24am 
@Exarch - SE vanilla dosnt use collision for the turret and barrel part, but i will add it since they added the possibility through script
Exarch 4 Feb, 2017 @ 8:06am 
awsome mod! really love the feel of the turret.
but are the barrels supposed to have no collision? was playing around with them a bit and it turned out they straight but move and shoot through the wall I placed (4 blocks away) on the sides ^^ [well and you can fly through them as well] nonetheless ....great mod! good job
Salty Slothy 1 Feb, 2017 @ 3:51am 
Awwwww shit mexpex is back at it
Dracolich 31 Jan, 2017 @ 4:16pm 
So I did a refit of my battleship using these awesome turrets. Watching 104 of these things all firing in broadside at a single target is a truly beautiful thing. And when they're all firing in concert like that, I've found I like how they sound quite well. :D
Lord Wraith 29 Jan, 2017 @ 11:03am 
The Ship he's using looks like JD.Horx's IMDC 'Callisto'-class Carrier in case anyone was looking for it :) He has some nice ships that go good with this gun and other modded guns.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=368674334

Now to impatiently wait for the other guns in this series :)
Zhorzhik! 29 Jan, 2017 @ 5:16am 
Hello! ITS AMAZING MOD! The best i`ve ever seen in this game! Keep it up! Wery good work!
Waiting for new mods and addons! Mexpex Im your FAN :steamhappy: I believe in your capabilities! ))))

By the way . Ive got a mind : Can u create Hydrogen-Oil thruster , which will be much more powerful than usual Hydrogen thruster??? )))) I thougt about the additional module , with "fuel" and usual modules with hydrogen. Of course the cost of the engine must be too hight, but an effective!

Thanks for all your mods! :steamhappy:
delta07™ 28 Jan, 2017 @ 9:42pm 
i love the recoil effect
Rozmetal 28 Jan, 2017 @ 4:07pm 
I dont find this turret under Mexpex in G menu, I write in search bar x-3 and then I find it, but not under Mexpex
Dracolich 28 Jan, 2017 @ 2:28pm 
@Mexpex Hmm.. *doublechecks* Yep, that's it. I think it's just personal preference. For such a big gun, I'd expect something like "Schwerer Gustav in space". The sound of the apocalypse when it fires. The MBC Mk III sounds... "heavier" than the X-3 does... if that makes sense.