Space Engineers

Space Engineers

(DX11) Benches
25 Comments
rhinorulz 17 Jun, 2024 @ 1:50pm 
I'm devistated to report that i've encountered a bug finally.
MOD_CRITICAL_ERROR: (DX11) Benches, in file: Unknown
MOD PARTIALLY SKIPPED, LOADED ONLY 6/6 PHASES, Following Error occured:
Object reference not set to an instance of an object.
Sandbox.Game
at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload)
Reckless Laggard (Tirristhar) 2 Dec, 2022 @ 2:17am 
still works in 32Bit/DX9Compatability Mode mode, but heavy on low ability machines
Hornet 6 May, 2020 @ 7:25pm 
just realized, this is basically the texture used for the benches in the deco dlc #1 and #2
ThatSlyProcyon 3 Apr, 2017 @ 11:50am 
Not sure if this has already been adressed. The only entry that shows up in the Production in the Assembler is the Straight Bench, and it shows up twice in the Large Blocks section. None of them show up in the small blocks section.
In the mod's BlueprintClasses.sbc file, you have:
<Entry Class="LargeBlocks" BlueprintSubtypeId="Cockpit/Eikester_Redesign_BenchStraight_LB" />
<Entry Class="LargeBlocks" BlueprintSubtypeId="Cockpit/Eikester_Redesign_BenchStraight_SB" />

and no mention of the subtype Eikester_Redesign_BenchCorner_LB anywhere.
Good Old Gamer 7 Feb, 2017 @ 3:42am 
also, afasik i am using DX11 ((loading game as default)) NOT chosing DX9 load
Good Old Gamer 7 Feb, 2017 @ 3:41am 
ok so just subbed... now how to get them into game??? i am using a few mods already **computer terminal - the one which replaces CP** WORKS - **kitchen mod** <<< not implemented in game for some reason.... **stair with rail** WORKS.... and also, your benches do not work ((do not appear in game))
Audiopulse 29 Jan, 2017 @ 11:43am 
Nice. They look much better now - I kinda liked the rounded style as well, though. They can help breaking up space engineers blocky appearance a bit.
Good Old Gamer 28 Jan, 2017 @ 10:26am 
oh nice, ty
Eikester  [author] 28 Jan, 2017 @ 10:20am 
@The Average Gamer Dude it works in Stable and Dev but not for DX9
Good Old Gamer 28 Jan, 2017 @ 10:11am 
*etc not ec lol
Good Old Gamer 28 Jan, 2017 @ 10:10am 
does this work with non-beta or beta only **i mean [in-dev] ec**??? and now FINALLY i get to show people how to RP in SE!!! \o/ ((cant inst until tomoz though QQ))
Single-Player 27 Jan, 2017 @ 3:08am 
Finally I have a place in my base to rest anywhere. Thanks a lot.
FlakMagnet 25 Jan, 2017 @ 2:50pm 
very nice indeed. Ship interiors need more like this to make them feel 'real'. It's a little mod....that makes a big difference.
Preacher 25 Jan, 2017 @ 2:44pm 
I can finally veg out in SE!
Fabio 25 Jan, 2017 @ 2:42pm 
This is the most important mod ever
Colonel Sanders 25 Jan, 2017 @ 2:15am 
Look For the Lower Case 'L' And You
Will Be Kissed Tomorrow:
LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLlLLLLLLLLLLLLLLLLLLLLL LLLLL
*Now Look For The Q And Your Wish
Will Come True:
... ... ... ... ... OOOOOOOOOOOOOOOOOOOQOOOOOOOOOOOOOOOOOOOOOOOOO O.. .OOOOOOOO
*This Is Really Hard, Now Find The 'N':
MMMMMMMMMMMMMMMMMMMMMMMMMNMM
*Now Find The Mistake:
ABCDEFGHIJKLNMOPQRSTUVWQYZ
*Something You Really Want, After the
countdown!!!!!
10 9 8 7 6 5 4 3 2 1 Now Close Your
Eyes And Make A Wish! ;*;*;*;*;*;* Now
Paste This On 9 pages And Your Wish
Will Come True! Hurry, You Have 20
minutes! Or What You Wished For Will
Be The Opposite
XEN 23 Jan, 2017 @ 6:09am 
Naturaly, all good dude. When you do release mods they feel complete. I wouldn't change your method if I could.
Eikester  [author] 23 Jan, 2017 @ 5:00am 
about the Pack: i would love to redesign all the Blocks from the Deco Mod(s) but i can never guarantee anything cause, you know, realife stuff and shit like this
Eikester  [author] 23 Jan, 2017 @ 4:54am 
ups, should be fixed (i think xD)
XEN 23 Jan, 2017 @ 4:31am 
Line 65 sorry Copy paste for search " <<Component Subtype="InteriorPlate" Count="10" />"
XEN 23 Jan, 2017 @ 4:30am 
Actualy you didnt. Line 64 of the cubeblocks you have a loose < in the xml throwing an error
XEN 23 Jan, 2017 @ 4:27am 
Duuuuuuude, I was right? Niceeee haha. Your mods are oustanding. Thank you for your work (And for fixing the xml error)
XEN 22 Jan, 2017 @ 11:19pm 
Awesome dude, I smell a pack comin
DARKNESS 22 Jan, 2017 @ 10:39pm 
Really nice, thank you.
Copycat80 22 Jan, 2017 @ 3:42pm 
I feel I am priveleged to be the first to subscribe! :)