Team Fortress 2

Team Fortress 2

Monkey_l (CTF) [FF Port]
47 Comments
Zhiris 16 May, 2021 @ 2:40pm 
pretty looking map. too bad the missing sprites ruin the sight.
milksim00 20 Mar, 2021 @ 8:37am 
monke
Reliantlers 19 Oct, 2017 @ 2:05pm 
grass sprites are missing
Majora4Prez 13 Aug, 2017 @ 9:50am 
I'm getting lots of missing grass and water textures too, like I Solve Problems did. Love the map though!
/Ricko el Caos Soviético 25 Apr, 2017 @ 11:33am 

/ ▌\︻╦╤─ ҉
/ \

/ ▌\▄︻̷̿┻̿═━一
/ \
░░░░░███████ ]▄▄▄▄▄▄▄▄
▂▄▅█████████▅▄▃▂
Il███████████████████].
◥⊙▲⊙▲⊙▲⊙▲⊙▲⊙▲⊙
▬▬▬.◙.▬▬▬
═▂▄▄▓▄▄▂
◢◤ █▀▀████▄▄▄▄◢◤
█▄ █ーF ███▀▀▀▀▀▀▀╬
◥█████◤ / ▌
══╩══╩══▬▬

/ ▌\︻╦╤─ ҉
/ \

/ ▌\▄︻̷̿┻̿═━一
/ \
Kumquat [Velbud] 4 Feb, 2017 @ 4:25pm 
You may want to add stronger bumps to the bricks on the walls. Otherwise, neat map!
PJX  [author] 1 Feb, 2017 @ 1:57pm 
@Bully please take a look at the description
Bully^ 1 Feb, 2017 @ 1:23pm 
Looks a lot like Fortress Forever's Monkey http://www.fortress-forever.com/wiki/index.php?title=Map:ff_monkey
Jaximumpower 1 Feb, 2017 @ 12:43pm 
The place is a bit too dark. I'd recommend adding some torches or some portable floodlights to some of the interiors. Other than that, i'd give this map a solid 7/10
EggyBwed 1 Feb, 2017 @ 11:40am 
dankest monkeys
MSPehr 1 Feb, 2017 @ 8:59am 
it's sooo cool!
sigma bartek 1 Feb, 2017 @ 4:05am 
2/10
Yach 31 Jan, 2017 @ 5:13pm 
This is going to be a great update by the looks of the content being uploaded.:sentry:
Supreme 31 Jan, 2017 @ 9:49am 
dank
TuTuRSiwel 31 Jan, 2017 @ 9:46am 
a classic
Cyro 30 Jan, 2017 @ 9:41pm 
10/10
Styrmende 30 Jan, 2017 @ 7:20pm 
Just to let people know, this is a reskin+small tweak of the Fortress Forever (which is basically source engine TFC, free on steam, try it!!!) remake of the TFC map monkey; same artstyle, and too many details (not layout details, of course they'd match in remakes of maps, I mean art details) match to call it a coincidence. Now, I'm not saying the map itself is bad for that reason, but it really is just cheap to do that. At the very least , say that you got the map .vmf from Fortress Forever and reskinned and changed a few small parts, and don't make it seem like you made the whole map yourself.
And also, just in case , if you were the person who originally remade/helped remake monkey_l for FF as ff_monkey, then I apologize for anything that I've said that may have been offensive.
Mr. robot 30 Jan, 2017 @ 6:30pm 
nice:steamhappy:
Syrup Person 30 Jan, 2017 @ 6:15pm 
Looks god luck!!
Grim Reaper 30 Jan, 2017 @ 8:37am 
overview pls
Jeff The Killer 29 Jan, 2017 @ 8:11pm 
Looks good, but I need to see a video first
KamiJoJo 29 Jan, 2017 @ 4:27pm 
Is this a Team Fortress Classic map? it looks cool :D
tommsyz 29 Jan, 2017 @ 1:27pm 
IS A VERY VERY GOOD MAP
TyrakatheDragonFan 29 Jan, 2017 @ 10:18am 
I'm having a little trouble with missing textures: https://steamhost.cn/steamcommunity_com/profiles/76561198079090919/screenshot/97226806233418986

Any idea how to fix this?
[ZeroAudioOutput] 29 Jan, 2017 @ 9:37am 
Incredible Map, by the way. I upvoted this so hard my mouse broke.
kindred 29 Jan, 2017 @ 3:17am 
this is fucking perfect
hazy 28 Jan, 2017 @ 6:56pm 
Oh that poor monkey
PJX  [author] 28 Jan, 2017 @ 9:12am 
@Skittz its supposed to be for the jungle update; otherwise it would have had the Mayann Thumbnail :)
Dmans_customs 28 Jan, 2017 @ 9:11am 
this needs to be added, holy hell.
Nimbus 28 Jan, 2017 @ 5:54am 
Is this map for the Jungle update or for the Mayann update? The map has both of the vibes. Great job btw. Hope I can play it on a Community server!
WGS=chimpson [G.E.W.H] 27 Jan, 2017 @ 11:20pm 
very fun map doing great
Dan The Man 27 Jan, 2017 @ 6:10pm 
the map is fun for me and my friends keep up the work
Dominic 27 Jan, 2017 @ 4:21pm 
Neat Monkey in Team fortress 2.
HELLDIVER 27 Jan, 2017 @ 1:51pm 
waw
PJX  [author] 27 Jan, 2017 @ 1:01pm 
@Fuzzles since this is a 'direct' remake of monkey_l, its supposed to be like this. the original had the same sniper sightlines ;)
efemmerae 27 Jan, 2017 @ 12:33pm 
That is a LOT of sniper sightlines, this could be worse than 2fort, especially as there's nothing protecting the bridge. Have you playtested this on a server?
Huile d'olive 27 Jan, 2017 @ 6:53am 
nice remake
linzer 27 Jan, 2017 @ 5:24am 
OH MY GOD, I JUST LOVE PORTED MAPS LIKE THESE! I LOVE YOU GUYS! (no homo)
Yogurt​_impact 27 Jan, 2017 @ 4:45am 
good
76561198148196891 26 Jan, 2017 @ 4:04pm 
great map! :)
PJX  [author] 26 Jan, 2017 @ 2:16pm 
@wolfleg Thank you for adressing these issues. They will be fixed with the next version!:emofdr:
Drewfire and Lauren 26 Jan, 2017 @ 2:10pm 
Very nice map! However, there are a few tidbits that sort of bug me. First. the bridge has not been properly clipped. This inproper clipping carries over to the rubble in the flank route to the sniper area. I also noticed that the grass and vine textures were missing, how come? Thank you for my concerns about this map, and I hope the next version is better.
Go touch stinging nettle 26 Jan, 2017 @ 1:01pm 
It looks really good, but it's also a bit dark at places, which I don't think is necessarry
FlameXpress.com 26 Jan, 2017 @ 12:18pm 
FANTASTIC!

CarlmanZ 24 Jan, 2017 @ 5:26am 
Well, I think somethings broken because I DID have to wait the full 80 sec.
PJX  [author] 24 Jan, 2017 @ 12:09am 
The flag can be capped when your flag is dropped by the enemy carrier, you don't have to wait the full 80 sec. - Got the enemy flag? Kill their flag Carrier asap, ans you're able to score a capture
CarlmanZ 23 Jan, 2017 @ 6:07pm 
It looks nice, really nice. But the whole "You can only cap if the your flag is back at your base" thing is just unnecessary. Was it in the original? Probably. Does it need to be here? No. Having to wait over a minute after your flag drops just to cap is just a big ol' no. Remove it and this map would be a solid 10/10 from me.