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I didn't know the mod could break monstro's AI, that's a shame :/
It's been a long time since I spent some time on this mod, I don't even know how to make it Repentance compatible for example, so I kinda lost motivation to go back into it. I'd really like to improve things, fix some bugs and stuff but I don't know if it's gonna happen any day soon. I don't have much time these days ^^'
maybe one day?
thanks for your feedback anyway !
It now works with the REP DLC.
so unless I find someone to help me on that one, I'm afraid it won't happened unfortunately.
fingers crossed!
thanks for all your comments ! it really cheers me up ^^
I don't know if I'll do more, I'd really like to, but it'll depend on the free time I'll have.
Quelaag was planned as well as other bosses (can't find my notes back... lol), the seven sins could be replaced too but I won't spoil it
so yeah, I hope I'll be able to do more, we'll see ! :)
it could be a reskin of monster manual or a different item that summons different new/reskinned enemys
thanks for the nice comments :)
I'll definitely think about it, though I don't know I'll update the mod.
more like...
Shiva of the Deceased
IGN
well, the same thing happens in Dark Souls, the dogs are the worst part of the fight against the Capra demon. insta panic mode. It's a nightmare for any beginner (-_-')