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Play a Version with NT for Nato.
Be Careful when encountering a Small Ammo Base with this Crate attached to a Bunker... Ai walks through it get downed and then Instantly die. Lost Already someone to this.
that's good to know that it's more about Flavor thanks, still love the mod a Lot can't wait for any possible future updates :D
Is there a way to keep my Soldiers alive despite with no Instant Death? (Just asking because the Grenade Spam in some Missions are crazy)
And what is the Easiest Faction to fight against :D?
I tried using under barrel grenade launcher, rpg-7 shots, tnt and even calling for jet bomb.
Unfortunately there seems to be an issue with weapons cache missions, after exploding the weapon crates or whatever the mission is never considered complete.
I was mostly using PiR as a way to boost my own health points but oh well, tried removing the PiR lines in the init.sqf but all it did was to make me invincible, though I won't venture more in there since I don't know how it works lol
Maybe there's a way to achieve that with ace I'll dig some more
Thanks for the reply!
does anybody know about problems with Task Force Radio?
Apparently it doesn't work in Multiplayer and I have no idea why.
Been playing the Vietnam ones lately and, sorry if that's a dumb question but I'm wondering if there's any compatibility with mods like Project Injury Reaction or Armor Plate System? Mostly looking for a way not to die in one shot, same for my squad. Looked at the comments there and there but didn't find any mention (there's ace but not very AI-friendly)
Tried both, but it always seems to revert to Arma 3 vanilla somehow. Also tried running the .pbo without the revive files and "revive" lines in the init.sqf. Some parts of the mods oddly seemed to work though, like the PiR anims/stun (some NPCs) or the APS's health display, but never entirely.
I ticked all the mission/server overrides, but came to the conclusion that they may not be compatible at risk of breaking the entire scenario? Figured I'd rather ask for confirmation though because I'm in love with the replayability.
Otherwise thanks again for this
1. Recently I wanted to buy arma 2 to try the game but with armaholic down is it still possible to try The Forgotten Few 1?
2. Have you ever thought about making a Thr Forgotten Few 3 for Arma Reforger, that game seems to lack military based singleplayer scenarios and it would be cool to see The Forgotten Few on that game too
I do have a question for you though. I've really been enjoying some newer gear, weapon, vehicle, and faction mods lately and was wondering what I would have to do to import these mods into your Forgotten Few 2 scenarios so that I could use them? I don't really know anything about programming and modding unfortunately so I don't know if this is even something that is possible to do, let alone something I'd be capable of without breaking my game, but any advice would be greatly appreciated!
We can find resources in tasks. Instead of helicopters we can use planes or gliders. We can implement the tasks we receive from the radio in a hut away from everyone, rather than on a military base. In some of these missions, we may take actions that would undermine atomic bomb production.
I.E: I've been tasked with assaulting a town, and I'd like to use a humvee for the assault. Not like the ground convoy used for land infil, but access to something I cam actually use to assault the position and complete the objective.