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Savegame from the normal version work with this standalone? Or we need to start a new campain?
I guess this changes the number of turns per year to 12, but from which defualy value? Does this adds more moves per year or does it decrease the number?
thank you!
I realize that historically they were probably pretty similar in fighting styles, but it would add to replayability if there were more than a few cosmetic differences.
Also I'd love to see a more robust mercenary system, with some mercenaries being rather unique and rare and not recruitable elsewhere. I enjoy creating MERC armies, but you are often left would a tier 2 army that cant stand against elite units, some elite mercenaries (not too many) would be great.
So like over time we could add to our armies and acquire some unique and powerful merc units. Its more for the roleplayer gamer but still I think it'd be great. I am not a min maxer or rusher.
Tried removing all mods and still refuses.
No rush though take your time as it is more important to finish the main mod :)
This mod is in the process of being completely rebuilt in order to maximize efficiency and functionality. Alot will be changed and added. New factions, new starting diplomatic relationships for existing factions, new game mechanics and scripts will all be included. Please report any suggestions and bugs in their appropriate discussion boxes.
Cheers
On the turn of the factions, when reach the African Separatists crashes.
And this mod is a standalone and does not require the main mod to function.
It only changes the amount of turns per year to 12 and nothing else as of yet.
If anyone would like to help me complete the conversion please let me know.