Natural Selection 2

Natural Selection 2

Squads - dev
4 Comments
Boss 1 Feb, 2017 @ 2:05pm 
I look forward to the final version. Yeah, number 7 is just an ego boost, but who doesn't like that :)
Brute  [author] 31 Jan, 2017 @ 11:26am 
1. I noticed it and I think i fixed it today. Did not happen on a local server, so we wont know until we run another test.
2. Unsure yet. ESC works, and when the menu doesn't get stuck (see 1,) then there should be no need for a close button as clicking anywhere closes the menu anyway.
3. Limit is implemented, was 6, then 8, will change back to 6 again
4. There are many other things to be implemented before i even think about touching commander gui.
5. Yes to everything. on the list already.
6. I am hesitant to change balance.
7. Possible, but requires some work and in effect is not every useful (apart from boosting your ego), so I will only implement such things if everything else on my list is done
Boss 31 Jan, 2017 @ 8:27am 
I like this concept. I get this is WIP and I’m sure you have ideas and know of errors but some that I noted and some cool features i though of include:

1. end of round the squad menu is displayed when it shouldn't

2. you should include an "X" button as and Esc, for the people who don't think to try pressing Esc;

3. Squads size should be limited to 5 or 6

4. would be good for commander to have several small coloured icons so that he can select a squad colour and that would select all members in that group. this way the comm can give waypoints to that group

5. looking at the map should have members of the same squad the same colour. I don't think it should show anyone else team colour. This could appear as too much for the map and make identifying your team a bit harder amongst all the other colours.
Boss 31 Jan, 2017 @ 8:27am 
6.it would be nice for a slight hp boost (not armour) if 3 or more of your squad is near each other - could be a moral health boost. Nothing major or game braking. currently on armour 0 its 1 parasite and 2 bites. maybe with 3 or more nearby it would be 2 parasites and 2 bites?

6b. an alternative idea is that for each team member nearby health goes up by 1%. so if 3 squad members 3%; if 5 squad members, 5%.

7. would be a nice feature if at the end of a round the squad with the best total squad score (however that will be counted) has a visual reward when in ready room so others can identify them.