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No need to apologize, no criticism on my part :-)
I hope the mod that I suggested will satisfy your expectations
Did you have a look at this mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1139260682 ?
Dude. This is for LW 2. How the hell are you playing that in WoTC?
Only LW2, as that makes such large changes to weapons. There's a vanilla version of this which works with the base game (and LW Laser Pack)
Well that's hard to say when the expansion isn't even out, that said, it should be doable to make weapons for them even if the expansion's assets are locked, just like how i could make a spark cannon because sparks and mecs use the same animations, it's very likely that these new hero units use the same animations(plus some new ones obviously) as every other "human" in the game, so it should be possible.
So is it possible to make weapons for them? Likely yes, will i do it? No idea, too early to say anything. To be honest until i read your comment i hadn't even thought about it.
The reason this isn't a replacer is because i intend to eventually give them their own stats, but it's been getting bumped down the list for a variety of reasons.
The more human designed weapons look really interesting, but I don't want to copies of each weapon (vanilla+these) to further clutter up all the menus I have to sort through if possible. So I'd rather just have these versions replace the originals, and I'm willing to do it myself if the ini edits are too extensive. I've been playing nothing but modded Long War 2 this year, so I've gotten somewhat familiar with doing minor ini edits.
Otherwise I'd really be interested in a replacer version of the mod (for Long War 2). Which sounds like it wouldn't be too much work, but not being a coder myself I'll try not to assume - and default to trying to do it myself with ini stuff if I can.
I don't know, the reason i never put them on the workshop is because they have some issues, i mean, nothing is broken but the textures have a couple of issues, mainly that the color doesn't quite match the color of the vanilla power armor, so i would have to go through all the helmets and edit the textures to fix them, which considering the ammount of helmets it's a lot of work.
In all honesty i just don't feel like it. That said, currently i'm working on a mod for warden armor, although progress has been painfully slow, so while i don't want to promise anything maybe, just maybe i'll bring a couple of those helmets back in a new mod.
Thanks, found this and it worked great. I did need to go into one of the other ini files just adjust the prices to the the regular plasma weapons (most cost 5 crystals and not 10).
That is in XcomMercPlasmaWeapons.ini
Do i have to make changes in both ini sections or just XcomMercPlasmaWeapons.ini
Well, i haven't tried that mod but my weapons require the same research as plasma weapons, so, i would assume that if you use that mod then my weapons are unlocked before coilguns.