Portal 2

Portal 2

twisted little ditty
52 Comments
stormsend  [author] 4 Aug, 2024 @ 4:02pm 
I appreciate the kindness.
Toon83 19 Jul, 2024 @ 2:05pm 
As a fist map this one is very decent. Good job!
Darksky 23 Dec, 2023 @ 10:42pm 
So, this is where the magic first started... Wow. One decade's worth of great puzzles to enjoy!
Toubinator 28 Jan, 2021 @ 4:33pm 
Map is ok but i do not like the not visible part.
stormsend  [author] 8 Mar, 2020 @ 3:21pm 
Thank you all.
jandlml 7 Mar, 2020 @ 9:55pm 
fun map, i didnt need the bridge .
Troodon 23 Jun, 2016 @ 1:39am 
You have a very creative mind. My only creative aspect is putting turrets everywhere. :P
metadavid 28 May, 2016 @ 3:49pm 
I have just hooked in to your maps. I see these have been around 4 years now. This one creates the tension of a psychological thriller. I will go and take some heavy sedatives to try to relax now after that...
Rei 28 Feb, 2015 @ 2:20pm 
Nice little puzzle, liked it :)
stormsend  [author] 19 Jan, 2015 @ 1:46pm 
Thanks
pizzascience 19 Jan, 2015 @ 12:28pm 
I dont play levels but you did good on all of your levels
stormsend  [author] 22 Nov, 2014 @ 12:37pm 
Thank you for your kindness.
batman 22 Nov, 2014 @ 11:01am 
I can't believe it took so long to notice one little thing. This is cool map.
Sinkira 22 Oct, 2014 @ 3:49am 
Simple positive chamber (^.^) well dont stormy guy :D http://youtu.be/f6VSDDW6dYQ
commander2005 29 Aug, 2014 @ 10:50am 
Fun and enjoyable puzzle, well done!
stormsend  [author] 27 Jul, 2014 @ 12:43pm 
Thank you.
DeathWish808 27 Jul, 2014 @ 12:37pm 
Played your first 2 pages of maps in your workshop. All fun maps!

Blind Run: http://www.twitch.tv/deathwish808/b/551820427
Čolibri 28 Apr, 2014 @ 2:24pm 
Simple design but clever puzzle; it's what I like, bravo!
Prototype 6 Jul, 2013 @ 2:09am 
A bit simple, but nice design. Note that it can be solved in a matter of seconds using the cube grating push glitch. Also if you're quick, it's not hard to get the cube before it falls into the trap. I'm not sure what the trick is, but I didn't need to fizzle my portals.
GraveNoX 15 May, 2013 @ 2:45am 
Great chamber, my blind run http://youtu.be/kS0eE8boA7I
stormsend  [author] 8 May, 2013 @ 12:50am 
Glad you liked it. I've found that most people don't use it. It's mainly a distraction. I appreciate you playing and commenting.
Mitch McWiggins 7 May, 2013 @ 8:56pm 
Really enjoyed this one! I found that I didn't need the lightbridge, but I think I can see why it's there--to delay the cube's rising, right? I just waited a couple seconds before creating the portal above the cube with the orange funnel already on.
Thanks!
stormsend  [author] 23 Apr, 2013 @ 1:06am 
Thank you kindly. Here's another you might enjoy. UFO Invasion
bknight57 22 Apr, 2013 @ 7:22pm 
That was very tricksy and fun. Thank you.
SkyRoots 19 Apr, 2013 @ 11:14pm 
That was great! I enjoyed it a lot.
gloomshine 18 Apr, 2013 @ 8:43am 
Good little challange. Fun map!
Jade BGE 18 Apr, 2013 @ 8:29am 
That was excellent. Really liked figuring that one out. It took me a bit to realize the placement of the screen barrier was key. But I got it. Great fun. Thank you.
stormsend  [author] 5 Mar, 2013 @ 2:57pm 
That sounds real nice. Hope you enjoy the trip. Thank you kindly for your remarks.
Aardvark00 5 Mar, 2013 @ 5:56am 
Very neat logic, kept me occupied for quite a while. I enjoyed playing your newest one so I thought I'd see how you started out (except for the maze, I'm confused enough as it is! ).
Excellent stuff, I'll work my way along :)
Diamond Knight 28 Jan, 2013 @ 3:52am 
Geez... I figured 14 different ways to save the cube, but I never figured out how to get me & the cube to the other side. Thanks to Metzger Ben for his video.
Maybe one day I'll be able to play with the big boys.
stormsend  [author] 6 Dec, 2012 @ 9:49am 
Very nice. Much quicker than I usually do. Thanks for playing. And thank you marcus.kyo.
Metzger Ben | GER 6 Dec, 2012 @ 9:27am 
marcus.kyo 4 Nov, 2012 @ 7:26pm 
Awesome chamber! I really enjoyed figuring it out--very satisfying.
stormsend  [author] 24 Oct, 2012 @ 9:28am 
Hey thanks man. I enjoyed your Harte Landung. I recomend it to my friends. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=87489341
Jotta 24 Oct, 2012 @ 3:21am 
really good one, i had a lot of fun playing it!
stormsend  [author] 18 Oct, 2012 @ 9:10am 
I'm pleased to receive high marks from you. I've been enjoying your maps too. Thank you.
Knockout Mouse 18 Oct, 2012 @ 6:57am 
Playing through some of your older maps when I have the time. This was really excellent! I love how nothing is quite as simple as it appears, but the solutions are easy to pull off once you think through the problems. And you managed to make it all within a single room, which is great!

Nothing to improve or change as far as I can see. Good work here.
Zapperlott 15 Oct, 2012 @ 9:31am 
Oh wow - thank you for telling me! I just updated four maps because they didn´t show.. weird thing is, i had the same problem a few weeks ago,with the same maps..
This is my little collection https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=76012261
I hope you enjoy!
stormsend  [author] 14 Oct, 2012 @ 3:49pm 
you didn't? .... Thanks for playing. Come back again. BTW I tried to play your mini laser map and it won't list in my queue. A friend told me the same thing. Is it offline? How anout republishing it for us.
Zapperlott 14 Oct, 2012 @ 1:00pm 
Cool map! Nice use of the funnel - i didn´t use the light bridge though..
.sheridan .vespo 18 Sep, 2012 @ 2:45pm 
How come most of your puzzles I have played are so much crap and then you build an awesome level like this one? This one is so good I am gonna favorite it.

Seriously, do you drink when you build some levels? Please get the rest up to the standard of this one.

P.S.: I never needed a fizzler to destroy open portals like Bbeoggjay2 said.
stormsend  [author] 19 Aug, 2012 @ 12:10am 
Thank you for playing. I did say something about a trick in the description.
1980 18 Aug, 2012 @ 4:15pm 
Very enjoyable puzzle. But I'm wondering why the hard light bridge is installed. i didn't use it at all. Did you expect players to use the fizzlers to terminate open portals?
stormsend  [author] 17 Aug, 2012 @ 10:40am 
great. it did it's job.
The MAD Fool 17 Aug, 2012 @ 9:14am 
mood3rd 14 Aug, 2012 @ 3:36pm 
good :)
stormsend  [author] 14 Aug, 2012 @ 3:21pm 
I am cheered by your comments.
mood3rd 14 Aug, 2012 @ 11:15am 
great stuff
I destroyed a few cubes in this map.
hope they don't charge me for them.
I thought you may have played mevious's maps.
harder due to timing on pedestal button.
light bridge optional.
getting myself, then the cube in other area, tricky, required thought.
good puzzle.
dificulty medium
some will find hard others easy, depending on experience/knowledge & or intelegence.
possibly your best map to date.
stormsend  [author] 1 Aug, 2012 @ 1:40am 
you're right. it was only included as a distraction from the true solution. i seldom do this but i couldn't help myself this time. thanks for the help.
buff00n 31 Jul, 2012 @ 8:15pm 
Yes, it's definitely much trickier now. The light bridge is still unnecessary, though. You can simply wait about three seconds after hitting the pedestal button before you place the portal over the cube. .